Player Matchup

Sun Wukong
Sun Wukong
ArtiWawa
Sun Wukong
Level 108
God Stats
2W - 2L
1,320 SR
Queue Stats
615W - 618L
1,481 Elo+
Solo
Ah Puch
Ah Puch
Dannyboy19790207
Ah Puch
Level 47
God Stats
1W - 1L
1,279 SR
Queue Stats
89W - 94L
1,487 Elo+
Solo
Kuzenbo
Kuzenbo
MonsterRedKill
Kuzenbo
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 28L
1,312 Elo+
Solo
Neith
Neith
Runenkind
Neith
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,268 Elo+
Solo
Fafnir
Fafnir
grääs
Fafnir
Level 66
God Stats
4W - 3L
1,324 SR
Queue Stats
256W - 311L
1,396 Elo+
Solo
Team Averages
Level 75
1,385 SR
1,389 Elo+

VS

Team Averages
Level 108
1,476 SR
1,403 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Cebrian89
Odin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,174 Elo+
Party 1
Tiamat
Tiamat
Danii
Tiamat
Level 134
God Stats
1W - 2L
1,381 SR
Queue Stats
48W - 44L
1,490 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ferulas
Ah Muzen Cab
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ArtiWawa
Sun Wukong
20
8 / 3 / 12
12,579
740
18,027
23,558
22,216
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
7 / 1 / 11
12,153
715
29,445
16,317
9,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
6 / 1 / 15
13,093
770
11,298
18,175
36,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
Runenkind
Neith
20
6 / 3 / 11
12,301
724
16,038
12,703
7,582
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fafnir
grääs
Fafnir
17
1 / 3 / 18
11,149
656
5,114
18,544
20,009
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
5 / 5 / 0
11,338
667
11,532
14,125
7,908
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
 
Heimdallr
16
0 / 10 / 5
9,191
541
11,020
19,434
9,443
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
16
1 / 6 / 6
9,116
536
6,778
18,126
16,300
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
Danii
Tiamat
18
1 / 4 / 6
9,781
575
12,879
12,454
7,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
ferulas
Ah Muzen Cab
19
3 / 3 / 4
10,166
598
20,395
19,030
9,182
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
31
28
Kills
10
11
Deaths
28
67
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
5
5
0
1
L
Heimdallr
 
Heimdallr
0
10
5
0.25
W
Sun Wukong
ArtiWawa
Sun Wukong
8
3
12
4.67
L
Odin
1
6
6
0.67
L
Tiamat
Danii
Tiamat
1
4
6
1
W
7
1
11
12.5
W
6
1
15
13.5
W
Neith
Runenkind
Neith
6
3
11
3.83
L
Ah Muzen Cab
ferulas
Ah Muzen Cab
3
3
4
1.67
W
Fafnir
grääs
Fafnir
1
3
18
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,922
Damage
62,604
89,297
Taken
83,169
95,785
Mitigated
50,769
47,621
Healing
26,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
11,532
1,703
1,087
2,938
14,125
7,908
0
5,849
8,276
0
28,064
L
Heimdallr
 
Heimdallr
11,020
6,956
868
852
19,434
9,443
0
11,246
8,188
0
26,334
W
Sun Wukong
ArtiWawa
Sun Wukong
18,027
2,890
3,715
8,551
23,558
22,216
1,991
2,418
21,140
0
45,538
L
Odin
6,778
1,164
1,186
2,580
18,126
16,300
0
9,845
8,281
0
10,791
L
Tiamat
Danii
Tiamat
12,879
863
1,153
3,611
12,454
7,936
0
7,179
5,275
35,701
0
W
29,445
866
4,899
9,745
16,317
9,410
903
2,680
13,637
49,249
0
W
11,298
4,380
2,954
3,625
18,175
36,568
1,409
2,934
15,241
23,634
0
W
Neith
Runenkind
Neith
16,038
2,730
1,600
3,321
12,703
7,582
4,504
1,455
11,248
0
41,329
L
Ah Muzen Cab
ferulas
Ah Muzen Cab
20,395
9,726
1,709
10,830
19,030
9,182
0
11,738
7,292
0
41,554
W
Fafnir
grääs
Fafnir
5,114
489
2,782
6,429
18,544
20,009
1,506
3,392
15,152
12,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,275
Gold Earned
49,592
221
Minions Killed
194
0
Camps Cleared
0
1,696,938
Distance Traveled
1,431,963
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,338
667
28
2
0
301,274
5
L
Heimdallr
9,191
541
50
3
0
225,718
0
W
Sun Wukong
12,579
740
65
4
0
342,966
0
L
Odin
9,116
536
12
1
0
295,854
1
L
Tiamat
9,781
575
53
3
0
302,338
3
W
Ah Puch
12,153
715
63
4
0
351,862
0
W
Kuzenbo
13,093
770
29
2
0
385,903
0
W
Neith
12,301
724
47
3
0
301,064
0
L
Ah Muzen Cab
10,166
598
51
3
0
306,779
0
W
Fafnir
11,149
656
17
1
0
315,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role