Player Matchup

Sol
Sol
InsanePlace
Sol
Level 126
God Stats
3W - 1L
1,598 SR
Queue Stats
158W - 102L
1,721 Elo+
Party 2
Artio
Artio
MemeTime927
Artio
Level 158
God Stats
25W - 14L
1,650 SR
Queue Stats
201W - 121L
1,738 Elo+
Party 2
Ishtar
Ishtar
NotoriousIKE37
Ishtar
Level 106
God Stats
2W - 2L
1,613 SR
Queue Stats
149W - 93L
1,688 Elo+
Party 2
Team Averages
Level 130
1,621 SR
1,716 Elo+

VS

Team Averages
Level 143
1,569 SR
1,532 Elo+
Gilgamesh
Gilgamesh
TheBestFrogg
Gilgamesh
Level 147
God Stats
2W - 1L
1,737 SR
Queue Stats
11W - 11L
1,534 Elo+
Party 1
Zeus
Zeus
ThndrStrck89
Zeus
Level 158
God Stats
1W - 2L
1,833 SR
Queue Stats
115W - 134L
1,523 Elo+
Solo
Tyr
Tyr
VulpeSlec
Tyr
Level 124
God Stats
4W - 6L
1,136 SR
Queue Stats
78W - 68L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 5
8,804
800
15,591
12,284
5,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 1 / 10
8,634
785
5,378
11,784
13,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
3 / 1 / 5
7,879
716
10,229
11,561
5,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
TheBestFrogg
Gilgamesh
11
1 / 4 / 0
7,010
637
8,370
12,804
10,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 5 / 2
7,310
665
10,744
8,732
3,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 1
6,996
636
7,049
14,395
10,630
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
12
Kills
2
2
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
0
5
9.5
W
2
1
10
7
W
3
1
5
5.5
L
Gilgamesh
TheBestFrogg
Gilgamesh
1
4
0
0.25
L
0
5
2
0.2
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,198
Damage
26,163
35,629
Taken
35,931
24,159
Mitigated
24,620
19,032
Healing
5,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,591
6,746
0
7,749
12,284
5,401
744
4,223
8,061
42,817
0
W
5,378
663
2,811
4,977
11,784
13,147
155
2,880
8,904
9,437
0
W
10,229
6,705
0
3,495
11,561
5,611
673
3,670
7,891
0
34,710
L
Gilgamesh
TheBestFrogg
Gilgamesh
8,370
2,591
0
1,708
12,804
10,380
0
6,851
5,953
0
24,347
L
10,744
1,675
0
795
8,732
3,610
0
5,557
3,175
36,378
0
L
7,049
1,139
0
3,335
14,395
10,630
0
8,598
5,797
0
17,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,317
Gold Earned
21,316
122
Minions Killed
123
0
Camps Cleared
0
588,739
Distance Traveled
601,188
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,804
800
46
4
0
200,122
1
W
Artio
8,634
785
4
0
0
207,874
0
W
Ishtar
7,879
716
72
7
0
180,743
0
L
Gilgamesh
7,010
637
28
3
0
219,718
3
L
Zeus
7,310
665
74
7
0
177,496
1
L
Tyr
6,996
636
21
2
0
203,974
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role