Player Matchup

Terra
Terra
Dyeson187
Terra
Level 96
God Stats
1W - 4L
1,288 SR
Queue Stats
371W - 377L
1,409 Elo+
Solo
Charybdis
Charybdis
EndIzssChaos
Charybdis
Level 86
God Stats
6W - 6L
1,464 SR
Queue Stats
219W - 237L
1,419 Elo+
Party 1
Vamana
Vamana
GoldAn Orphan
Vamana
Level 108
God Stats
4W - 2L
1,556 SR
Queue Stats
187W - 157L
1,522 Elo+
Party 1
Ne Zha
Ne Zha
VACARAMARA
Ne Zha
Level 160
God Stats
17W - 22L
1,456 SR
Queue Stats
778W - 789L
1,553 Elo+
Solo
Cernunnos
Cernunnos
altaitaira
Cernunnos
Level 154
God Stats
6W - 11L
1,353 SR
Queue Stats
656W - 666L
1,494 Elo+
Solo
Team Averages
Level 121
1,423 SR
1,479 Elo+

VS

Team Averages
Level 96
1,468 SR
1,441 Elo+
Ymir
Ymir
 
Ymir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Joostice96
Kukulkan
Level 120
God Stats
2W - 0L
1,427 SR
Queue Stats
43W - 37L
1,554 Elo+
Solo
Hades
Hades
Puddellz
Hades
Level 88
God Stats
4W - 1L
1,675 SR
Queue Stats
48W - 71L
1,390 Elo+
Solo
Horus
Horus
ShhhGoHitTheB
Horus
Level 48
God Stats
1W - 0L
1,286 SR
Queue Stats
31W - 46L
1,458 Elo+
Solo
Bastet
Bastet
wesizzle36969
Bastet
Level 122
God Stats
1W - 0L
1,450 SR
Queue Stats
9W - 19L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Dyeson187
Terra
17
2 / 9 / 6
11,068
615
10,180
30,152
27,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
EndIzssChaos
Charybdis
19
5 / 5 / 4
11,958
664
12,849
16,388
8,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 6 / 6
12,097
672
18,406
25,738
24,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
VACARAMARA
Ne Zha
16
2 / 7 / 3
9,880
549
18,285
23,148
10,807
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cernunnos
altaitaira
Cernunnos
20
1 / 3 / 9
12,627
702
30,893
15,473
8,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
1 / 1 / 21
12,659
703
15,664
32,033
46,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Joostice96
Kukulkan
20
11 / 3 / 14
14,321
796
34,232
16,869
11,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hades
Puddellz
Hades
19
7 / 4 / 13
12,277
682
19,110
22,982
20,013
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
3 / 0 / 22
13,378
743
10,435
27,031
30,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
8 / 4 / 19
12,944
719
19,870
23,704
13,840
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
119
12
Kills
30
30
Deaths
12
28
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
21
11.5
L
Terra
Dyeson187
Terra
2
9
6
0.56
L
Charybdis
EndIzssChaos
Charybdis
5
5
4
1.4
L
2
6
6
0.83
W
Kukulkan
Joostice96
Kukulkan
11
3
14
6
W
Hades
Puddellz
Hades
7
4
13
3.38
W
3
0
22
14
L
Ne Zha
VACARAMARA
Ne Zha
2
7
3
0.5
L
Cernunnos
altaitaira
Cernunnos
1
3
9
1.83
W
8
4
19
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,613
Damage
99,311
110,899
Taken
122,619
79,281
Mitigated
123,065
36,406
Healing
64,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
15,664
2,821
7,964
6,022
32,033
46,676
852
3,243
28,790
36,418
0
L
Terra
Dyeson187
Terra
10,180
2,130
6,445
6,397
30,152
27,086
0
17,326
12,826
18,557
0
L
Charybdis
EndIzssChaos
Charybdis
12,849
5,523
856
2,608
16,388
8,289
0
12,637
3,751
0
22,617
L
18,406
7,181
3,273
7,394
25,738
24,978
0
14,592
11,146
0
28,226
W
Kukulkan
Joostice96
Kukulkan
34,232
1,411
2,260
2,053
16,869
11,831
1,300
438
16,431
72,996
0
W
Hades
Puddellz
Hades
19,110
3,246
2,476
6,275
22,982
20,013
1,515
2,106
20,876
35,004
0
W
10,435
4,798
17,816
12,014
27,031
30,705
584
1,762
25,269
78
18,206
L
Ne Zha
VACARAMARA
Ne Zha
18,285
3,509
698
5,253
23,148
10,807
0
15,234
7,914
0
34,681
L
Cernunnos
altaitaira
Cernunnos
30,893
12,232
310
3,172
15,473
8,121
0
9,295
6,178
0
74,921
W
19,870
3,900
2,475
5,484
23,704
13,840
2,382
2,631
21,073
0
28,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,630
Gold Earned
65,579
183
Minions Killed
187
0
Camps Cleared
0
1,245,078
Distance Traveled
1,712,885
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,659
703
20
1
0
341,677
1
L
Terra
11,068
615
16
1
0
226,029
0
L
Charybdis
11,958
664
29
2
0
230,538
0
L
Vamana
12,097
672
18
1
0
264,768
0
W
Kukulkan
14,321
796
102
6
0
354,589
3
W
Hades
12,277
682
32
2
0
276,157
2
W
Horus
13,378
743
12
1
0
374,898
4
L
Ne Zha
9,880
549
14
1
0
266,718
1
L
Cernunnos
12,627
702
106
6
0
257,025
0
W
Bastet
12,944
719
21
1
0
365,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role