Player Matchup

Yu Huang
Yu Huang
Gold I
HanderMx
Yu Huang
Gold I
Level 160
God Stats
2W - 3L
1,406 SR
Queue Stats
183W - 174L
1,611 MMR
Party 1
Apollo
Apollo
Gold IV
RÄÏN
Apollo
Gold IV
Level 156
God Stats
2W - 1L
1,915 SR
Queue Stats
155W - 158L
1,393 MMR
Party 1
Sylvanus
Sylvanus
Gold III
VIVAVIAZUS
Sylvanus
Gold III
Level 160
God Stats
388W - 361L
1,574 SR
Queue Stats
425W - 428L
1,560 MMR
Solo
Pele
Pele
Gold IV
nertbot
Pele
Gold IV
Level 131
God Stats
18W - 15L
1,588 SR
Queue Stats
154W - 156L
1,559 MMR
Solo
Yemoja
Yemoja
Gold I
sillylittlegoose
Yemoja
Gold I
Level 141
God Stats
5W - 10L
1,527 SR
Queue Stats
560W - 547L
1,508 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,602 SR
1,526 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,603 SR
1,524 MMR
Izanami
Izanami
Gold II
HallowHawk
Izanami
Gold II
Level 143
God Stats
20W - 9L
1,590 SR
Queue Stats
423W - 420L
1,520 MMR
Solo
Bacchus
Bacchus
Gold IV
NESTPPR
Bacchus
Gold IV
Level 120
God Stats
10W - 1L
1,761 SR
Queue Stats
99W - 104L
1,492 MMR
Solo
Thanatos
Thanatos
Gold IV
lmFrosti
Thanatos
Gold IV
Level 125
God Stats
1W - 4L
1,545 SR
Queue Stats
46W - 52L
1,407 MMR
Party 2
King Arthur
King Arthur
Gold I
mikeyyg
King Arthur
Gold I
Level 127
God Stats
8W - 7L
1,617 SR
Queue Stats
73W - 79L
1,674 MMR
Party 2
Agni
Agni
Silver II
nicolas804
Agni
Silver II
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,529 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
HanderMx
Yu Huang
16
0 / 6 / 0
10,035
456
9,366
20,444
8,825
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
RÄÏN
Apollo
16
0 / 4 / 3
10,170
462
6,906
24,302
9,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
VIVAVIAZUS
Sylvanus
16
2 / 7 / 3
11,439
520
10,266
25,309
22,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pele
nertbot
Pele
17
5 / 3 / 3
11,365
517
12,288
20,235
8,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
1 / 4 / 1
9,887
449
7,180
25,260
22,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
KaliNe ZhaThorHades

VS

Bans
IshtarAo KuangBellonaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HallowHawk
Izanami
19
2 / 2 / 6
12,740
579
14,802
14,735
6,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
NESTPPR
Bacchus
17
3 / 1 / 6
11,760
535
8,408
17,540
23,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
lmFrosti
Thanatos
20
10 / 2 / 4
13,170
599
14,003
17,208
8,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
mikeyyg
King Arthur
19
6 / 3 / 7
12,902
586
21,238
27,965
32,037
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
3 / 0 / 8
13,194
600
30,810
14,918
7,387
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
8
Kills
24
24
Deaths
8
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Izanami
HallowHawk
Izanami
2
2
6
2.5
L
Yu Huang
HanderMx
Yu Huang
0
6
0
0
W
Bacchus
NESTPPR
Bacchus
3
1
6
6
L
Apollo
RÄÏN
Apollo
0
4
3
0.38
L
Sylvanus
VIVAVIAZUS
Sylvanus
2
7
3
0.5
W
Thanatos
lmFrosti
Thanatos
10
2
4
6
W
King Arthur
mikeyyg
King Arthur
6
3
7
3.17
L
Pele
nertbot
Pele
5
3
3
2.17
W
3
0
8
7
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,006
Damage
89,261
115,550
Taken
92,366
71,809
Mitigated
77,961
39,254
Healing
46,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
HallowHawk
Izanami
14,802
9,450
0
8,756
14,735
6,498
6,207
2,022
12,713
0
145,359
L
Yu Huang
HanderMx
Yu Huang
9,366
347
67
4,212
20,444
8,825
229
12,450
7,994
101,641
0
W
Bacchus
NESTPPR
Bacchus
8,408
1,417
0
3,285
17,540
23,362
165
4,471
13,069
31,068
2,155
L
Apollo
RÄÏN
Apollo
6,906
4,116
0
7,842
24,302
9,394
0
4,798
19,504
0
84,980
L
Sylvanus
VIVAVIAZUS
Sylvanus
10,266
3,805
1,183
7,925
25,309
22,437
156
1,459
23,850
61,030
14,045
W
Thanatos
lmFrosti
Thanatos
14,003
3,725
0
20,765
17,208
8,677
2,923
4,935
12,273
0
98,804
W
King Arthur
mikeyyg
King Arthur
21,238
2,059
0
6,197
27,965
32,037
41
11,622
16,343
0
102,091
L
Pele
nertbot
Pele
12,288
2,217
0
5,181
20,235
8,943
873
7,900
12,335
0
97,781
W
30,810
3,149
874
6,302
14,918
7,387
1,413
6,349
8,569
166,998
0
L
7,180
2,108
6,157
6,687
25,260
22,210
0
12,136
13,124
33,191
3,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,896
Gold Earned
63,766
649
Minions Killed
759
0
Camps Cleared
0
1,876,344
Distance Traveled
2,181,775
29
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,740
579
200
9
0
397,411
1
L
Yu Huang
10,035
456
179
8
0
375,351
8
W
Bacchus
11,760
535
33
2
0
470,038
10
L
Apollo
10,170
462
142
6
0
410,722
5
L
Sylvanus
11,439
520
140
6
0
261,423
3
W
Thanatos
13,170
599
148
7
0
470,878
9
W
King Arthur
12,902
586
146
7
0
404,184
7
L
Pele
11,365
517
141
6
0
431,844
6
W
Agni
13,194
600
232
11
0
439,264
6
L
Yemoja
9,887
449
47
2
0
397,004
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role