Player Matchup

Baron Samedi
Baron Samedi
Kalthun
Baron Samedi
Level 124
God Stats
4W - 1L
1,764 SR
Queue Stats
176W - 131L
1,710 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Wammel
Ah Muzen Cab
Level 114
God Stats
3W - 2L
1,621 SR
Queue Stats
129W - 89L
1,693 Elo+
Party 1
Arachne
Arachne
skoongw
Arachne
Level 119
God Stats
1W - 1L
1,487 SR
Queue Stats
37W - 119L
1,185 Elo+
Solo
Team Averages
Level 119
1,624 SR
1,529 Elo+

VS

Team Averages
Level 97
1,425 SR
1,237 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
BetweenOurSouls
Kali
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,106 Elo+
Party 2
Nox
Nox
SenpaiHealsAll
Nox
Level 128
God Stats
0W - 1L
1,275 SR
Queue Stats
0W - 4L
1,106 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kalthun
Baron Samedi
15
2 / 2 / 1
8,703
725
12,123
9,863
4,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Wammel
Ah Muzen Cab
15
2 / 2 / 2
8,944
745
11,185
8,816
2,826
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
skoongw
Arachne
13
0 / 1 / 4
8,517
710
2,216
3,708
2,242
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
1 / 1 / 4
8,609
717
11,110
11,803
15,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 2 / 2
7,827
652
1,971
10,981
5,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 1 / 2
8,235
686
5,087
9,391
3,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
4
Kills
5
5
Deaths
4
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
1
4
3
L
1
2
2
1
W
Baron Samedi
Kalthun
Baron Samedi
2
2
1
1.25
L
3
1
2
4
W
Ah Muzen Cab
Wammel
Ah Muzen Cab
2
2
2
1.5
W
Arachne
skoongw
Arachne
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,524
Damage
18,168
22,387
Taken
32,175
9,213
Mitigated
24,959
8,523
Healing
8,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
11,110
1,045
2,090
4,006
11,803
15,238
0
2,199
9,604
0
43,493
L
1,971
309
0
1,154
10,981
5,768
0
5,473
5,508
0
13,435
W
Baron Samedi
Kalthun
Baron Samedi
12,123
503
847
3,064
9,863
4,145
426
2,269
7,262
43,083
0
L
5,087
194
26
742
9,391
3,953
0
4,507
4,884
23,694
0
W
Ah Muzen Cab
Wammel
Ah Muzen Cab
11,185
4,182
0
1,817
8,816
2,826
2,171
1,661
6,763
0
51,238
W
Arachne
skoongw
Arachne
2,216
1,574
1,600
1,195
3,708
2,242
687
1,233
2,422
0
11,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,164
Gold Earned
24,671
166
Minions Killed
173
0
Camps Cleared
0
597,202
Distance Traveled
680,057
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,609
717
79
7
0
267,471
4
L
Kali
7,827
652
35
3
0
195,578
4
W
Baron Samedi
8,703
725
55
5
0
209,052
3
L
Nox
8,235
686
59
5
0
217,008
2
W
Ah Muzen Cab
8,944
745
94
8
0
212,320
1
W
Arachne
8,517
710
17
1
0
175,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role