Player Matchup

Bakasura
Bakasura
Masters
JohnsJohnson12
Bakasura
Masters
Level 77
God Stats
54W - 8L
2,027 SR
Queue Stats
118W - 51L
3,091 MMR
Party 2
Set
Set
Grandmaster
TTVNopeDigga
Set
Grandmaster
Level 102
God Stats
102W - 22L
1,962 SR
Queue Stats
582W - 268L
3,500 MMR
Party 2
Agni
Agni
Masters
ƎGENESISƎ
Agni
Masters
Level 148
God Stats
11W - 2L
1,994 SR
Queue Stats
147W - 25L
3,239 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 109
1,994 SR
3,277 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 108
1,842 SR
2,517 MMR
Horus
Horus
Masters
Jósi
Horus
Masters
Level 105
God Stats
4W - 1L
1,794 SR
Queue Stats
70W - 28L
2,486 MMR
Party 1
Artio
Artio
Masters
ScarZ_34
Artio
Masters
Level 146
God Stats
7W - 3L
1,960 SR
Queue Stats
686W - 472L
2,397 MMR
Party 1
Zhong Kui
Zhong Kui
Masters
Upgrayde
Zhong Kui
Masters
Level 74
God Stats
41W - 14L
1,772 SR
Queue Stats
58W - 22L
2,668 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
0 / 2 / 9
9,782
815
12,840
18,522
11,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
7 / 1 / 3
9,970
831
7,390
14,687
8,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 0 / 7
9,863
822
22,421
10,210
4,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesFenrirAtlasCabrakanNe Zha

VS

Bans
OdinXing TianShivaSobekGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Jósi
Horus
13
3 / 3 / 0
8,868
739
7,332
16,078
11,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Artio
ScarZ_34
Artio
12
0 / 4 / 3
7,993
666
5,668
17,827
14,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Upgrayde
Zhong Kui
12
0 / 3 / 2
7,775
648
12,947
13,657
8,730
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
10
Kills
3
3
Deaths
10
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
0
2
9
2.25
L
Horus
Jósi
Horus
3
3
0
1
L
Artio
ScarZ_34
Artio
0
4
3
0.38
W
7
1
3
8.5
L
Zhong Kui
Upgrayde
Zhong Kui
0
3
2
0.33
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,651
Damage
25,947
43,419
Taken
47,562
23,921
Mitigated
35,032
17,972
Healing
16,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
12,840
7,128
1,708
6,990
18,522
11,167
1,210
8,052
10,210
0
35,270
L
Horus
Jósi
Horus
7,332
2,834
2,532
4,827
16,078
11,595
0
8,715
6,411
0
21,926
L
Artio
ScarZ_34
Artio
5,668
846
1,085
4,594
17,827
14,707
0
8,224
7,471
14,065
0
W
7,390
2,731
0
6,588
14,687
8,461
1,305
4,960
9,611
0
55,332
L
Zhong Kui
Upgrayde
Zhong Kui
12,947
1,462
0
3,311
13,657
8,730
63
5,482
7,241
40,685
0
W
22,421
2,727
0
2,686
10,210
4,293
1,089
5,220
4,866
62,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,615
Gold Earned
24,636
219
Minions Killed
117
0
Camps Cleared
0
748,077
Distance Traveled
681,450
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,782
815
69
6
0
266,143
5
L
Horus
8,868
739
15
1
0
230,104
6
L
Artio
7,993
666
18
2
0
230,674
2
W
Set
9,970
831
62
5
0
244,119
1
L
Zhong Kui
7,775
648
84
7
0
220,672
1
W
Agni
9,863
822
88
7
0
237,815
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role