Player Matchup

Cthulhu
Cthulhu
Farodinn
Cthulhu
Level 157
God Stats
2W - 4L
1,061 SR
Queue Stats
145W - 126L
1,482 Elo+
Party 2
Neith
Neith
HAZE-FAN
Neith
Level 159
God Stats
26W - 17L
1,565 SR
Queue Stats
432W - 396L
1,494 Elo+
Party 2
Olorun
Olorun
Virus__Tsunami
Olorun
Level 158
God Stats
7W - 3L
1,707 SR
Queue Stats
488W - 450L
1,472 Elo+
Party 1
Bastet
Bastet
fullh
Bastet
Level 160
God Stats
7W - 0L
1,855 SR
Queue Stats
353W - 318L
1,499 Elo+
Party 2
Apollo
Apollo
xZxIns4n3xZx
Apollo
Level 17
God Stats
41W - 28L
1,309 SR
Queue Stats
117W - 105L
1,468 Elo+
Party 1
Team Averages
Level 130
1,500 SR
1,483 Elo+

VS

Team Averages
Level 111
1,524 SR
1,496 Elo+
Baron Samedi
Baron Samedi
Monster-_-UN76
Baron Samedi
Level 106
God Stats
6W - 1L
1,895 SR
Queue Stats
359W - 282L
1,527 Elo+
Party 3
Athena
Athena
MorningBeastWolf
Athena
Level 83
God Stats
7W - 13L
1,381 SR
Queue Stats
388W - 392L
1,457 Elo+
Party 3
Osiris
Osiris
craiger29281
Osiris
Level 160
God Stats
0W - 3L
1,264 SR
Queue Stats
498W - 450L
1,522 Elo+
Party 3
Hercules
Hercules
shenlong_25
Hercules
Level 96
God Stats
25W - 18L
1,597 SR
Queue Stats
459W - 486L
1,521 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
synthetikhuman
Ah Muzen Cab
Level 108
God Stats
1W - 4L
1,483 SR
Queue Stats
251W - 271L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Farodinn
Cthulhu
15
3 / 1 / 8
10,222
465
11,983
17,028
15,685
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
HAZE-FAN
Neith
20
1 / 1 / 2
13,526
615
14,931
11,839
7,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
0 / 1 / 5
11,626
528
9,737
21,836
13,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bastet
fullh
Bastet
18
5 / 2 / 5
11,682
531
12,072
18,524
8,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Apollo
20
7 / 1 / 3
13,077
594
19,305
20,472
10,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Monster-_-UN76
Baron Samedi
15
1 / 2 / 0
9,360
425
20,579
13,630
7,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 3 / 3
8,804
400
7,722
20,812
24,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
16
4 / 5 / 0
9,922
451
11,997
21,987
13,942
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
shenlong_25
Hercules
17
0 / 1 / 1
10,256
466
6,874
21,145
18,615
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
synthetikhuman
Ah Muzen Cab
15
0 / 5 / 3
9,228
419
9,042
17,037
7,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
16
Kills
6
6
Deaths
16
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Farodinn
Cthulhu
3
1
8
7
W
Neith
HAZE-FAN
Neith
1
1
2
2
L
Baron Samedi
Monster-_-UN76
Baron Samedi
1
2
0
0.5
L
1
3
3
0.83
W
0
1
5
2.5
L
Osiris
4
5
0
0.8
W
Bastet
fullh
Bastet
5
2
5
3.75
L
Hercules
shenlong_25
Hercules
0
1
1
0.5
L
Ah Muzen Cab
synthetikhuman
Ah Muzen Cab
0
5
3
0.3
W
Apollo
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,028
Damage
56,214
89,699
Taken
94,611
55,139
Mitigated
72,014
47,451
Healing
26,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Farodinn
Cthulhu
11,983
1,120
923
5,537
17,028
15,685
0
6,753
10,275
38,557
0
W
Neith
HAZE-FAN
Neith
14,931
4,635
0
6,021
11,839
7,503
3,564
2,043
9,796
0
138,282
L
Baron Samedi
Monster-_-UN76
Baron Samedi
20,579
534
1,946
5,900
13,630
7,003
0
4,547
9,083
88,195
0
L
7,722
1,534
0
2,840
20,812
24,774
0
7,476
13,336
27,144
1,710
W
9,737
3,996
1,719
15,096
21,836
13,238
1,132
9,026
12,810
123,694
11,312
L
Osiris
11,997
3,710
0
3,816
21,987
13,942
0
3,273
18,714
0
92,364
W
Bastet
fullh
Bastet
12,072
3,068
0
7,853
18,524
8,327
0
5,051
13,473
0
86,162
L
Hercules
shenlong_25
Hercules
6,874
1,002
0
7,250
21,145
18,615
0
2,207
18,938
0
84,602
L
Ah Muzen Cab
synthetikhuman
Ah Muzen Cab
9,042
1,464
378
4,374
17,037
7,680
0
3,782
13,255
0
87,022
W
Apollo
19,305
13,869
0
10,302
20,472
10,386
1,608
7,049
13,423
0
142,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,133
Gold Earned
47,570
855
Minions Killed
625
0
Camps Cleared
0
2,206,327
Distance Traveled
2,105,995
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,222
465
65
3
0
438,166
1
W
Neith
13,526
615
235
11
0
368,779
3
L
Baron Samedi
9,360
425
153
7
0
418,854
8
L
Athena
8,804
400
44
2
0
448,310
2
W
Olorun
11,626
528
189
9
0
410,888
5
L
Osiris
9,922
451
130
6
0
453,660
1
W
Bastet
11,682
531
131
6
0
518,061
4
L
Hercules
10,256
466
159
7
0
401,687
5
L
Ah Muzen Cab
9,228
419
139
6
0
383,484
2
W
Apollo
13,077
594
235
11
0
470,433
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role