Player Matchup

Agni
Agni
 
Agni
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Angron120
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,584 Elo+
Solo
King Arthur
King Arthur
CtrlAltCancelMe
King Arthur
Level 96
God Stats
7W - 4L
1,627 SR
Queue Stats
165W - 182L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
Rafff
Baron Samedi
Level 69
God Stats
2W - 0L
1,560 SR
Queue Stats
53W - 60L
1,531 Elo+
Solo
Hachiman
Hachiman
tr1baler0
Hachiman
Level 156
God Stats
15W - 11L
1,665 SR
Queue Stats
322W - 385L
1,512 Elo+
Solo
Team Averages
Level 83
1,571 SR
1,533 Elo+

VS

Team Averages
Level 65
1,485 SR
1,448 Elo+
Jing Wei
Jing Wei
Carmenrp20
Jing Wei
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,781 Elo+
Solo
Ymir
Ymir
LaKersme
Ymir
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 20L
1,411 Elo+
Party 2
Vulcan
Vulcan
Semisurvivor
Vulcan
Level 16
God Stats
3W - 3L
1,291 SR
Queue Stats
5W - 9L
1,224 Elo+
Party 1
Neith
Neith
Sluggish007
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,224 Elo+
Party 1
Shiva
Shiva
shpilmann
Shiva
Level 158
God Stats
5W - 8L
1,636 SR
Queue Stats
182W - 184L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
19
4 / 0 / 4
11,693
780
9,570
8,242
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Angron120
Cthulhu
17
1 / 1 / 10
10,535
702
12,051
15,837
18,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
CtrlAltCancelMe
King Arthur
18
5 / 1 / 11
10,939
729
13,689
17,019
17,783
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Rafff
Baron Samedi
18
1 / 0 / 10
11,360
757
5,552
14,137
17,963
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hachiman
tr1baler0
Hachiman
19
6 / 0 / 8
11,344
756
21,756
9,572
4,324
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Carmenrp20
Jing Wei
16
1 / 6 / 1
9,677
645
6,051
15,875
7,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
15
0 / 3 / 1
9,445
630
4,702
19,303
25,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
16
0 / 2 / 0
9,361
624
11,414
9,317
6,502
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
1 / 2 / 0
9,424
628
4,462
9,068
4,439
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shiva
shpilmann
Shiva
15
0 / 4 / 1
9,073
605
15,490
18,612
17,930
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
5
17
Kills
2
2
Deaths
17
43
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
0
4
6
W
Cthulhu
Angron120
Cthulhu
1
1
10
6
L
Jing Wei
Carmenrp20
Jing Wei
1
6
1
0.25
W
King Arthur
CtrlAltCancelMe
King Arthur
5
1
11
10.5
L
Ymir
0
3
1
0.17
W
Baron Samedi
Rafff
Baron Samedi
1
0
10
6
L
Vulcan
0
2
0
0
L
1
2
0
0.5
L
Shiva
shpilmann
Shiva
0
4
1
0.13
W
Hachiman
tr1baler0
Hachiman
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,618
Damage
42,119
64,807
Taken
72,175
62,164
Mitigated
61,935
20,295
Healing
6,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
9,570
849
429
1,074
8,242
3,542
5,591
1,317
6,925
46,973
0
W
Cthulhu
Angron120
Cthulhu
12,051
754
370
1,152
15,837
18,552
120
4,022
10,418
35,497
0
L
Jing Wei
Carmenrp20
Jing Wei
6,051
4,239
0
0
15,875
7,485
0
6,737
8,764
0
38,237
W
King Arthur
CtrlAltCancelMe
King Arthur
13,689
736
2,192
3,718
17,019
17,783
165
4,380
12,639
38
28,861
L
Ymir
4,702
267
440
1,697
19,303
25,579
0
6,153
12,783
9,344
0
W
Baron Samedi
Rafff
Baron Samedi
5,552
578
2,766
4,508
14,137
17,963
998
3,987
10,150
36,846
0
L
Vulcan
11,414
5,893
0
0
9,317
6,502
0
3,595
5,528
35,931
0
L
4,462
1,188
332
1,021
9,068
4,439
0
3,024
5,952
0
24,900
L
Shiva
shpilmann
Shiva
15,490
1,655
546
2,641
18,612
17,930
0
6,321
11,937
0
37,336
W
Hachiman
tr1baler0
Hachiman
21,756
11,406
0
4,086
9,572
4,324
3,116
2,410
7,162
0
68,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,871
Gold Earned
46,980
326
Minions Killed
239
0
Camps Cleared
0
1,483,546
Distance Traveled
1,320,851
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,693
780
97
6
0
297,002
4
W
Cthulhu
10,535
702
53
4
0
323,830
5
L
Jing Wei
9,677
645
75
5
0
235,118
5
W
King Arthur
10,939
729
26
2
0
320,650
4
L
Ymir
9,445
630
17
1
0
259,468
1
W
Baron Samedi
11,360
757
52
3
0
242,272
0
L
Vulcan
9,361
624
55
4
0
267,035
0
L
Neith
9,424
628
39
3
0
244,260
0
L
Shiva
9,073
605
53
4
0
314,970
3
W
Hachiman
11,344
756
98
7
0
299,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role