Player Matchup

Anubis
Anubis
IIIampuR
Anubis
Level 65
God Stats
10W - 7L
1,565 SR
Queue Stats
37W - 56L
1,387 Elo+
Party 3
Yemoja
Yemoja
Riddig27
Yemoja
Level 8
God Stats
0W - 2L
1,256 SR
Queue Stats
1W - 4L
1,291 Elo+
Party 3
Sun Wukong
Sun Wukong
Stoyada
Sun Wukong
Level 63
God Stats
172W - 175L
1,459 SR
Queue Stats
210W - 241L
1,398 Elo+
Solo
Chiron
Chiron
arsxxx333
Chiron
Level 84
God Stats
7W - 8L
1,458 SR
Queue Stats
80W - 86L
1,416 Elo+
Party 3
Ao Kuang
Ao Kuang
gryka99
Ao Kuang
Level 122
God Stats
3W - 3L
1,517 SR
Queue Stats
92W - 97L
1,414 Elo+
Party 3
Team Averages
Level 68
1,451 SR
1,381 Elo+

VS

Team Averages
Level 74
1,644 SR
1,488 Elo+
Izanami
Izanami
SalvoyJnr
Izanami
Level 60
God Stats
19W - 12L
1,525 SR
Queue Stats
39W - 37L
1,482 Elo+
Party 2
Ymir
Ymir
Stew14
Ymir
Level 24
God Stats
23W - 16L
1,589 SR
Queue Stats
30W - 28L
1,476 Elo+
Party 2
He Bo
He Bo
UnStilleR
He Bo
Level 148
God Stats
5W - 0L
1,847 SR
Queue Stats
258W - 254L
1,481 Elo+
Party 1
Nemesis
Nemesis
crovhill
Nemesis
Level 12
God Stats
2W - 0L
1,733 SR
Queue Stats
15W - 20L
1,429 Elo+
Party 1
Nike
Nike
АТВИНТА
Nike
Level 124
God Stats
5W - 3L
1,528 SR
Queue Stats
107W - 85L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
IIIampuR
Anubis
20
5 / 9 / 4
13,042
502
22,629
22,780
12,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Riddig27
Yemoja
15
0 / 8 / 1
8,758
337
5,575
21,795
10,059
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
Stoyada
Sun Wukong
18
2 / 4 / 4
11,909
458
23,946
36,364
37,303
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chiron
arsxxx333
Chiron
17
0 / 4 / 2
10,260
395
20,039
20,404
8,009
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ao Kuang
gryka99
Ao Kuang
17
7 / 9 / 5
12,126
466
17,126
31,673
14,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SalvoyJnr
Izanami
20
9 / 1 / 7
14,253
548
28,753
20,574
8,939
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
Stew14
Ymir
20
5 / 1 / 11
14,096
542
11,314
32,398
34,295
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
UnStilleR
He Bo
20
4 / 6 / 12
14,017
539
21,752
21,946
9,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
crovhill
Nemesis
20
8 / 3 / 5
15,463
595
14,427
22,526
11,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
7 / 3 / 6
15,603
600
30,784
36,261
26,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
74
14
Kills
33
34
Deaths
14
16
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Anubis
IIIampuR
Anubis
5
9
4
0.78
L
Yemoja
Riddig27
Yemoja
0
8
1
0.06
W
Izanami
SalvoyJnr
Izanami
9
1
7
12.5
W
Ymir
Stew14
Ymir
5
1
11
10.5
L
Sun Wukong
Stoyada
Sun Wukong
2
4
4
1
W
He Bo
UnStilleR
He Bo
4
6
12
1.67
L
Chiron
arsxxx333
Chiron
0
4
2
0.25
W
Nemesis
crovhill
Nemesis
8
3
5
3.5
L
Ao Kuang
gryka99
Ao Kuang
7
9
5
1.06
W
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,315
Damage
107,030
133,016
Taken
133,705
81,562
Mitigated
90,056
46,220
Healing
54,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
IIIampuR
Anubis
22,629
1,643
0
6,679
22,780
12,065
1,271
8,815
13,365
115,559
0
L
Yemoja
Riddig27
Yemoja
5,575
1,034
4,755
1,541
21,795
10,059
114
6,242
15,459
27,143
0
W
Izanami
SalvoyJnr
Izanami
28,753
21,204
0
10,283
20,574
8,939
6,386
6,375
14,199
0
147,173
W
Ymir
Stew14
Ymir
11,314
1,053
0
13,830
32,398
34,295
716
12,663
19,735
54,181
0
L
Sun Wukong
Stoyada
Sun Wukong
23,946
4,539
0
15,062
36,364
37,303
0
2,081
32,156
0
111,161
W
He Bo
UnStilleR
He Bo
21,752
588
0
5,842
21,946
9,053
1,282
11,679
10,267
122,228
0
L
Chiron
arsxxx333
Chiron
20,039
6,109
1,716
4,874
20,404
8,009
61
5,030
15,310
0
107,134
W
Nemesis
crovhill
Nemesis
14,427
9,643
0
3,682
22,526
11,191
1,938
8,822
13,704
0
190,233
L
Ao Kuang
gryka99
Ao Kuang
17,126
5,685
0
11,593
31,673
14,126
157
10,162
21,004
57,983
10,309
W
30,784
6,464
0
20,868
36,261
26,578
777
5,887
30,374
0
123,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,095
Gold Earned
73,432
622
Minions Killed
826
0
Camps Cleared
0
2,154,543
Distance Traveled
2,523,339
14
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
13,042
502
185
7
0
371,046
5
L
Yemoja
8,758
337
44
2
0
390,038
2
W
Izanami
14,253
548
185
7
0
464,460
6
W
Ymir
14,096
542
62
2
0
489,604
2
L
Sun Wukong
11,909
458
160
6
0
484,433
3
W
He Bo
14,017
539
169
7
0
485,578
9
L
Chiron
10,260
395
161
6
0
443,688
2
W
Nemesis
15,463
595
216
8
0
583,301
9
L
Ao Kuang
12,126
466
72
3
0
465,338
2
W
Nike
15,603
600
194
7
0
500,396
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role