Player Matchup

Ah Puch
Ah Puch
Arraucana
Ah Puch
Level 60
God Stats
6W - 1L
1,728 SR
Queue Stats
120W - 138L
1,371 Elo+
Solo
Neith
Neith
Mootamaradona
Neith
Level 28
God Stats
2W - 0L
1,717 SR
Queue Stats
46W - 48L
1,371 Elo+
Party 1
Thor
Thor
XX_Qusa1_DA
Thor
Level 80
God Stats
2W - 1L
1,477 SR
Queue Stats
179W - 208L
1,348 Elo+
Party 1
Chaac
Chaac
i_xX-ibrahem-Xx
Chaac
Level 44
God Stats
9W - 7L
1,514 SR
Queue Stats
81W - 87L
1,343 Elo+
Party 1
Cthulhu
Cthulhu
jalal945
Cthulhu
Level 41
God Stats
3W - 7L
1,264 SR
Queue Stats
64W - 75L
1,326 Elo+
Party 1
Team Averages
Level 51
1,540 SR
1,352 Elo+

VS

Team Averages
Level 67
1,466 SR
1,367 Elo+
Sol
Sol
DisTriicT_12
Sol
Level 111
God Stats
0W - 1L
1,305 SR
Queue Stats
25W - 37L
1,361 Elo+
Solo
Ares
Ares
Overlord-Huchiwa
Ares
Level 63
God Stats
16W - 16L
1,540 SR
Queue Stats
134W - 165L
1,399 Elo+
Party 2
Izanami
Izanami
alex68x2
Izanami
Level 49
God Stats
3W - 3L
1,485 SR
Queue Stats
73W - 108L
1,315 Elo+
Party 2
Nemesis
Nemesis
simye22
Nemesis
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 62L
1,316 Elo+
Party 2
Bacchus
Bacchus
wikavictory
Bacchus
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Arraucana
Ah Puch
11
1 / 0 / 1
6,575
548
4,661
4,710
1,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
4 / 1 / 4
6,327
527
6,621
8,905
2,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 1 / 2
6,060
505
4,295
7,671
2,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 1
6,477
540
6,509
7,935
6,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
jalal945
Cthulhu
9
5 / 1 / 2
6,191
516
7,146
6,394
3,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,529
544
2,855
6,890
2,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

8
1 / 3 / 1
5,522
460
3,440
10,787
6,281
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
alex68x2
Izanami
9
1 / 4 / 1
5,643
470
7,060
12,114
4,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
simye22
Nemesis
9
0 / 2 / 1
5,440
453
3,791
11,011
3,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
wikavictory
Bacchus
7
1 / 4 / 0
4,843
404
1,106
6,986
3,800

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
14
Kills
3
4
Deaths
14
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Arraucana
Ah Puch
1
0
1
1.5
L
0
1
0
0
W
4
1
4
6
L
1
3
1
0.5
W
2
1
2
3
L
Izanami
alex68x2
Izanami
1
4
1
0.38
W
2
1
1
2.5
W
Cthulhu
jalal945
Cthulhu
5
1
2
6
L
Nemesis
simye22
Nemesis
0
2
1
0.25
L
Bacchus
wikavictory
Bacchus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,232
Damage
18,252
35,615
Taken
47,788
17,926
Mitigated
20,269
12,475
Healing
15,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Arraucana
Ah Puch
4,661
348
142
2,014
4,710
1,959
320
1,969
2,741
45,081
0
L
2,855
795
0
4,125
6,890
2,439
486
2,950
3,542
49,656
0
W
6,621
3,239
0
2,995
8,905
2,939
454
1,188
7,717
0
22,217
L
3,440
127
352
2,598
10,787
6,281
0
1,364
8,848
17,459
849
W
4,295
950
0
2,648
7,671
2,822
0
1,161
6,510
0
29,570
L
Izanami
alex68x2
Izanami
7,060
4,826
328
5,477
12,114
4,013
0
3,102
8,361
0
39,558
W
6,509
1,351
0
3,836
7,935
6,588
178
1,724
6,211
0
27,890
W
Cthulhu
jalal945
Cthulhu
7,146
501
418
422
6,394
3,618
112
1,150
5,244
19,459
0
L
Nemesis
simye22
Nemesis
3,791
1,683
0
2,733
11,011
3,736
0
1,009
9,704
0
34,311
L
Bacchus
wikavictory
Bacchus
1,106
46
0
384
6,986
3,800
0
1,766
4,846
8,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,630
Gold Earned
27,977
272
Minions Killed
298
0
Camps Cleared
0
1,221,520
Distance Traveled
1,115,677
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,575
548
80
7
0
220,129
1
L
Sol
6,529
544
131
11
0
204,817
2
W
Neith
6,327
527
35
3
0
220,459
2
L
Ares
5,522
460
19
2
0
234,939
0
W
Thor
6,060
505
58
5
0
263,352
1
L
Izanami
5,643
470
65
5
0
195,280
0
W
Chaac
6,477
540
55
5
0
241,915
3
W
Cthulhu
6,191
516
44
4
0
275,665
0
L
Nemesis
5,440
453
68
6
0
254,987
0
L
Bacchus
4,843
404
15
1
0
225,654
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role