Player Matchup

Aphrodite
Aphrodite
JPVL1
Aphrodite
Level 85
God Stats
0W - 1L
1,750 SR
Queue Stats
14W - 13L
1,354 Elo+
Party 1
Geb
Geb
LoLhAveFUn7313
Geb
Level 106
God Stats
0W - 1L
1,788 SR
Queue Stats
0W - 2L
1,156 Elo+
Party 1
Medusa
Medusa
RayazDarkwolf
Medusa
Level 27
God Stats
0W - 1L
1,547 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 73
1,695 SR
1,337 Elo+

VS

Team Averages
Level 98
1,393 SR
1,385 Elo+
Merlin
Merlin
DarkLumina17
Merlin
Level 99
God Stats
7W - 5L
1,349 SR
Queue Stats
29W - 28L
1,344 Elo+
Party 2
Loki
Loki
GreasyJerm9149
Loki
Level 37
God Stats
5W - 17L
1,281 SR
Queue Stats
42W - 82L
1,164 Elo+
Solo
Shiva
Shiva
WukongSSStyle
Shiva
Level 157
God Stats
20W - 18L
1,548 SR
Queue Stats
29W - 25L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
JPVL1
Aphrodite
14
1 / 7 / 5
9,585
639
4,579
19,560
6,967
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 5 / 5
10,833
722
11,231
20,987
17,619
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
5 / 8 / 2
10,836
722
10,236
16,224
5,167
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
3 / 4 / 13
10,570
705
14,034
11,507
5,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
5 / 4 / 12
11,634
776
15,254
15,564
7,236
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
11 / 2 / 6
12,215
814
19,066
20,056
17,061
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
10
Kills
19
20
Deaths
10
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
4
13
2.38
W
5
4
12
2.75
L
Aphrodite
JPVL1
Aphrodite
1
7
5
0.5
L
4
5
5
1.3
L
5
8
2
0.75
W
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,046
Damage
48,354
56,771
Taken
47,127
29,753
Mitigated
29,560
9,586
Healing
11,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
14,034
1,181
0
1,988
11,507
5,263
645
5,656
5,851
38,502
0
W
15,254
3,681
0
5,771
15,564
7,236
1,308
6,199
9,365
35
41,808
L
Aphrodite
JPVL1
Aphrodite
4,579
632
2,312
5,664
19,560
6,967
0
5,017
14,119
30,166
0
L
11,231
2,451
0
0
20,987
17,619
0
4,672
15,883
21,345
0
L
10,236
4,300
0
1,610
16,224
5,167
0
3,690
12,136
0
31,321
W
19,066
3,259
603
3,349
20,056
17,061
372
4,163
15,893
329
55,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,254
Gold Earned
34,419
115
Minions Killed
150
0
Camps Cleared
0
793,535
Distance Traveled
820,254
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,570
705
50
3
0
251,327
0
W
Loki
11,634
776
48
3
0
283,562
0
L
Aphrodite
9,585
639
67
4
0
244,142
1
L
Geb
10,833
722
20
1
0
295,033
1
L
Medusa
10,836
722
28
2
0
254,360
1
W
Shiva
12,215
814
52
3
0
285,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role