Player Matchup

Thoth
Thoth
 
Thoth
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Amloco2148
Fenrir
Level 49
God Stats
2W - 2L
1,585 SR
Queue Stats
68W - 78L
1,449 Elo+
Solo
Sylvanus
Sylvanus
CliquS1Y
Sylvanus
Level 125
God Stats
0W - 1L
1,594 SR
Queue Stats
49W - 40L
1,591 Elo+
Solo
Ymir
Ymir
VINKELA
Ymir
Level 158
God Stats
2W - 1L
1,442 SR
Queue Stats
190W - 195L
1,442 Elo+
Solo
Team Averages
Level 127
1,524 SR
1,496 Elo+

VS

Team Averages
Level 126
1,466 SR
1,478 Elo+
Chiron
Chiron
Astro_Infinity-
Chiron
Level 140
God Stats
4W - 0L
1,918 SR
Queue Stats
174W - 178L
1,425 Elo+
Solo
Cthulhu
Cthulhu
Galaxy__Skittles
Cthulhu
Level 129
God Stats
4W - 8L
1,274 SR
Queue Stats
226W - 231L
1,485 Elo+
Solo
Cu Chulainn
Cu Chulainn
THEDANTE99
Cu Chulainn
Level 65
God Stats
1W - 1L
1,291 SR
Queue Stats
28W - 27L
1,507 Elo+
Solo
Sylvanus
Sylvanus
kuderling
Sylvanus
Level 153
God Stats
2W - 1L
1,347 SR
Queue Stats
143W - 170L
1,454 Elo+
Party 1
Set
Set
rongbipper42016
Set
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 154L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
20
5 / 7 / 14
13,052
768
25,513
15,896
9,891
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
 
Vulcan
20
2 / 7 / 13
12,098
712
25,183
19,078
10,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Amloco2148
Fenrir
20
14 / 6 / 8
13,327
784
17,450
23,309
21,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
CliquS1Y
Sylvanus
2
0 / 2 / 1
4,682
275
0
1,811
507
Ymir
VINKELA
Ymir
19
4 / 6 / 15
11,872
698
12,669
21,411
24,441
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 11
13,883
817
21,828
20,727
10,077
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 6 / 11
11,813
695
13,793
23,093
29,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
THEDANTE99
Cu Chulainn
20
7 / 5 / 17
13,373
787
16,129
27,950
27,234
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
kuderling
Sylvanus
19
4 / 5 / 11
12,500
735
10,643
21,341
25,613
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
3 / 5 / 14
12,665
745
8,849
20,175
19,833
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
92
25
Kills
28
28
Deaths
25
51
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
5
7
14
1.71
L
Vulcan
 
Vulcan
2
7
13
1.21
L
Fenrir
Amloco2148
Fenrir
14
6
8
3
W
11
4
11
4.13
L
Sylvanus
CliquS1Y
Sylvanus
0
2
1
0.25
W
3
6
11
1.42
W
Cu Chulainn
THEDANTE99
Cu Chulainn
7
5
17
3.1
L
Ymir
VINKELA
Ymir
4
6
15
1.92
W
Sylvanus
kuderling
Sylvanus
4
5
11
1.9
W
3
5
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,815
Damage
71,242
81,505
Taken
113,286
67,199
Mitigated
112,528
24,540
Healing
40,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
25,513
792
1,988
2,003
15,896
9,891
1,941
4,129
11,603
50,681
0
L
Vulcan
 
Vulcan
25,183
8,074
1,953
4,341
19,078
10,894
392
4,045
14,691
50,137
0
L
Fenrir
Amloco2148
Fenrir
17,450
3,597
2,407
7,504
23,309
21,466
1,695
7,207
15,907
0
29,639
W
21,828
6,164
4,504
4,516
20,727
10,077
4,121
14,878
5,631
0
57,745
L
Sylvanus
CliquS1Y
Sylvanus
0
0
0
0
1,811
507
0
989
822
0
0
W
13,793
757
3,839
3,396
23,093
29,771
703
10,854
11,965
29,430
0
W
Cu Chulainn
THEDANTE99
Cu Chulainn
16,129
3,113
2,181
4,516
27,950
27,234
2,250
14,929
11,095
117
31,265
L
Ymir
VINKELA
Ymir
12,669
1,247
1,454
2,890
21,411
24,441
410
6,695
13,929
22,801
0
W
Sylvanus
kuderling
Sylvanus
10,643
865
8,407
5,782
21,341
25,613
973
9,678
11,449
22,575
0
W
8,849
2,975
1,867
1,599
20,175
19,833
1,894
13,026
6,944
0
25,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,031
Gold Earned
64,234
165
Minions Killed
208
0
Camps Cleared
0
1,082,433
Distance Traveled
1,399,821
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
13,052
768
48
3
0
277,486
0
L
Vulcan
12,098
712
63
4
0
320,042
1
L
Fenrir
13,327
784
28
2
0
272,161
3
W
Chiron
13,883
817
73
4
0
260,003
0
L
Sylvanus
4,682
275
0
0
0
0
0
W
Cthulhu
11,813
695
40
2
0
302,947
2
W
Cu Chulainn
13,373
787
28
2
0
298,392
0
L
Ymir
11,872
698
26
2
0
212,744
0
W
Sylvanus
12,500
735
29
2
0
263,504
0
W
Set
12,665
745
38
2
0
274,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role