Player Matchup

Cerberus
Cerberus
Cliven
Cerberus
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 20L
1,249 Elo+
Party 1
Shiva
Shiva
SirSadlygrove
Shiva
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,340 Elo+
Party 3
Mercury
Mercury
SkajiNET123
Mercury
Level 18
God Stats
0W - 3L
1,271 SR
Queue Stats
16W - 23L
1,333 Elo+
Party 3
Izanami
Izanami
andaidavid
Izanami
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
rozgo
Nu Wa
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,406 Elo+
Party 1
Team Averages
Level 32
1,454 SR
1,366 Elo+

VS

Team Averages
Level 40
1,441 SR
1,523 Elo+
Mercury
Mercury
 
Mercury
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Alfons52
Horus
Level 98
God Stats
1W - 0L
1,546 SR
Queue Stats
92W - 108L
1,388 Elo+
Solo
Poseidon
Poseidon
JоhnnуSins
Poseidon
Level 29
God Stats
5W - 1L
1,243 SR
Queue Stats
47W - 23L
1,457 Elo+
Party 2
Ares
Ares
СЕКСУАЛЬНЫЙ
Ares
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 35L
1,720 Elo+
Party 2
Nu Wa
Nu Wa
ХаКерша
Nu Wa
Level 17
God Stats
50W - 28L
1,416 SR
Queue Stats
67W - 46L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cliven
Cerberus
15
0 / 7 / 5
10,556
1,056
7,195
25,107
32,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 5 / 3
10,172
1,017
10,245
21,206
17,218
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
SkajiNET123
Mercury
15
4 / 5 / 0
10,865
1,087
8,598
19,508
9,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
andaidavid
Izanami
15
0 / 5 / 5
9,438
944
10,155
16,471
7,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
rozgo
Nu Wa
15
0 / 4 / 5
9,922
992
16,197
13,280
6,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

120

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
3 / 4 / 19
11,071
1,107
14,858
13,873
8,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Alfons52
Horus
17
2 / 2 / 16
10,926
1,093
10,578
12,297
13,507
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
JоhnnуSins
Poseidon
18
15 / 1 / 9
12,773
1,277
28,495
6,519
3,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 0 / 19
12,175
1,218
13,990
15,375
22,334
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
3 / 0 / 19
11,852
1,185
22,913
9,596
4,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
108
7
Kills
26
26
Deaths
7
18
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
4
19
3.13
W
Horus
Alfons52
Horus
2
2
16
5
L
Cerberus
Cliven
Cerberus
0
7
5
0.36
W
Poseidon
JоhnnуSins
Poseidon
15
1
9
19.5
L
3
5
3
0.9
L
Mercury
SkajiNET123
Mercury
4
5
0
0.8
L
Izanami
andaidavid
Izanami
0
5
5
0.5
L
Nu Wa
rozgo
Nu Wa
0
4
5
0.63
W
3
0
19
12.5
W
3
0
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,390
Damage
90,834
95,572
Taken
57,660
73,835
Mitigated
53,024
6,681
Healing
11,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
14,858
5,991
0
468
13,873
8,926
0
4,700
9,173
0
23,819
W
Horus
Alfons52
Horus
10,578
4,152
3,510
4,412
12,297
13,507
0
4,773
7,524
0
21,741
L
Cerberus
Cliven
Cerberus
7,195
155
0
3,480
25,107
32,583
0
17,483
7,624
22,083
0
W
Poseidon
JоhnnуSins
Poseidon
28,495
6,146
516
1,380
6,519
3,492
0
2,714
3,805
59,434
0
L
10,245
1,530
0
1,183
21,206
17,218
0
14,117
7,089
0
19,363
L
Mercury
SkajiNET123
Mercury
8,598
4,907
0
689
19,508
9,974
0
11,629
7,879
0
27,851
L
Izanami
andaidavid
Izanami
10,155
5,735
0
1,179
16,471
7,184
0
11,455
5,016
0
26,633
L
Nu Wa
rozgo
Nu Wa
16,197
2,555
0
150
13,280
6,876
0
10,714
2,566
53,956
0
W
13,990
784
0
1,406
15,375
22,334
0
7,575
7,800
23,596
0
W
22,913
6,880
0
102
9,596
4,765
0
3,630
5,966
56,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,953
Gold Earned
58,797
206
Minions Killed
215
5
Camps Cleared
10
928,635
Distance Traveled
1,055,125
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,071
1,107
18
2
1
205,417
0
W
Horus
10,926
1,093
24
2
5
187,224
3
L
Cerberus
10,556
1,056
44
4
0
192,853
1
W
Poseidon
12,773
1,277
64
6
2
234,998
4
L
Shiva
10,172
1,017
13
1
2
186,855
0
L
Mercury
10,865
1,087
41
4
2
222,831
0
L
Izanami
9,438
944
26
3
0
169,381
0
L
Nu Wa
9,922
992
82
8
1
156,715
0
W
Ares
12,175
1,218
11
1
1
217,881
3
W
Nu Wa
11,852
1,185
98
10
1
209,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role