Player Matchup

Chaac
Chaac
 
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
CaterSmurf
Jormungandr
Level 48
God Stats
2W - 0L
1,848 SR
Queue Stats
44W - 34L
1,631 Elo+
Party 1
Ao Kuang
Ao Kuang
LoneKing
Ao Kuang
Level 160
God Stats
15W - 13L
1,551 SR
Queue Stats
1,045W - 1,124L
1,546 Elo+
Solo
Danzaburou
Danzaburou
ReTryan
Danzaburou
Level 149
God Stats
1W - 0L
1,412 SR
Queue Stats
19W - 5L
1,871 Elo+
Party 1
Vulcan
Vulcan
ZeroSkilled
Vulcan
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 21L
1,623 Elo+
Party 1
Team Averages
Level 132
1,562 SR
1,634 Elo+

VS

Team Averages
Level 114
1,467 SR
1,558 Elo+
Nemesis
Nemesis
 
Nemesis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
XxEstellexX
He Bo
Level 142
God Stats
6W - 6L
1,624 SR
Queue Stats
359W - 353L
1,523 Elo+
Party 2
Osiris
Osiris
enoelr
Osiris
Level 153
God Stats
1W - 2L
1,269 SR
Queue Stats
141W - 137L
1,574 Elo+
Solo
Tiamat
Tiamat
swilinger
Tiamat
Level 94
God Stats
2W - 1L
1,662 SR
Queue Stats
146W - 117L
1,546 Elo+
Party 2
Cabrakan
Cabrakan
zzzzzzzzzzb
Cabrakan
Level 55
God Stats
0W - 2L
1,279 SR
Queue Stats
111W - 75L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
10 / 4 / 3
11,770
905
20,447
17,176
13,887
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jormungandr
CaterSmurf
Jormungandr
14
2 / 4 / 17
9,195
707
10,553
15,077
15,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
LoneKing
Ao Kuang
17
4 / 2 / 12
10,653
819
12,289
17,410
14,905
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Danzaburou
ReTryan
Danzaburou
16
3 / 4 / 15
10,212
786
10,931
14,574
8,134
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vulcan
17
6 / 2 / 15
10,601
815
16,460
8,299
4,794
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
0 / 2 / 9
9,290
715
8,617
12,188
13,878
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

15
2 / 6 / 8
8,866
682
8,184
13,530
6,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
enoelr
Osiris
16
4 / 6 / 8
10,814
832
10,669
16,786
18,408
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
swilinger
Tiamat
16
4 / 6 / 7
9,473
729
17,324
17,937
16,716
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
zzzzzzzzzzb
Cabrakan
18
5 / 5 / 5
10,751
827
7,089
18,494
28,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
52
25
Kills
15
16
Deaths
25
62
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
10
4
3
2.88
L
Nemesis
 
Nemesis
0
2
9
2.25
W
Jormungandr
CaterSmurf
Jormungandr
2
4
17
2.63
W
Ao Kuang
LoneKing
Ao Kuang
4
2
12
5
W
Danzaburou
ReTryan
Danzaburou
3
4
15
2.63
L
2
6
8
1
W
Vulcan
6
2
15
6.75
L
Osiris
enoelr
Osiris
4
6
8
1.33
L
Tiamat
swilinger
Tiamat
4
6
7
1.25
L
Cabrakan
zzzzzzzzzzb
Cabrakan
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,680
Damage
51,883
72,536
Taken
78,935
57,336
Mitigated
84,111
28,232
Healing
22,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
20,447
2,813
804
5,578
17,176
13,887
1,329
7,617
9,559
0
43,297
L
Nemesis
 
Nemesis
8,617
1,438
1,804
3,511
12,188
13,878
369
6,751
5,205
0
21,811
W
Jormungandr
CaterSmurf
Jormungandr
10,553
1,843
0
2,332
15,077
15,616
250
7,850
7,227
21,629
0
W
Ao Kuang
LoneKing
Ao Kuang
12,289
3,337
2,733
7,932
17,410
14,905
55
8,176
9,234
18,114
0
W
Danzaburou
ReTryan
Danzaburou
10,931
3,405
1,612
3,690
14,574
8,134
4,606
6,680
7,894
0
25,288
L
8,184
574
424
1,755
13,530
6,412
802
7,239
6,060
18,927
0
W
Vulcan
16,460
6,626
2,183
1,368
8,299
4,794
1,196
2,274
6,025
42,412
0
L
Osiris
enoelr
Osiris
10,669
2,980
1,749
1,422
16,786
18,408
0
7,485
8,957
0
20,503
L
Tiamat
swilinger
Tiamat
17,324
2,264
1,495
6,022
17,937
16,716
354
7,316
10,416
34,992
0
L
Cabrakan
zzzzzzzzzzb
Cabrakan
7,089
1,307
828
3,532
18,494
28,697
309
9,270
8,995
17,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,431
Gold Earned
49,194
165
Minions Killed
133
0
Camps Cleared
0
1,152,267
Distance Traveled
1,144,614
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,770
905
63
5
0
227,995
1
L
Nemesis
9,290
715
19
1
0
281,226
0
W
Jormungandr
9,195
707
24
2
0
205,962
1
W
Ao Kuang
10,653
819
10
1
0
236,413
4
W
Danzaburou
10,212
786
20
2
0
212,315
5
L
He Bo
8,866
682
25
2
0
202,409
1
W
Vulcan
10,601
815
48
4
0
269,582
2
L
Osiris
10,814
832
21
2
0
239,254
3
L
Tiamat
9,473
729
51
4
0
207,655
0
L
Cabrakan
10,751
827
17
1
0
214,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role