Player Matchup

Neith
Neith
KremerAlmighty
Neith
Level 149
God Stats
6W - 3L
1,043 SR
Queue Stats
76W - 62L
1,490 Elo+
Solo
Bacchus
Bacchus
Liaomasis
Bacchus
Level 135
God Stats
9W - 13L
1,570 SR
Queue Stats
187W - 204L
1,471 Elo+
Solo
Kukulkan
Kukulkan
Normann90
Kukulkan
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,552 Elo+
Solo
Fenrir
Fenrir
Okanava
Fenrir
Level 102
God Stats
2W - 3L
1,362 SR
Queue Stats
81W - 93L
1,385 Elo+
Party 1
Sol
Sol
hhulio
Sol
Level 120
God Stats
84W - 91L
1,454 SR
Queue Stats
112W - 130L
1,412 Elo+
Party 1
Team Averages
Level 116
1,386 SR
1,462 Elo+

VS

Team Averages
Level 80
1,604 SR
1,427 Elo+
Arachne
Arachne
 
Arachne
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Acquisitive8
Cerberus
Level 62
God Stats
6W - 2L
1,785 SR
Queue Stats
171W - 194L
1,434 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
KaerroN
Morgan Le Fay
Level 59
God Stats
15W - 8L
1,585 SR
Queue Stats
110W - 127L
1,372 Elo+
Solo
Cernunnos
Cernunnos
Pietrek043
Cernunnos
Level 87
God Stats
6W - 5L
1,625 SR
Queue Stats
86W - 97L
1,409 Elo+
Solo
Sol
Sol
chloegreen
Sol
Level 48
God Stats
59W - 62L
1,523 SR
Queue Stats
102W - 125L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
5,507
551
3,839
5,014
1,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
Liaomasis
Bacchus
8
1 / 1 / 2
5,373
537
3,222
5,284
3,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kukulkan
Normann90
Kukulkan
10
0 / 0 / 3
5,499
550
3,013
4,287
1,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Okanava
Fenrir
9
4 / 1 / 1
5,709
571
5,517
8,475
3,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
hhulio
Sol
12
3 / 0 / 1
7,044
704
5,258
4,743
1,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
1 / 0 / 0
4,999
500
1,307
8,158
2,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Acquisitive8
Cerberus
7
0 / 3 / 1
4,854
485
1,893
9,583
5,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
KaerroN
Morgan Le Fay
9
0 / 2 / 1
5,179
518
4,425
5,191
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Pietrek043
Cernunnos
9
1 / 1 / 0
5,248
525
4,309
6,599
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 4 / 0
5,468
547
2,536
8,392
3,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
10
Kills
2
2
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
0
0
1
L
Cerberus
Acquisitive8
Cerberus
0
3
1
0.17
L
Morgan Le Fay
KaerroN
Morgan Le Fay
0
2
1
0.25
W
2
0
0
2
W
Bacchus
Liaomasis
Bacchus
1
1
2
2
W
Kukulkan
Normann90
Kukulkan
0
0
3
1.5
W
Fenrir
Okanava
Fenrir
4
1
1
4.5
L
Cernunnos
Pietrek043
Cernunnos
1
1
0
1
L
0
4
0
0
W
Sol
hhulio
Sol
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,849
Damage
14,470
27,803
Taken
37,923
12,911
Mitigated
15,915
10,390
Healing
11,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,307
1,018
0
2,155
8,158
2,909
0
2,039
6,119
0
28,672
L
Cerberus
Acquisitive8
Cerberus
1,893
109
0
2,032
9,583
5,976
24
2,767
6,816
18,753
0
L
Morgan Le Fay
KaerroN
Morgan Le Fay
4,425
809
0
957
5,191
2,050
0
1,716
3,475
34,859
0
W
3,839
1,613
0
2,667
5,014
1,887
1,045
596
4,418
0
32,748
W
Bacchus
Liaomasis
Bacchus
3,222
390
708
1,908
5,284
3,893
27
1,166
4,118
10,696
738
W
Kukulkan
Normann90
Kukulkan
3,013
878
0
404
4,287
1,788
0
2,408
1,879
33,972
0
W
Fenrir
Okanava
Fenrir
5,517
1,563
0
1,880
8,475
3,377
0
2,921
5,554
0
32,306
L
Cernunnos
Pietrek043
Cernunnos
4,309
2,270
0
3,157
6,599
1,980
320
667
5,932
0
38,134
L
2,536
663
0
3,386
8,392
3,000
441
3,988
4,404
36,320
0
W
Sol
hhulio
Sol
5,258
2,422
0
2,823
4,743
1,966
1,377
1,763
2,766
43,217
5,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,132
Gold Earned
25,748
299
Minions Killed
295
0
Camps Cleared
0
943,705
Distance Traveled
857,637
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,999
500
57
6
0
217,532
2
L
Cerberus
4,854
485
50
5
0
142,480
1
L
Morgan Le Fay
5,179
518
57
6
0
162,259
3
W
Neith
5,507
551
59
6
0
184,515
5
W
Bacchus
5,373
537
10
1
0
190,920
4
W
Kukulkan
5,499
550
77
8
0
187,112
0
W
Fenrir
5,709
571
55
6
0
207,947
2
L
Cernunnos
5,248
525
61
6
0
180,304
3
L
Sol
5,468
547
70
7
0
155,062
1
W
Sol
7,044
704
98
10
0
173,211
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role