Player Matchup

Lancelot
Lancelot
Danya2444
Lancelot
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,455 Elo+
Party 2
Ymir
Ymir
FanatOfWarface
Ymir
Level 62
God Stats
36W - 21L
1,511 SR
Queue Stats
135W - 142L
1,446 Elo+
Party 1
Jing Wei
Jing Wei
Khalandraka
Jing Wei
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 177L
1,570 Elo+
Solo
Fafnir
Fafnir
POPAVANY
Fafnir
Level 49
God Stats
2W - 1L
1,794 SR
Queue Stats
135W - 141L
1,446 Elo+
Party 1
Pele
Pele
struker293
Pele
Level 59
God Stats
1W - 1L
1,423 SR
Queue Stats
9W - 11L
1,373 Elo+
Party 2
Team Averages
Level 60
1,546 SR
1,458 Elo+

VS

Team Averages
Level 67
1,554 SR
1,517 Elo+
Janus
Janus
 
Janus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Farkrel
Medusa
Level 27
God Stats
3W - 1L
1,531 SR
Queue Stats
18W - 14L
1,498 Elo+
Party 3
Neith
Neith
juanmaerazo
Neith
Level 60
God Stats
19W - 17L
1,535 SR
Queue Stats
19W - 17L
1,506 Elo+
Solo
Ao Kuang
Ao Kuang
skank4
Ao Kuang
Level 45
God Stats
3W - 2L
1,500 SR
Queue Stats
18W - 11L
1,560 Elo+
Party 4
Horus
Horus
xYukimura
Horus
Level 85
God Stats
3W - 0L
1,703 SR
Queue Stats
51W - 39L
1,523 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Danya2444
Lancelot
12
0 / 3 / 1
6,750
964
3,412
6,809
3,268
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 3 / 2
7,707
1,101
4,955
14,405
16,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jing Wei
Khalandraka
Jing Wei
12
0 / 3 / 2
6,869
981
3,472
7,347
3,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
POPAVANY
Fafnir
12
2 / 2 / 1
8,082
1,155
5,611
14,016
18,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 6 / 1
7,701
1,100
6,715
11,258
4,766
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

248

VS

Team 2 Tickets

376

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 0 / 7
8,571
1,224
10,942
1,537
585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Farkrel
Medusa
13
3 / 1 / 12
8,354
1,193
9,171
5,302
2,172
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 0 / 9
8,242
1,177
9,586
4,557
2,083
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ao Kuang
skank4
Ao Kuang
14
9 / 2 / 6
9,456
1,351
14,344
5,950
3,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Horus
xYukimura
Horus
13
1 / 1 / 9
7,860
1,123
6,124
9,945
8,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
60
4
Kills
17
17
Deaths
4
7
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
7
5.5
L
Lancelot
Danya2444
Lancelot
0
3
1
0.17
L
0
3
2
0.33
W
Medusa
Farkrel
Medusa
3
1
12
9
L
Jing Wei
Khalandraka
Jing Wei
0
3
2
0.33
L
Fafnir
POPAVANY
Fafnir
2
2
1
1.25
W
2
0
9
6.5
W
Ao Kuang
skank4
Ao Kuang
9
2
6
6
L
2
6
1
0.42
W
Horus
xYukimura
Horus
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,165
Damage
50,167
53,835
Taken
27,291
46,162
Mitigated
16,139
3,024
Healing
8,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,942
350
0
0
1,537
585
0
366
1,171
39,422
0
L
Lancelot
Danya2444
Lancelot
3,412
1,017
0
0
6,809
3,268
0
5,042
1,767
0
4,221
L
4,955
1,322
0
672
14,405
16,510
0
5,722
8,683
24,412
0
W
Medusa
Farkrel
Medusa
9,171
5,165
0
0
5,302
2,172
0
1,294
4,008
0
14,828
L
Jing Wei
Khalandraka
Jing Wei
3,472
2,510
0
298
7,347
3,219
0
3,315
4,032
0
5,505
L
Fafnir
POPAVANY
Fafnir
5,611
2,487
0
1,655
14,016
18,399
0
5,190
8,826
8,675
0
W
9,586
5,778
0
795
4,557
2,083
0
1,797
2,760
0
19,452
W
Ao Kuang
skank4
Ao Kuang
14,344
7,196
0
2,856
5,950
3,200
0
2,241
3,709
19,129
1,413
L
6,715
1,522
0
399
11,258
4,766
0
5,255
6,003
0
20,258
W
Horus
xYukimura
Horus
6,124
3,175
1,326
3,023
9,945
8,099
0
4,868
5,077
0
10,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,109
Gold Earned
42,483
89
Minions Killed
132
3
Camps Cleared
8
549,058
Distance Traveled
662,755
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,571
1,224
89
13
1
157,687
0
L
Lancelot
6,750
964
0
0
0
69,108
0
L
Ymir
7,707
1,101
42
6
1
121,641
2
W
Medusa
8,354
1,193
13
2
0
134,363
1
L
Jing Wei
6,869
981
5
1
0
101,893
2
L
Fafnir
8,082
1,155
9
1
1
133,624
2
W
Neith
8,242
1,177
15
2
3
118,739
0
W
Ao Kuang
9,456
1,351
8
1
4
120,582
0
L
Pele
7,701
1,100
33
5
1
122,792
0
W
Horus
7,860
1,123
7
1
0
131,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role