Player Matchup

Janus
Janus
 
Janus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
AuCalmeZer
Apollo
Level 69
God Stats
3W - 3L
1,769 SR
Queue Stats
11W - 19L
1,298 Elo+
Party 2
Ymir
Ymir
Hummytralala
Ymir
Level 8
God Stats
1W - 4L
1,684 SR
Queue Stats
8W - 8L
1,477 Elo+
Party 2
Osiris
Osiris
Nav1an
Osiris
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,366 Elo+
Solo
Mercury
Mercury
xxxFEJMONxxx
Mercury
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 77L
1,373 Elo+
Solo
Team Averages
Level 79
1,591 SR
1,403 Elo+

VS

Team Averages
Level 68
1,501 SR
1,407 Elo+
Rama
Rama
MeFTuN1
Rama
Level 108
God Stats
2W - 2L
1,546 SR
Queue Stats
36W - 39L
1,401 Elo+
Solo
Horus
Horus
Sm0k5
Horus
Level 91
God Stats
3W - 2L
1,459 SR
Queue Stats
98W - 107L
1,428 Elo+
Solo
Merlin
Merlin
XxMrFran10xX
Merlin
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,498 Elo+
Party 1
Cu Chulainn
Cu Chulainn
manng31
Cu Chulainn
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 21L
1,418 Elo+
Solo
Ratatoskr
Ratatoskr
tenuf
Ratatoskr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
5 / 2 / 1
9,492
500
9,772
12,099
5,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
AuCalmeZer
Apollo
11
1 / 6 / 2
7,136
376
8,279
15,148
4,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 2 / 3
8,176
430
6,315
15,360
15,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
Nav1an
Osiris
13
1 / 2 / 2
7,744
408
3,547
11,481
15,452
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
xxxFEJMONxxx
Mercury
14
0 / 3 / 5
8,677
457
8,658
18,108
7,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
MeFTuN1
Rama
16
4 / 1 / 5
10,450
550
14,890
14,368
6,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Horus
Sm0k5
Horus
14
1 / 1 / 7
9,913
522
5,383
14,551
14,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Merlin
15
3 / 0 / 6
9,797
516
11,131
9,087
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cu Chulainn
manng31
Cu Chulainn
16
1 / 2 / 2
10,389
547
11,299
13,330
12,979
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ratatoskr
tenuf
Ratatoskr
15
6 / 3 / 5
10,204
537
9,086
15,190
5,951
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
7
Kills
15
15
Deaths
7
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
5
2
1
2.75
L
Apollo
AuCalmeZer
Apollo
1
6
2
0.33
L
0
2
3
0.75
W
Rama
MeFTuN1
Rama
4
1
5
6.5
L
Osiris
Nav1an
Osiris
1
2
2
1
W
Horus
Sm0k5
Horus
1
1
7
4.5
W
Merlin
3
0
6
6
W
Cu Chulainn
manng31
Cu Chulainn
1
2
2
1
W
Ratatoskr
tenuf
Ratatoskr
6
3
5
2.83
L
Mercury
xxxFEJMONxxx
Mercury
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,571
Damage
51,789
72,196
Taken
66,526
48,837
Mitigated
43,305
13,769
Healing
20,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,772
512
222
3,988
12,099
5,501
208
6,063
6,036
58,424
0
L
Apollo
AuCalmeZer
Apollo
8,279
5,371
1,067
4,536
15,148
4,968
530
1,529
13,619
0
41,133
L
6,315
1,472
0
1,716
15,360
15,725
508
881
14,479
34,750
0
W
Rama
MeFTuN1
Rama
14,890
10,787
0
8,677
14,368
6,040
1,174
5,077
9,194
0
92,386
L
Osiris
Nav1an
Osiris
3,547
1,539
0
0
11,481
15,452
0
1,494
9,987
0
34,279
W
Horus
Sm0k5
Horus
5,383
1,910
1,784
5,147
14,551
14,761
0
4,038
10,353
0
41,774
W
Merlin
11,131
178
0
2,196
9,087
3,574
1,995
1,734
7,161
69,178
0
W
Cu Chulainn
manng31
Cu Chulainn
11,299
1,341
0
2,661
13,330
12,979
234
1,222
12,086
8,865
63,290
W
Ratatoskr
tenuf
Ratatoskr
9,086
3,132
0
250
15,190
5,951
983
3,947
11,059
0
75,946
L
Mercury
xxxFEJMONxxx
Mercury
8,658
4,478
0
2,240
18,108
7,191
0
2,872
15,236
0
81,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,225
Gold Earned
50,753
400
Minions Killed
550
0
Camps Cleared
0
1,788,501
Distance Traveled
1,790,494
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,492
500
108
6
0
385,956
5
L
Apollo
7,136
376
69
4
0
323,368
0
L
Ymir
8,176
430
45
2
0
360,524
0
W
Rama
10,450
550
147
8
0
310,455
0
L
Osiris
7,744
408
56
3
0
343,277
0
W
Horus
9,913
522
58
3
0
364,954
2
W
Merlin
9,797
516
120
6
0
360,902
4
W
Cu Chulainn
10,389
547
126
7
0
323,730
3
W
Ratatoskr
10,204
537
99
5
0
430,453
3
L
Mercury
8,677
457
122
6
0
375,376
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role