Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Charmle
Tiamat
Level 99
God Stats
1W - 1L
1,702 SR
Queue Stats
12W - 13L
1,523 Elo+
Party 3
Lancelot
Lancelot
Economystic
Lancelot
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,490 Elo+
Party 3
Ravana
Ravana
GoldNut
Ravana
Level 53
God Stats
2W - 3L
1,500 SR
Queue Stats
104W - 116L
1,451 Elo+
Party 1
Janus
Janus
MrsBerserker83
Janus
Level 78
God Stats
2W - 7L
1,342 SR
Queue Stats
463W - 502L
1,430 Elo+
Solo
Team Averages
Level 77
1,509 SR
1,479 Elo+

VS

Team Averages
Level 116
1,433 SR
1,453 Elo+
Da Ji
Da Ji
Hanzer91
Da Ji
Level 138
God Stats
1W - 2L
1,285 SR
Queue Stats
427W - 455L
1,434 Elo+
Solo
Mulan
Mulan
Kief9494
Mulan
Level 94
God Stats
2W - 4L
1,507 SR
Queue Stats
214W - 236L
1,460 Elo+
Party 2
Freya
Freya
MrCoff_Coffee
Freya
Level 103
God Stats
5W - 3L
1,527 SR
Queue Stats
236W - 251L
1,408 Elo+
Party 2
Ne Zha
Ne Zha
flow00
Ne Zha
Level 142
God Stats
18W - 26L
1,412 SR
Queue Stats
914W - 976L
1,529 Elo+
Solo
Osiris
Osiris
mrberberecho
Osiris
Level 105
God Stats
3W - 3L
1,435 SR
Queue Stats
362W - 383L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
20
9 / 7 / 12
13,103
728
18,054
19,236
10,530
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Charmle
Tiamat
20
7 / 6 / 17
12,599
700
26,456
19,244
16,821
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
Economystic
Lancelot
17
2 / 9 / 16
10,879
604
11,546
21,338
17,696
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
GoldNut
Ravana
18
4 / 8 / 18
11,815
656
15,217
22,644
20,368
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
11 / 7 / 10
13,462
748
27,274
17,060
7,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Hanzer91
Da Ji
20
14 / 9 / 13
14,914
829
18,870
20,482
10,410
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mulan
Kief9494
Mulan
20
7 / 8 / 18
13,126
729
20,593
29,817
26,405
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
3 / 5 / 22
12,614
701
11,809
19,328
8,540
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
flow00
Ne Zha
20
9 / 5 / 17
13,989
777
23,191
21,153
10,439
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
20
3 / 7 / 20
13,384
744
9,153
24,757
26,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
126
33
Kills
36
37
Deaths
34
73
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
9
7
12
2.14
L
Tiamat
Charmle
Tiamat
7
6
17
2.58
L
Lancelot
Economystic
Lancelot
2
9
16
1.11
L
Ravana
GoldNut
Ravana
4
8
18
1.63
W
Da Ji
Hanzer91
Da Ji
14
9
13
2.28
W
Mulan
Kief9494
Mulan
7
8
18
2
W
3
5
22
2.8
L
11
7
10
2.29
W
Ne Zha
flow00
Ne Zha
9
5
17
3.5
W
Osiris
3
7
20
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,547
Damage
83,616
99,522
Taken
115,537
73,108
Mitigated
82,290
34,635
Healing
40,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
18,054
2,314
847
11,934
19,236
10,530
0
2,811
16,425
0
32,916
L
Tiamat
Charmle
Tiamat
26,456
2,544
1,154
4,863
19,244
16,821
336
2,034
17,210
51,707
0
L
Lancelot
Economystic
Lancelot
11,546
2,106
2,110
1,806
21,338
17,696
808
2,480
18,858
0
17,479
L
Ravana
GoldNut
Ravana
15,217
4,178
2,184
4,518
22,644
20,368
0
4,353
18,291
0
21,756
W
Da Ji
Hanzer91
Da Ji
18,870
3,287
2,393
2,570
20,482
10,410
2,135
11,256
9,226
0
30,301
W
Mulan
Kief9494
Mulan
20,593
2,301
2,260
6,601
29,817
26,405
887
11,448
18,369
223
31,980
W
11,809
3,772
1,378
4,854
19,328
8,540
1,436
7,778
11,550
31,713
0
L
27,274
1,674
1,493
3,726
17,060
7,693
514
541
16,519
52,727
0
W
Ne Zha
flow00
Ne Zha
23,191
2,004
3,718
8,055
21,153
10,439
2,162
10,523
10,630
0
58,980
W
Osiris
9,153
2,407
5,066
3,658
24,757
26,496
804
12,725
12,032
335
25,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,858
Gold Earned
68,027
174
Minions Killed
188
0
Camps Cleared
0
1,614,612
Distance Traveled
1,562,097
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
13,103
728
36
2
0
348,924
0
L
Tiamat
12,599
700
43
2
0
319,874
0
L
Lancelot
10,879
604
14
1
0
327,538
1
L
Ravana
11,815
656
16
1
0
319,374
0
W
Da Ji
14,914
829
20
1
0
283,015
1
W
Mulan
13,126
729
29
2
0
308,654
1
W
Freya
12,614
701
48
3
0
330,062
0
L
Janus
13,462
748
65
4
0
298,902
3
W
Ne Zha
13,989
777
58
3
0
326,757
0
W
Osiris
13,384
744
33
2
0
313,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role