Player Matchup

Zeus
Zeus
Dust_Bunnies-_-
Zeus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Iamsolace
King Arthur
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Ndelik
Thanatos
Level 31
God Stats
1W - 0L
1,861 SR
Queue Stats
12W - 5L
1,671 Elo+
Solo
Fenrir
Fenrir
blackkami999_
Fenrir
Level 124
God Stats
12W - 15L
1,524 SR
Queue Stats
331W - 334L
1,497 Elo+
Solo
Tyr
Tyr
zEARTHBOUNDz
Tyr
Level 160
God Stats
16W - 8L
1,710 SR
Queue Stats
797W - 798L
1,536 Elo+
Solo
Team Averages
Level 68
1,619 SR
1,541 Elo+

VS

Team Averages
Level 54
1,429 SR
1,475 Elo+
Xing Tian
Xing Tian
CIAKILLEDJFK
Xing Tian
Level 25
God Stats
1W - 1L
1,674 SR
Queue Stats
40W - 44L
1,479 Elo+
Solo
Horus
Horus
ImaPeopleToo
Horus
Level 28
God Stats
0W - 8L
1,051 SR
Queue Stats
81W - 113L
1,457 Elo+
Party 1
Scylla
Scylla
JOSEV8
Scylla
Level 126
God Stats
3W - 7L
1,431 SR
Queue Stats
95W - 107L
1,414 Elo+
Solo
Lancelot
Lancelot
Jakebelate
Lancelot
Level 28
God Stats
7W - 6L
1,487 SR
Queue Stats
114W - 120L
1,526 Elo+
Party 1
Neith
Neith
LadyJ21
Neith
Level 64
God Stats
162W - 176L
1,504 SR
Queue Stats
172W - 196L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 8 / 12
10,691
713
9,630
14,591
6,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Iamsolace
King Arthur
17
2 / 7 / 9
10,068
671
8,674
19,076
20,889
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
Ndelik
Thanatos
20
6 / 1 / 14
11,695
780
23,997
17,425
9,496
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
11 / 0 / 9
12,322
821
17,383
22,289
19,476
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
5 / 2 / 11
11,455
764
17,468
19,210
23,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CIAKILLEDJFK
Xing Tian
18
5 / 1 / 5
10,740
716
15,132
22,303
31,345
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
0 / 4 / 5
9,339
623
7,941
16,385
17,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
JOSEV8
Scylla
17
2 / 9 / 5
10,792
719
6,515
15,217
5,296
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
Jakebelate
Lancelot
18
6 / 3 / 5
11,105
740
17,259
19,306
25,945
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Neith
LadyJ21
Neith
18
5 / 9 / 5
10,734
716
16,968
19,283
9,959
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
43
26
Kills
18
18
Deaths
26
55
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
CIAKILLEDJFK
Xing Tian
5
1
5
7.5
W
2
8
12
1
W
King Arthur
Iamsolace
King Arthur
2
7
9
0.93
L
0
4
5
0.63
L
Scylla
JOSEV8
Scylla
2
9
5
0.5
L
Lancelot
Jakebelate
Lancelot
6
3
5
2.83
L
Neith
LadyJ21
Neith
5
9
5
0.83
W
Thanatos
Ndelik
Thanatos
6
1
14
13
W
11
0
9
15.5
W
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,152
Damage
63,815
92,591
Taken
92,494
80,235
Mitigated
90,223
23,683
Healing
17,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
CIAKILLEDJFK
Xing Tian
15,132
2,161
541
5,040
22,303
31,345
0
1,866
19,890
43,616
0
W
9,630
1,218
0
510
14,591
6,472
919
2,477
12,114
31,232
0
W
King Arthur
Iamsolace
King Arthur
8,674
1,255
0
250
19,076
20,889
237
6,370
12,706
0
22,090
L
7,941
3,433
1,389
3,622
16,385
17,678
0
2,208
13,542
1,186
16,489
L
Scylla
JOSEV8
Scylla
6,515
838
0
2,053
15,217
5,296
35
1,166
13,733
48,734
0
L
Lancelot
Jakebelate
Lancelot
17,259
3,395
0
3,100
19,306
25,945
0
1,787
16,880
574
33,669
L
Neith
LadyJ21
Neith
16,968
5,175
0
1,417
19,283
9,959
886
1,612
17,304
0
43,156
W
Thanatos
Ndelik
Thanatos
23,997
7,865
0
14,932
17,425
9,496
1,186
4,297
13,128
0
52,343
W
17,383
4,334
0
2,141
22,289
19,476
0
4,128
16,961
0
41,932
W
17,468
2,675
0
5,850
19,210
23,902
0
5,668
13,542
0
37,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,231
Gold Earned
52,710
247
Minions Killed
254
0
Camps Cleared
0
1,592,815
Distance Traveled
1,405,209
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,740
716
34
2
0
295,149
5
W
Zeus
10,691
713
56
4
0
240,916
0
W
King Arthur
10,068
671
31
2
0
299,278
0
L
Horus
9,339
623
18
1
0
302,464
2
L
Scylla
10,792
719
84
6
0
245,111
2
L
Lancelot
11,105
740
54
4
0
318,688
1
L
Neith
10,734
716
64
4
0
243,797
2
W
Thanatos
11,695
780
61
4
0
360,292
2
W
Fenrir
12,322
821
44
3
0
350,927
1
W
Tyr
11,455
764
55
4
0
341,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role