Player Matchup

Bacchus
Bacchus
Had998
Bacchus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,252 Elo+
Solo
Jormungandr
Jormungandr
RonBurrgunddyyy
Jormungandr
Level 125
God Stats
3W - 2L
1,697 SR
Queue Stats
463W - 494L
1,454 Elo+
Solo
Chang'e
Chang'e
The0ry
Chang'e
Level 144
God Stats
1W - 1L
1,827 SR
Queue Stats
15W - 16L
1,302 Elo+
Solo
Ravana
Ravana
XWondermanX-__-
Ravana
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
178W - 172L
1,408 Elo+
Solo
Artemis
Artemis
pawser
Artemis
Level 127
God Stats
0W - 2L
1,057 SR
Queue Stats
39W - 60L
1,405 Elo+
Solo
Team Averages
Level 104
1,516 SR
1,364 Elo+

VS

Team Averages
Level 100
1,435 SR
1,489 Elo+
Raijin
Raijin
Fervellum
Raijin
Level 102
God Stats
1W - 1L
1,235 SR
Queue Stats
67W - 71L
1,442 Elo+
Solo
Ra
Ra
Guille_RJ_74
Ra
Level 42
God Stats
1W - 1L
1,262 SR
Queue Stats
44W - 66L
1,357 Elo+
Solo
Vulcan
Vulcan
albertorex0
Vulcan
Level 121
God Stats
1W - 0L
1,436 SR
Queue Stats
42W - 23L
1,586 Elo+
Party 1
Chiron
Chiron
bpdiabloflorida
Chiron
Level 135
God Stats
4W - 2L
1,564 SR
Queue Stats
591W - 613L
1,473 Elo+
Solo
Ah Puch
Ah Puch
rakenblare8585
Ah Puch
Level 99
God Stats
2W - 0L
1,676 SR
Queue Stats
17W - 8L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Had998
Bacchus
18
4 / 9 / 7
11,180
658
7,585
21,415
24,565
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jormungandr
RonBurrgunddyyy
Jormungandr
19
5 / 9 / 8
11,870
698
16,870
25,357
27,622
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
The0ry
Chang'e
19
6 / 9 / 7
12,304
724
16,195
23,714
11,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
4 / 7 / 9
11,475
675
10,200
25,280
34,129
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Artemis
pawser
Artemis
17
1 / 11 / 10
10,709
630
18,120
23,867
11,109
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Fervellum
Raijin
20
8 / 2 / 25
13,180
775
15,058
13,927
6,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 6 / 18
11,011
648
9,266
17,496
8,014
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
20
13 / 3 / 17
14,239
838
27,535
11,557
5,989
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
7 / 6 / 21
12,879
758
23,772
19,836
9,077
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
16 / 3 / 20
15,358
903
35,030
18,088
8,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
146
20
Kills
45
45
Deaths
20
41
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Raijin
Fervellum
Raijin
8
2
25
10.25
W
1
6
18
1.67
L
Bacchus
Had998
Bacchus
4
9
7
0.83
L
Jormungandr
RonBurrgunddyyy
Jormungandr
5
9
8
1
L
Chang'e
The0ry
Chang'e
6
9
7
1.06
L
4
7
9
1.21
W
Vulcan
13
3
17
7.17
W
7
6
21
2.92
L
Artemis
pawser
Artemis
1
11
10
0.55
W
16
3
20
8.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,970
Damage
110,661
119,633
Taken
80,904
109,093
Mitigated
38,610
29,344
Healing
37,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Fervellum
Raijin
15,058
859
3,166
3,890
13,927
6,691
884
6,703
7,224
22,054
0
W
9,266
1,497
3,976
4,270
17,496
8,014
1,649
10,105
7,391
17,570
0
L
Bacchus
Had998
Bacchus
7,585
116
0
0
21,415
24,565
0
16,747
4,668
14,262
0
L
Jormungandr
RonBurrgunddyyy
Jormungandr
16,870
2,595
484
2,214
25,357
27,622
114
17,660
7,697
52,224
0
L
Chang'e
The0ry
Chang'e
16,195
355
8,521
6,640
23,714
11,668
0
17,229
6,485
25,519
0
L
10,200
1,303
890
6,234
25,280
34,129
0
15,524
9,756
448
26,661
W
Vulcan
27,535
13,522
3,424
2,242
11,557
5,989
1,908
5,739
5,818
46,296
0
W
23,772
7,890
2,583
4,178
19,836
9,077
2,447
10,391
9,445
0
37,553
L
Artemis
pawser
Artemis
18,120
6,202
547
3,814
23,867
11,109
292
19,729
4,138
0
38,483
W
35,030
922
1,693
8,175
18,088
8,839
1,527
8,155
9,933
75,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,538
Gold Earned
66,667
204
Minions Killed
195
0
Camps Cleared
0
1,265,560
Distance Traveled
1,526,125
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,180
775
21
1
0
338,525
2
W
Ra
11,011
648
19
1
0
259,390
1
L
Bacchus
11,180
658
12
1
0
280,390
0
L
Jormungandr
11,870
698
81
5
0
229,750
0
L
Chang'e
12,304
724
22
1
0
228,608
0
L
Ravana
11,475
675
33
2
0
276,944
1
W
Vulcan
14,239
838
38
2
0
343,836
0
W
Chiron
12,879
758
35
2
0
270,910
1
L
Artemis
10,709
630
56
3
0
249,868
0
W
Ah Puch
15,358
903
82
5
0
313,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role