Player Matchup

Pele
Pele
 
Pele
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Darkgoddess
Danzaburou
Level 157
God Stats
123W - 108L
1,579 SR
Queue Stats
328W - 345L
1,531 Elo+
Solo
Chronos
Chronos
MehTheGodDeer
Chronos
Level 142
God Stats
36W - 9L
1,844 SR
Queue Stats
149W - 89L
1,690 Elo+
Party 1
Ishtar
Ishtar
ShaquiIIeOatmeal
Ishtar
Level 38
God Stats
6W - 2L
1,724 SR
Queue Stats
95W - 40L
1,743 Elo+
Party 1
Team Averages
Level 88
1,629 SR
1,593 Elo+

VS

Team Averages
Level 59
1,489 SR
1,466 Elo+
Nu Wa
Nu Wa
JenZ420
Nu Wa
Level 38
God Stats
2W - 2L
1,567 SR
Queue Stats
25W - 48L
1,415 Elo+
Solo
Hun Batz
Hun Batz
Jlaw99
Hun Batz
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,499 Elo+
Party 3
Khepri
Khepri
SilkyChan5614
Khepri
Level 48
God Stats
8W - 9L
1,539 SR
Queue Stats
136W - 150L
1,482 Elo+
Party 2
Cu Chulainn
Cu Chulainn
pianocorn
Cu Chulainn
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,526 Elo+
Party 3
Jing Wei
Jing Wei
soynutts
Jing Wei
Level 108
God Stats
1W - 5L
1,340 SR
Queue Stats
287W - 302L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
6 / 1 / 1
6,949
632
4,698
8,367
2,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
 
Aphrodite
10
0 / 0 / 3
5,972
543
2,421
5,936
3,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Danzaburou
Darkgoddess
Danzaburou
11
1 / 1 / 1
6,471
588
6,296
7,591
2,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
12
0 / 0 / 2
7,087
644
4,120
6,253
2,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 2 / 3
6,232
567
7,777
7,332
2,805
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
JenZ420
Nu Wa
11
1 / 2 / 2
5,899
536
5,050
3,477
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Jlaw99
Hun Batz
9
2 / 2 / 1
5,639
513
3,266
7,235
2,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 0
5,590
508
1,248
7,846
4,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
pianocorn
Cu Chulainn
9
0 / 3 / 0
5,478
498
4,163
8,584
5,921
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
soynutts
Jing Wei
9
0 / 1 / 1
5,064
460
2,336
6,710
1,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
10
Kills
4
4
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
1
1
6.5
W
Aphrodite
 
Aphrodite
0
0
3
1.5
W
Danzaburou
Darkgoddess
Danzaburou
1
1
1
1.5
L
Nu Wa
JenZ420
Nu Wa
1
2
2
1
L
Hun Batz
Jlaw99
Hun Batz
2
2
1
1.25
W
Chronos
0
0
2
1
W
3
2
3
2.25
L
1
2
0
0.5
L
Cu Chulainn
pianocorn
Cu Chulainn
0
3
0
0
L
Jing Wei
soynutts
Jing Wei
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,312
Damage
16,063
35,479
Taken
33,852
13,467
Mitigated
15,928
14,665
Healing
6,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,698
490
0
686
8,367
2,636
21
249
8,064
0
44,419
W
Aphrodite
 
Aphrodite
2,421
615
2,007
4,902
5,936
3,426
198
1,666
4,160
22,230
0
W
Danzaburou
Darkgoddess
Danzaburou
6,296
2,417
0
3,261
7,591
2,331
0
1,458
6,076
0
47,621
L
Nu Wa
JenZ420
Nu Wa
5,050
1,440
0
0
3,477
948
122
0
3,477
35,543
0
L
Hun Batz
Jlaw99
Hun Batz
3,266
114
0
1,368
7,235
2,680
0
578
6,657
0
27,388
W
Chronos
4,120
1,812
0
2,383
6,253
2,269
0
446
5,739
51,343
0
W
7,777
4,785
0
1,426
7,332
2,805
1,233
2,040
5,142
0
53,707
L
1,248
200
0
1,464
7,846
4,662
0
1,278
6,568
9,830
0
L
Cu Chulainn
pianocorn
Cu Chulainn
4,163
650
0
599
8,584
5,921
0
4,295
4,289
0
33,383
L
Jing Wei
soynutts
Jing Wei
2,336
1,799
0
3,194
6,710
1,717
0
390
6,320
0
27,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,711
Gold Earned
27,670
370
Minions Killed
258
0
Camps Cleared
0
1,107,284
Distance Traveled
1,070,328
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,949
632
81
7
0
255,232
4
W
Aphrodite
5,972
543
41
4
0
230,177
1
W
Danzaburou
6,471
588
74
7
0
186,775
2
L
Nu Wa
5,899
536
67
6
0
202,284
7
L
Hun Batz
5,639
513
43
4
0
244,645
1
W
Chronos
7,087
644
100
9
0
229,867
5
W
Ishtar
6,232
567
74
7
0
205,233
2
L
Khepri
5,590
508
30
3
0
224,920
3
L
Cu Chulainn
5,478
498
64
6
0
191,621
3
L
Jing Wei
5,064
460
54
5
0
206,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role