Player Matchup

Jormungandr
Jormungandr
Felixiano41
Jormungandr
Level 32
God Stats
22W - 7L
1,790 SR
Queue Stats
31W - 17L
1,561 Elo+
Party 1
Anubis
Anubis
st4hlhelm_h4ns
Anubis
Level 121
God Stats
3W - 3L
1,468 SR
Queue Stats
20W - 37L
1,296 Elo+
Solo
Tyr
Tyr
temp-487779
Tyr
Level 120
God Stats
47W - 57L
1,539 SR
Queue Stats
619W - 559L
1,540 Elo+
Party 1
Team Averages
Level 91
1,599 SR
1,466 Elo+

VS

Team Averages
Level 109
1,556 SR
1,411 Elo+
Horus
Horus
A-l-e-x-911
Horus
Level 149
God Stats
1W - 1L
1,688 SR
Queue Stats
41W - 29L
1,581 Elo+
Solo
Sol
Sol
Fireflyy121
Sol
Level 86
God Stats
0W - 1L
1,422 SR
Queue Stats
4W - 9L
1,299 Elo+
Party 2
Bastet
Bastet
SaMuRaI_JaCk_No1
Bastet
Level 91
God Stats
0W - 1L
1,559 SR
Queue Stats
5W - 9L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Felixiano41
Jormungandr
13
6 / 0 / 5
8,431
843
10,979
12,775
14,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 4 / 6
7,716
772
5,088
9,057
4,338
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 1 / 8
8,222
822
14,961
11,526
11,546
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
7,126
713
8,999
11,702
10,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
1 / 3 / 2
6,716
672
8,347
9,338
4,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 7 / 2
6,635
664
8,831
13,577
5,375
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
12
Kills
5
5
Deaths
12
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
W
Jormungandr
Felixiano41
Jormungandr
6
0
5
8.5
L
1
3
2
0.67
L
2
7
2
0.43
W
2
4
6
1.25
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,028
Damage
26,177
33,358
Taken
34,617
30,757
Mitigated
19,804
5,415
Healing
9,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,999
4,271
1,138
3,213
11,702
10,169
0
6,425
5,277
0
15,942
W
Jormungandr
Felixiano41
Jormungandr
10,979
5,467
270
468
12,775
14,873
903
3,578
8,860
31,498
0
L
8,347
2,864
168
2,357
9,338
4,260
0
3,393
5,945
25,691
2,289
L
8,831
2,173
696
1,918
13,577
5,375
0
6,270
7,307
0
18,843
W
5,088
176
0
2,080
9,057
4,338
235
1,468
7,348
25,824
0
W
14,961
2,041
0
2,597
11,526
11,546
819
2,990
8,129
0
31,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,369
Gold Earned
20,477
122
Minions Killed
81
0
Camps Cleared
0
553,615
Distance Traveled
536,297
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,126
713
19
2
0
189,509
2
W
Jormungandr
8,431
843
44
4
0
205,770
2
L
Sol
6,716
672
43
4
0
166,564
2
L
Bastet
6,635
664
19
2
0
180,224
1
W
Anubis
7,716
772
44
4
0
144,602
0
W
Tyr
8,222
822
34
3
0
203,243
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role