Player Matchup

Da Ji
Da Ji
Arvaldar
Da Ji
Level 105
God Stats
4W - 1L
1,698 SR
Queue Stats
30W - 27L
1,531 Elo+
Party 2
Neith
Neith
OldDogSmell
Neith
Level 66
God Stats
7W - 15L
1,350 SR
Queue Stats
118W - 134L
1,451 Elo+
Solo
Achilles
Achilles
TrMx76
Achilles
Level 77
God Stats
1W - 1L
1,751 SR
Queue Stats
116W - 122L
1,461 Elo+
Party 1
Xing Tian
Xing Tian
Zombificator
Xing Tian
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 51L
1,464 Elo+
Party 1
Raijin
Raijin
tymbian252
Raijin
Level 64
God Stats
1W - 5L
1,277 SR
Queue Stats
117W - 148L
1,359 Elo+
Party 2
Team Averages
Level 67
1,515 SR
1,453 Elo+

VS

Team Averages
Level 55
1,567 SR
1,461 Elo+
Khepri
Khepri
Allpha11
Khepri
Level 42
God Stats
8W - 8L
1,565 SR
Queue Stats
68W - 84L
1,431 Elo+
Party 3
Amaterasu
Amaterasu
LuciferJesterr
Amaterasu
Level 39
God Stats
18W - 3L
1,897 SR
Queue Stats
29W - 15L
1,544 Elo+
Solo
Thor
Thor
Nawmasi3
Thor
Level 44
God Stats
13W - 9L
1,476 SR
Queue Stats
198W - 200L
1,458 Elo+
Solo
Olorun
Olorun
Pietrek043
Olorun
Level 87
God Stats
4W - 2L
1,480 SR
Queue Stats
86W - 97L
1,396 Elo+
Solo
Ullr
Ullr
SrAdox
Ullr
Level 63
God Stats
5W - 8L
1,419 SR
Queue Stats
105W - 110L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Arvaldar
Da Ji
13
3 / 4 / 3
8,454
470
11,491
19,222
8,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 3 / 2
7,813
434
7,551
11,296
4,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
TrMx76
Achilles
14
2 / 2 / 1
8,864
492
11,599
19,280
18,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xing Tian
Zombificator
Xing Tian
12
0 / 1 / 1
7,896
439
7,315
15,603
15,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
tymbian252
Raijin
13
1 / 7 / 3
8,257
459
6,480
12,400
5,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Allpha11
Khepri
13
0 / 2 / 4
7,542
419
5,365
13,886
11,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
LuciferJesterr
Amaterasu
18
1 / 0 / 2
10,796
600
7,361
16,165
11,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
15
8 / 2 / 2
10,255
570
16,013
16,299
6,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Olorun
Pietrek043
Olorun
19
6 / 2 / 3
12,062
670
18,444
17,680
8,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
SrAdox
Ullr
15
2 / 1 / 1
8,749
486
6,943
9,860
4,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
7
Kills
17
17
Deaths
7
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Khepri
Allpha11
Khepri
0
2
4
1
L
Da Ji
Arvaldar
Da Ji
3
4
3
1.13
W
Amaterasu
LuciferJesterr
Amaterasu
1
0
2
2
W
Thor
8
2
2
4.5
L
1
3
2
0.67
W
Olorun
Pietrek043
Olorun
6
2
3
3.75
W
Ullr
SrAdox
Ullr
2
1
1
2.5
L
Achilles
TrMx76
Achilles
2
2
1
1.25
L
Xing Tian
Zombificator
Xing Tian
0
1
1
0.5
L
Raijin
tymbian252
Raijin
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,436
Damage
54,126
77,801
Taken
73,890
53,024
Mitigated
42,910
19,248
Healing
35,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Allpha11
Khepri
5,365
353
580
1,594
13,886
11,278
92
3,428
10,458
31,763
3,081
L
Da Ji
Arvaldar
Da Ji
11,491
4,408
0
5,160
19,222
8,745
0
4,539
14,600
0
59,171
W
Amaterasu
LuciferJesterr
Amaterasu
7,361
3,389
0
10,869
16,165
11,368
2,832
217
15,186
0
80,647
W
Thor
16,013
3,797
0
5,106
16,299
6,540
0
1,780
14,134
0
62,211
L
7,551
2,552
0
4,593
11,296
4,252
1,055
2,968
8,069
0
71,150
W
Olorun
Pietrek043
Olorun
18,444
12,085
1,420
10,529
17,680
8,794
4,543
4,556
13,038
115,280
0
W
Ullr
SrAdox
Ullr
6,943
3,022
0
5,274
9,860
4,930
745
3,209
6,651
0
68,386
L
Achilles
TrMx76
Achilles
11,599
4,120
0
5,820
19,280
18,599
0
2,144
17,136
0
50,702
L
Xing Tian
Zombificator
Xing Tian
7,315
798
0
2,497
15,603
15,917
0
5,142
9,837
28,643
7,444
L
Raijin
tymbian252
Raijin
6,480
457
0
1,178
12,400
5,511
252
7,192
5,160
58,161
21

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,284
Gold Earned
49,404
426
Minions Killed
600
0
Camps Cleared
0
1,642,352
Distance Traveled
1,750,214
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,542
419
57
3
0
328,721
1
L
Da Ji
8,454
470
77
4
0
331,999
4
W
Amaterasu
10,796
600
171
10
0
364,008
2
W
Thor
10,255
570
89
5
0
381,480
2
L
Neith
7,813
434
110
6
0
321,659
5
W
Olorun
12,062
670
187
10
0
352,123
7
W
Ullr
8,749
486
96
5
0
323,882
3
L
Achilles
8,864
492
91
5
0
331,314
0
L
Xing Tian
7,896
439
40
2
0
358,522
4
L
Raijin
8,257
459
108
6
0
298,858
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role