Player Matchup

Artemis
Artemis
Silver V
 
Artemis
Silver V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bakasura
Bakasura
Silver I
 
Bakasura
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold III
Q420
Hercules
Gold III
Level 45
God Stats
2W - 0L
1,711 SR
Queue Stats
33W - 26L
1,510 MMR
Solo
Merlin
Merlin
Gold V
TrissMerrigold
Merlin
Gold V
Level 56
God Stats
5W - 1L
1,676 SR
Queue Stats
14W - 9L
1,578 MMR
Solo
King Arthur
King Arthur
Bronze III
crackdude2
King Arthur
Bronze III
Level 31
God Stats
2W - 0L
1,593 SR
Queue Stats
2W - 1L
1,600 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 87
1,596 SR
1,538 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,599 SR
1,518 MMR
Agni
Agni
Bronze III
AdLAD
Agni
Bronze III
Level 67
God Stats
0W - 2L
1,629 SR
Queue Stats
3W - 5L
1,461 MMR
Solo
Olorun
Olorun
Gold IV
Shyrano22
Olorun
Gold IV
Level 86
God Stats
6W - 7L
1,612 SR
Queue Stats
230W - 224L
1,429 MMR
Solo
Heimdallr
Heimdallr
Silver I
TimaRakov
Heimdallr
Silver I
Level 121
God Stats
5W - 7L
1,519 SR
Queue Stats
22W - 16L
1,552 MMR
Solo
Athena
Athena
Gold I
Wiish
Athena
Gold I
Level 144
God Stats
32W - 30L
1,587 SR
Queue Stats
78W - 80L
1,606 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
forate
Ao Kuang
Gold IV
Level 155
God Stats
2W - 1L
1,650 SR
Queue Stats
107W - 108L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
19
5 / 1 / 2
12,472
656
12,641
11,736
4,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
 
Bakasura
18
4 / 0 / 7
11,899
626
5,108
15,865
8,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Q420
Hercules
17
3 / 1 / 5
11,514
606
7,820
14,635
13,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
5 / 0 / 6
12,659
666
10,550
6,708
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
crackdude2
King Arthur
18
0 / 2 / 7
11,832
623
11,384
23,365
22,635
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
AtlasPoseidonSetMulan

VS

Bans
IshtarHadesGebThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
AdLAD
Agni
14
0 / 6 / 0
8,344
439
2,175
11,917
4,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
Shyrano22
Olorun
14
2 / 2 / 0
9,064
477
7,656
11,572
6,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
TimaRakov
Heimdallr
16
1 / 4 / 1
9,931
523
12,398
19,363
8,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Athena
Wiish
Athena
13
1 / 0 / 1
8,663
456
3,047
10,294
8,346
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
forate
Ao Kuang
14
0 / 5 / 0
8,804
463
6,297
17,497
7,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
17
Kills
4
4
Deaths
17
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
1
2
6
W
Bakasura
 
Bakasura
4
0
7
7.5
L
Agni
AdLAD
Agni
0
6
0
0
W
Hercules
Q420
Hercules
3
1
5
5.5
L
Olorun
Shyrano22
Olorun
2
2
0
1
L
Heimdallr
TimaRakov
Heimdallr
1
4
1
0.38
W
5
0
6
8
L
Athena
Wiish
Athena
1
0
1
1.5
W
King Arthur
crackdude2
King Arthur
0
2
7
1.75
L
Ao Kuang
forate
Ao Kuang
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,503
Damage
31,573
72,309
Taken
70,643
51,576
Mitigated
36,105
31,101
Healing
19,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
12,641
7,587
0
6,933
11,736
4,420
5,805
669
11,067
0
108,267
W
Bakasura
 
Bakasura
5,108
3,667
0
6,421
15,865
8,149
4,068
4,598
11,267
0
98,014
L
Agni
AdLAD
Agni
2,175
38
0
705
11,917
4,548
0
5,340
6,527
63,119
0
W
Hercules
Q420
Hercules
7,820
3,073
0
7,270
14,635
13,681
313
3,219
11,416
0
50,503
L
Olorun
Shyrano22
Olorun
7,656
4,185
92
5,857
11,572
6,537
171
0
11,182
59,246
5,848
L
Heimdallr
TimaRakov
Heimdallr
12,398
7,334
0
7,661
19,363
8,820
1,744
795
18,293
0
91,227
W
10,550
861
0
1,864
6,708
2,691
5,573
2,603
3,232
105,359
0
L
Athena
Wiish
Athena
3,047
723
0
2,415
10,294
8,346
0
2,267
7,957
39,487
0
W
King Arthur
crackdude2
King Arthur
11,384
764
0
8,613
23,365
22,635
417
8,629
14,736
220
92,812
L
Ao Kuang
forate
Ao Kuang
6,297
928
0
3,062
17,497
7,854
713
2,368
14,659
81,459
346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,376
Gold Earned
44,806
698
Minions Killed
592
0
Camps Cleared
0
2,100,479
Distance Traveled
1,696,951
39
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,472
656
146
8
0
344,482
6
W
Bakasura
11,899
626
154
8
0
485,596
4
L
Agni
8,344
439
120
6
0
326,621
0
W
Hercules
11,514
606
68
4
0
431,700
14
L
Olorun
9,064
477
112
6
0
239,777
3
L
Heimdallr
9,931
523
159
8
0
344,026
2
W
Merlin
12,659
666
173
9
0
381,218
8
L
Athena
8,663
456
66
3
0
410,271
6
W
King Arthur
11,832
623
157
8
0
457,483
7
L
Ao Kuang
8,804
463
135
7
0
376,256
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role