Player Matchup

Bacchus
Bacchus
BalboaRocky-
Bacchus
Level 5
God Stats
4W - 3L
1,500 SR
Queue Stats
21W - 34L
1,201 Elo+
Party 1
Hachiman
Hachiman
JwAtch
Hachiman
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Kungfu Panda650
Chang'e
Level 47
God Stats
3W - 2L
1,438 SR
Queue Stats
69W - 91L
1,366 Elo+
Party 1
Lancelot
Lancelot
LSH_Scomening_
Lancelot
Level 60
God Stats
2W - 4L
1,500 SR
Queue Stats
120W - 148L
1,391 Elo+
Party 1
Ne Zha
Ne Zha
SunniestMass207
Ne Zha
Level 32
God Stats
2W - 2L
1,134 SR
Queue Stats
5W - 6L
1,266 Elo+
Solo
Team Averages
Level 38
1,414 SR
1,345 Elo+

VS

Team Averages
Level 88
1,467 SR
1,378 Elo+
Hera
Hera
Cmc2799
Hera
Level 59
God Stats
2W - 4L
1,456 SR
Queue Stats
92W - 112L
1,333 Elo+
Solo
Izanami
Izanami
Jörmmain14
Izanami
Level 123
God Stats
1W - 1L
1,800 SR
Queue Stats
164W - 168L
1,489 Elo+
Solo
Thor
Thor
Steven6321
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 66L
1,328 Elo+
Party 2
Guan Yu
Guan Yu
TommyTwoToes101
Guan Yu
Level 68
God Stats
1W - 9L
1,043 SR
Queue Stats
78W - 85L
1,360 Elo+
Party 2
Ares
Ares
kingkor97
Ares
Level 160
God Stats
40W - 39L
1,537 SR
Queue Stats
645W - 638L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BalboaRocky-
Bacchus
12
3 / 1 / 7
8,037
447
2,932
10,816
7,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hachiman
JwAtch
Hachiman
16
10 / 2 / 3
10,135
563
20,637
17,097
6,650
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 1 / 6
8,063
448
10,576
11,211
4,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
14
3 / 1 / 6
8,647
480
6,162
12,034
5,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 3 / 2
8,849
492
9,372
13,536
7,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Cmc2799
Hera
14
1 / 4 / 1
8,284
460
6,357
10,428
4,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Jörmmain14
Izanami
14
1 / 5 / 3
8,574
476
4,848
13,040
5,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 5 / 3
7,280
404
5,931
16,446
7,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 2 / 1
8,072
448
8,050
16,256
22,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Ares
11
1 / 5 / 3
7,606
423
8,511
20,141
22,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
21
Kills
8
8
Deaths
21
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BalboaRocky-
Bacchus
3
1
7
6.5
L
Hera
Cmc2799
Hera
1
4
1
0.38
W
Hachiman
JwAtch
Hachiman
10
2
3
5.75
L
Izanami
Jörmmain14
Izanami
1
5
3
0.5
W
2
1
6
5
W
Lancelot
3
1
6
6
L
1
5
3
0.5
W
3
3
2
1.33
L
4
2
1
2.25
L
Ares
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,679
Damage
33,697
64,694
Taken
76,311
31,246
Mitigated
61,853
24,126
Healing
12,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BalboaRocky-
Bacchus
2,932
343
0
2,696
10,816
7,132
75
1,492
9,324
18,303
0
L
Hera
Cmc2799
Hera
6,357
1,529
0
1,550
10,428
4,908
240
3,295
7,133
70,926
0
W
Hachiman
JwAtch
Hachiman
20,637
14,116
0
8,238
17,097
6,650
450
2,854
14,243
0
86,276
L
Izanami
Jörmmain14
Izanami
4,848
3,201
0
2,220
13,040
5,135
22
1,679
11,361
0
72,879
W
10,576
694
949
5,571
11,211
4,217
648
5,242
5,969
55,901
0
W
Lancelot
6,162
1,137
0
2,056
12,034
5,653
0
2,193
9,841
0
56,927
L
5,931
1,354
0
2,498
16,446
7,385
0
1,431
15,015
0
40,082
W
9,372
3,362
0
4,616
13,536
7,594
0
2,544
10,992
0
63,385
L
8,050
950
1,466
3,457
16,256
22,024
0
2,364
13,892
0
39,342
L
Ares
8,511
522
0
1,062
20,141
22,401
0
4,739
15,402
33,017
2,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,731
Gold Earned
39,816
400
Minions Killed
414
0
Camps Cleared
0
1,762,870
Distance Traveled
1,617,712
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,037
447
20
1
0
355,950
0
L
Hera
8,284
460
123
7
0
309,845
3
W
Hachiman
10,135
563
109
6
0
307,403
2
L
Izanami
8,574
476
117
7
0
317,910
1
W
Chang'e
8,063
448
82
5
0
327,125
0
W
Lancelot
8,647
480
98
5
0
421,660
0
L
Thor
7,280
404
77
4
0
326,985
5
W
Ne Zha
8,849
492
91
5
0
350,732
1
L
Guan Yu
8,072
448
60
3
0
342,508
4
L
Ares
7,606
423
37
2
0
320,464
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role