Player Matchup

Zhong Kui
Zhong Kui
Bjames106
Zhong Kui
Level 160
God Stats
5W - 4L
1,528 SR
Queue Stats
221W - 202L
1,518 Elo+
Solo
Ganesha
Ganesha
GiantGayWeeb
Ganesha
Level 157
God Stats
0W - 3L
1,229 SR
Queue Stats
275W - 263L
1,519 Elo+
Party 1
Agni
Agni
PrinceKronos30
Agni
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 109L
1,499 Elo+
Party 1
Rama
Rama
ghostrider3rd
Rama
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
264W - 256L
1,527 Elo+
Party 1
Set
Set
mewtael_maicra
Set
Level 109
God Stats
2W - 4L
1,298 SR
Queue Stats
186W - 185L
1,512 Elo+
Solo
Team Averages
Level 126
1,411 SR
1,515 Elo+

VS

Team Averages
Level 124
1,541 SR
1,492 Elo+
Tiamat
Tiamat
 
Tiamat
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Red_Sinder
Neith
Level 158
God Stats
4W - 1L
1,386 SR
Queue Stats
219W - 205L
1,608 Elo+
Solo
Ne Zha
Ne Zha
SoloOrSlime
Ne Zha
Level 160
God Stats
27W - 15L
1,722 SR
Queue Stats
414W - 371L
1,578 Elo+
Solo
Awilix
Awilix
ToBy-v22
Awilix
Level 119
God Stats
38W - 23L
1,599 SR
Queue Stats
217W - 248L
1,402 Elo+
Solo
Mulan
Mulan
nvalenti-15
Mulan
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bjames106
Zhong Kui
11
1 / 1 / 0
6,491
541
5,813
7,285
6,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
GiantGayWeeb
Ganesha
9
0 / 4 / 5
6,029
502
4,614
10,969
6,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 0
5,630
469
3,367
7,496
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 2
6,382
532
5,313
8,180
2,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

9
1 / 5 / 1
5,794
483
6,745
11,183
4,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 0 / 5
6,383
532
3,889
4,465
2,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
11
6 / 2 / 3
7,151
596
10,601
9,097
3,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ne Zha
10
3 / 1 / 4
6,294
525
7,015
11,290
5,548
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Awilix
ToBy-v22
Awilix
11
5 / 2 / 1
6,647
554
5,276
8,864
3,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 0 / 1
6,295
525
4,554
8,270
5,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
5
Kills
15
15
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
0
5
3.5
L
Zhong Kui
Bjames106
Zhong Kui
1
1
0
1
L
Ganesha
GiantGayWeeb
Ganesha
0
4
5
0.63
L
1
2
0
0.5
W
Neith
6
2
3
3.75
W
Ne Zha
3
1
4
5
W
Awilix
ToBy-v22
Awilix
5
2
1
2.75
L
2
3
2
1
L
1
5
1
0.3
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,852
Damage
31,335
45,113
Taken
41,986
21,797
Mitigated
21,440
11,763
Healing
14,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
3,889
394
0
1,164
4,465
2,659
345
2,067
2,398
39,546
0
L
Zhong Kui
Bjames106
Zhong Kui
5,813
1,297
0
3,518
7,285
6,451
0
234
6,567
42,822
3,729
L
Ganesha
GiantGayWeeb
Ganesha
4,614
776
0
3,306
10,969
6,011
0
1,704
9,265
23,770
0
L
3,367
275
0
1,000
7,496
2,458
0
1,160
6,336
34,740
0
W
Neith
10,601
4,535
0
4,356
9,097
3,860
2,429
2,575
6,522
0
42,680
W
Ne Zha
7,015
2,139
62
2,867
11,290
5,548
34
3,091
8,199
0
35,628
W
Awilix
ToBy-v22
Awilix
5,276
2,435
0
901
8,864
3,401
0
2,399
6,465
0
44,665
L
5,313
4,070
0
3,144
8,180
2,176
0
91
8,089
0
35,565
L
6,745
3,350
0
795
11,183
4,701
0
700
10,349
0
36,570
W
4,554
1,300
0
4,958
8,270
5,972
0
3,332
4,938
0
39,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,326
Gold Earned
32,770
307
Minions Killed
361
0
Camps Cleared
0
1,055,660
Distance Traveled
1,141,635
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,383
532
74
6
0
234,747
4
L
Zhong Kui
6,491
541
78
7
0
199,987
3
L
Ganesha
6,029
502
14
1
0
219,067
3
L
Agni
5,630
469
71
6
0
209,840
2
W
Neith
7,151
596
75
6
0
177,231
2
W
Ne Zha
6,294
525
42
4
0
244,356
3
W
Awilix
6,647
554
78
7
0
276,195
1
L
Rama
6,382
532
81
7
0
214,149
0
L
Set
5,794
483
63
5
0
212,617
0
W
Mulan
6,295
525
92
8
0
209,106
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role