Player Matchup

Ah Puch
Ah Puch
BlueFalcon71
Ah Puch
Level 156
God Stats
3W - 5L
1,372 SR
Queue Stats
159W - 159L
1,588 Elo+
Party 2
Sun Wukong
Sun Wukong
redhotbangers
Sun Wukong
Level 121
God Stats
9W - 2L
1,693 SR
Queue Stats
33W - 25L
1,626 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
smuggles908
Ah Muzen Cab
Level 154
God Stats
4W - 6L
1,327 SR
Queue Stats
109W - 111L
1,582 Elo+
Party 2
Team Averages
Level 144
1,464 SR
1,598 Elo+

VS

Team Averages
Level 102
1,683 SR
1,688 Elo+
Nox
Nox
InsanityFy
Nox
Level 126
God Stats
6W - 4L
1,767 SR
Queue Stats
183W - 106L
1,774 Elo+
Party 1
Fenrir
Fenrir
Obi1Jacoby8
Fenrir
Level 156
God Stats
37W - 38L
1,533 SR
Queue Stats
489W - 494L
1,515 Elo+
Party 1
Achilles
Achilles
UwUGotYouBabeUwU
Achilles
Level 23
God Stats
1W - 1L
1,749 SR
Queue Stats
46W - 13L
1,777 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BlueFalcon71
Ah Puch
18
2 / 0 / 6
11,484
766
11,503
6,556
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
redhotbangers
Sun Wukong
15
2 / 3 / 6
10,179
679
11,495
19,924
16,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
smuggles908
Ah Muzen Cab
16
4 / 2 / 4
10,959
731
15,168
15,756
8,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 3
9,982
665
6,725
9,775
4,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
12
2 / 5 / 1
9,026
602
8,680
17,953
17,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
2 / 2 / 1
9,351
623
15,876
19,212
23,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
8
Kills
4
5
Deaths
8
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BlueFalcon71
Ah Puch
2
0
6
5
L
0
1
3
1.5
L
Fenrir
2
5
1
0.5
L
2
2
1
1.25
W
Sun Wukong
redhotbangers
Sun Wukong
2
3
6
1.67
W
Ah Muzen Cab
smuggles908
Ah Muzen Cab
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,166
Damage
31,281
42,236
Taken
46,940
27,509
Mitigated
46,188
20,593
Healing
9,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BlueFalcon71
Ah Puch
11,503
437
0
3,327
6,556
3,159
434
1,037
5,071
58,217
0
L
6,725
381
0
500
9,775
4,923
0
1,775
7,448
54,723
0
L
Fenrir
8,680
438
865
2,934
17,953
17,928
0
4,733
13,049
0
23,494
L
15,876
4,011
0
5,634
19,212
23,337
0
5,119
13,341
537
29,428
W
Sun Wukong
redhotbangers
Sun Wukong
11,495
2,384
0
8,430
19,924
16,103
0
5,074
13,681
75
27,922
W
Ah Muzen Cab
smuggles908
Ah Muzen Cab
15,168
10,711
0
8,836
15,756
8,247
2,064
1,492
13,861
0
80,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,622
Gold Earned
28,359
219
Minions Killed
194
0
Camps Cleared
0
870,046
Distance Traveled
800,373
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,484
766
123
8
0
259,039
0
L
Nox
9,982
665
129
9
0
264,696
2
L
Fenrir
9,026
602
33
2
0
279,462
5
L
Achilles
9,351
623
32
2
0
256,215
5
W
Sun Wukong
10,179
679
23
2
0
303,445
0
W
Ah Muzen Cab
10,959
731
73
5
0
307,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role