Player Matchup

The Morrigan
The Morrigan
Persephone8
The Morrigan
Level 89
God Stats
1W - 4L
1,349 SR
Queue Stats
196W - 162L
1,552 Elo+
Party 3
Heimdallr
Heimdallr
Ullr6
Heimdallr
Level 149
God Stats
30W - 27L
1,658 SR
Queue Stats
288W - 242L
1,531 Elo+
Party 3
Fenrir
Fenrir
UnleashedRazR
Fenrir
Level 80
God Stats
8W - 17L
1,383 SR
Queue Stats
102W - 132L
1,380 Elo+
Party 1
Janus
Janus
Yemoja3
Janus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 107L
1,601 Elo+
Party 3
Sun Wukong
Sun Wukong
zdrmist17
Sun Wukong
Level 83
God Stats
6W - 7L
1,717 SR
Queue Stats
56W - 70L
1,354 Elo+
Party 1
Team Averages
Level 97
1,521 SR
1,484 Elo+

VS

Team Averages
Level 131
1,573 SR
1,443 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
DANSS21yt
Mercury
Level 147
God Stats
2W - 1L
1,483 SR
Queue Stats
13W - 11L
1,304 Elo+
Party 2
Hercules
Hercules
SilentAngel00
Hercules
Level 103
God Stats
1W - 1L
1,686 SR
Queue Stats
45W - 41L
1,477 Elo+
Party 2
Neith
Neith
TheJokerNG
Neith
Level 123
God Stats
1W - 0L
1,715 SR
Queue Stats
8W - 13L
1,353 Elo+
Party 2
Chang'e
Chang'e
spudacus12998
Chang'e
Level 159
God Stats
34W - 36L
1,479 SR
Queue Stats
523W - 528L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Persephone8
The Morrigan
15
0 / 4 / 2
8,468
446
6,405
8,856
4,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Ullr6
Heimdallr
17
5 / 3 / 0
10,746
566
17,194
17,299
8,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 4 / 0
9,590
505
7,400
19,148
9,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Yemoja3
Janus
11
2 / 4 / 1
7,995
421
3,351
13,900
14,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
zdrmist17
Sun Wukong
14
0 / 5 / 3
8,840
465
11,860
22,706
19,599
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
18
7 / 1 / 4
11,296
595
22,285
13,250
6,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mercury
DANSS21yt
Mercury
14
3 / 4 / 4
9,220
485
8,679
17,596
7,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
SilentAngel00
Hercules
13
2 / 1 / 4
9,124
480
6,922
11,763
13,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
15
2 / 4 / 3
9,682
510
8,222
13,861
5,076
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
18
6 / 0 / 2
11,104
584
13,142
12,504
5,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
10
Kills
20
20
Deaths
10
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
7
1
4
9
W
Mercury
DANSS21yt
Mercury
3
4
4
1.25
L
The Morrigan
Persephone8
The Morrigan
0
4
2
0.25
W
Hercules
SilentAngel00
Hercules
2
1
4
4
W
Neith
2
4
3
0.88
L
Heimdallr
Ullr6
Heimdallr
5
3
0
1.67
L
3
4
0
0.75
L
Janus
Yemoja3
Janus
2
4
1
0.63
W
Chang'e
6
0
2
7
L
Sun Wukong
zdrmist17
Sun Wukong
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,210
Damage
59,250
81,909
Taken
68,974
56,304
Mitigated
37,722
19,219
Healing
25,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
22,285
3,985
0
6,565
13,250
6,589
1,714
359
12,891
103,326
0
W
Mercury
DANSS21yt
Mercury
8,679
3,435
0
1,540
17,596
7,268
343
1,408
16,188
0
67,811
L
The Morrigan
Persephone8
The Morrigan
6,405
1,750
0
475
8,856
4,027
0
4,342
4,292
82,934
2,478
W
Hercules
SilentAngel00
Hercules
6,922
2,045
0
3,362
11,763
13,039
0
1,512
10,251
0
33,694
W
Neith
8,222
5,212
0
2,828
13,861
5,076
2,556
1,486
12,372
0
71,659
L
Heimdallr
Ullr6
Heimdallr
17,194
10,229
0
8,673
17,299
8,928
0
3,958
13,323
0
109,634
L
7,400
668
0
2,030
19,148
9,466
0
8,285
10,679
0
78,171
L
Janus
Yemoja3
Janus
3,351
283
0
1,389
13,900
14,284
0
4,716
9,039
15,571
971
W
Chang'e
13,142
2,100
4,026
7,403
12,504
5,750
976
2,716
9,788
103,914
0
L
Sun Wukong
zdrmist17
Sun Wukong
11,860
3,351
0
6,652
22,706
19,599
0
13,483
9,149
0
69,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,639
Gold Earned
50,426
592
Minions Killed
590
0
Camps Cleared
0
1,759,143
Distance Traveled
2,003,603
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,296
595
144
8
0
369,940
4
W
Mercury
9,220
485
92
5
0
429,332
6
L
The Morrigan
8,468
446
128
7
0
340,394
2
W
Hercules
9,124
480
57
3
0
411,489
3
W
Neith
9,682
510
114
6
0
407,266
0
L
Heimdallr
10,746
566
182
10
0
320,472
0
L
Fenrir
9,590
505
134
7
0
362,986
1
L
Janus
7,995
421
22
1
0
393,170
0
W
Chang'e
11,104
584
183
10
0
385,576
5
L
Sun Wukong
8,840
465
126
7
0
342,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role