Player Matchup

Fenrir
Fenrir
Diamond IV
 
Fenrir
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond V
Armand1
Tyr
Diamond V
Level 115
God Stats
27W - 21L
1,613 SR
Queue Stats
258W - 249L
1,910 MMR
Solo
Vulcan
Vulcan
Platinum I
Drezỹ
Vulcan
Platinum I
Level 107
God Stats
1W - 2L
1,554 SR
Queue Stats
78W - 68L
1,979 MMR
Solo
Maui
Maui
Diamond IV
Ragnaroq
Maui
Diamond IV
Level 145
God Stats
11W - 19L
1,502 SR
Queue Stats
85W - 78L
2,153 MMR
Solo
Ishtar
Ishtar
Masters
TakeMyTempo
Ishtar
Masters
Level 147
God Stats
2W - 3L
1,671 SR
Queue Stats
474W - 473L
2,144 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,568 SR
1,937 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 117
1,631 SR
2,069 MMR
Achilles
Achilles
Diamond V
Alexqc17
Achilles
Diamond V
Level 62
God Stats
3W - 0L
1,869 SR
Queue Stats
54W - 39L
2,147 MMR
Solo
Ne Zha
Ne Zha
Masters
Cruuz1
Ne Zha
Masters
Level 157
God Stats
1W - 0L
1,407 SR
Queue Stats
196W - 188L
2,294 MMR
Solo
Janus
Janus
Diamond IV
Flamicken
Janus
Diamond IV
Level 160
God Stats
4W - 6L
1,587 SR
Queue Stats
569W - 556L
2,085 MMR
Solo
Ymir
Ymir
Platinum I
FoxyOstrich
Ymir
Platinum I
Level 158
God Stats
1W - 0L
1,791 SR
Queue Stats
80W - 74L
1,943 MMR
Solo
Chernobog
Chernobog
Platinum III
RealGangstaSox
Chernobog
Platinum III
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 75L
1,877 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 5 / 4
9,360
468
10,751
16,943
7,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
16
3 / 2 / 2
10,228
511
15,716
20,765
23,603
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Vulcan
Drezỹ
Vulcan
15
2 / 5 / 2
9,279
464
13,059
12,473
5,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Maui
10
0 / 6 / 4
7,492
375
6,233
18,833
15,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Ishtar
17
2 / 4 / 1
10,388
519
10,324
18,033
6,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
CabrakanPersephoneSusano

VS

Bans
HadesThorLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alexqc17
Achilles
17
5 / 1 / 5
11,030
552
15,319
18,952
17,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
Cruuz1
Ne Zha
19
6 / 2 / 11
11,650
583
14,335
21,237
10,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Flamicken
Janus
16
7 / 2 / 10
10,803
540
20,026
11,088
4,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 2 / 10
8,972
449
4,902
19,851
16,727
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chernobog
RealGangstaSox
Chernobog
17
4 / 3 / 11
10,700
535
13,684
19,364
8,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
69
10
Kills
22
22
Deaths
10
13
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
5
4
1
W
Achilles
Alexqc17
Achilles
5
1
5
7.5
L
Tyr
3
2
2
2
W
Ne Zha
Cruuz1
Ne Zha
6
2
11
5.75
L
Vulcan
Drezỹ
Vulcan
2
5
2
0.6
W
Janus
Flamicken
Janus
7
2
10
6
W
0
2
10
2.5
L
Maui
0
6
4
0.33
W
Chernobog
RealGangstaSox
Chernobog
4
3
11
3.17
L
Ishtar
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,083
Damage
68,266
87,047
Taken
90,492
58,721
Mitigated
58,668
24,331
Healing
27,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,751
2,812
0
2,231
16,943
7,173
0
5,138
11,452
0
70,475
W
Achilles
Alexqc17
Achilles
15,319
3,804
0
5,738
18,952
17,657
0
2,145
16,807
0
87,687
L
Tyr
15,716
1,551
0
10,085
20,765
23,603
0
4,130
14,882
0
79,108
W
Ne Zha
Cruuz1
Ne Zha
14,335
3,698
0
4,997
21,237
10,893
731
3,836
17,401
0
106,288
L
Vulcan
Drezỹ
Vulcan
13,059
3,505
0
2,112
12,473
5,194
0
4,939
7,251
82,339
0
W
Janus
Flamicken
Janus
20,026
1,466
0
500
11,088
4,736
574
3,432
7,656
99,392
0
W
4,902
1,502
3,213
5,268
19,851
16,727
147
5,123
14,220
18,745
4,057
L
Maui
6,233
1,625
0
2,128
18,833
15,801
0
6,622
11,799
24,597
2,494
W
Chernobog
RealGangstaSox
Chernobog
13,684
9,636
0
8,233
19,364
8,655
468
4,504
14,860
0
89,154
L
Ishtar
10,324
5,164
0
7,775
18,033
6,950
0
2,118
15,853
0
99,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,747
Gold Earned
53,155
589
Minions Killed
606
0
Camps Cleared
0
1,946,527
Distance Traveled
1,996,865
30
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,360
468
107
5
0
401,439
4
W
Achilles
11,030
552
152
8
0
390,860
6
L
Tyr
10,228
511
146
7
0
437,307
5
W
Ne Zha
11,650
583
139
7
0
438,365
3
L
Vulcan
9,279
464
138
7
0
389,053
7
W
Janus
10,803
540
159
8
0
443,431
6
W
Ymir
8,972
449
17
1
0
383,394
7
L
Maui
7,492
375
30
2
0
371,315
10
W
Chernobog
10,700
535
139
7
0
340,815
5
L
Ishtar
10,388
519
168
8
0
347,413
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role