Player Matchup

Rama
Rama
Gold IV
 
Rama
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Gold IV
Alci
Hades
Gold IV
Level 126
God Stats
3W - 2L
1,694 SR
Queue Stats
55W - 54L
1,418 MMR
Party 2
Fenrir
Fenrir
Gold III
BabyGainzz
Fenrir
Gold III
Level 109
God Stats
12W - 14L
1,613 SR
Queue Stats
230W - 229L
1,504 MMR
Solo
Nike
Nike
Silver V
Tactical zay
Nike
Silver V
Level 100
God Stats
0W - 1L
1,317 SR
Queue Stats
5W - 10L
1,324 MMR
Party 1
Jormungandr
Jormungandr
Gold III
XDominikillaX
Jormungandr
Gold III
Level 144
God Stats
1W - 1L
1,574 SR
Queue Stats
55W - 52L
1,550 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,540 SR
1,459 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,576 SR
1,484 MMR
Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold III
 
Skadi
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold IV
AntonioSL13
Xing Tian
Gold IV
Level 106
God Stats
3W - 1L
1,653 SR
Queue Stats
121W - 133L
1,293 MMR
Party 3
Ne Zha
Ne Zha
Platinum V
Dragonzjs
Ne Zha
Platinum V
Level 107
God Stats
16W - 11L
1,699 SR
Queue Stats
123W - 120L
1,651 MMR
Party 3
Chaac
Chaac
Bronze III
Homero_SB
Chaac
Bronze III
Level 62
God Stats
3W - 3L
1,529 SR
Queue Stats
3W - 5L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
6 / 2 / 2
11,654
530
12,238
18,493
6,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
Alci
Hades
17
2 / 5 / 4
11,540
525
15,491
19,848
9,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
BabyGainzz
Fenrir
19
6 / 6 / 2
12,664
576
7,062
21,781
9,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 2 / 7
10,803
491
5,777
14,639
10,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
XDominikillaX
Jormungandr
18
2 / 1 / 8
12,084
549
10,748
15,395
14,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AwilixAresMorgan Le FayVulcan

VS

Bans
Ah Muzen CabThanatosIshtarLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
7 / 5 / 6
12,204
555
18,697
15,414
6,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
 
Skadi
19
5 / 2 / 1
11,939
543
10,873
10,500
3,908
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
AntonioSL13
Xing Tian
16
1 / 3 / 8
10,328
469
7,226
18,646
21,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
Dragonzjs
Ne Zha
18
2 / 3 / 6
11,504
523
12,220
17,800
8,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
Homero_SB
Chaac
16
0 / 4 / 0
9,770
444
5,749
17,356
14,768
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
36
17
Kills
15
16
Deaths
17
23
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
6
2
2
3.5
W
Merlin
 
Merlin
7
5
6
2
W
Skadi
 
Skadi
5
2
1
2.75
L
Hades
Alci
Hades
2
5
4
0.8
W
Xing Tian
AntonioSL13
Xing Tian
1
3
8
1.67
L
Fenrir
BabyGainzz
Fenrir
6
6
2
1.17
W
Ne Zha
Dragonzjs
Ne Zha
2
3
6
1.67
W
Chaac
Homero_SB
Chaac
0
4
0
0
L
1
2
7
2.25
L
Jormungandr
XDominikillaX
Jormungandr
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,316
Damage
54,765
90,156
Taken
79,716
50,289
Mitigated
55,467
25,307
Healing
14,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
12,238
9,841
0
9,812
18,493
6,184
3,794
4,616
13,877
0
119,508
W
Merlin
 
Merlin
18,697
935
132
1,686
15,414
6,942
1,730
8,484
6,930
94,600
0
W
Skadi
 
Skadi
10,873
4,299
0
1,016
10,500
3,908
5,233
592
9,908
0
92,363
L
Hades
Alci
Hades
15,491
368
560
7,364
19,848
9,745
1,652
6,444
13,404
102,569
0
W
Xing Tian
AntonioSL13
Xing Tian
7,226
440
0
2,855
18,646
21,495
482
6,569
12,077
35,501
3,295
L
Fenrir
BabyGainzz
Fenrir
7,062
925
0
4,113
21,781
9,931
0
6,278
15,503
0
105,481
W
Ne Zha
Dragonzjs
Ne Zha
12,220
2,430
0
4,258
17,800
8,354
517
3,601
14,199
0
117,293
W
Chaac
Homero_SB
Chaac
5,749
1,213
0
4,092
17,356
14,768
173
6,993
10,363
0
73,220
L
5,777
924
0
3,291
14,639
10,094
44
4,858
9,781
0
43,533
L
Jormungandr
XDominikillaX
Jormungandr
10,748
3,321
0
167
15,395
14,335
882
4,752
10,643
95,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,745
Gold Earned
55,745
707
Minions Killed
600
0
Camps Cleared
0
1,995,650
Distance Traveled
2,068,244
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,654
530
158
7
0
381,873
1
W
Merlin
12,204
555
138
6
0
366,225
1
W
Skadi
11,939
543
147
7
0
401,298
3
L
Hades
11,540
525
170
8
0
384,468
2
W
Xing Tian
10,328
469
60
3
0
428,918
6
L
Fenrir
12,664
576
148
7
0
443,419
7
W
Ne Zha
11,504
523
146
7
0
493,211
4
W
Chaac
9,770
444
109
5
0
378,592
0
L
Nike
10,803
491
79
4
0
401,091
1
L
Jormungandr
12,084
549
152
7
0
384,799
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role