Player Matchup

Bellona
Bellona
AlexCo2FIVETWO5
Bellona
Level 28
God Stats
8W - 9L
1,377 SR
Queue Stats
14W - 21L
1,358 Elo+
Party 1
Izanami
Izanami
CallMeMikey23
Izanami
Level 108
God Stats
1W - 1L
1,325 SR
Queue Stats
32W - 38L
1,329 Elo+
Party 1
Susano
Susano
Elpachigupi
Susano
Level 66
God Stats
6W - 5L
1,541 SR
Queue Stats
133W - 132L
1,465 Elo+
Party 2
Sol
Sol
jUmEmI XD
Sol
Level 27
God Stats
4W - 2L
1,105 SR
Queue Stats
6W - 5L
1,184 Elo+
Party 2
Mercury
Mercury
w3bbi3r
Mercury
Level 157
God Stats
1W - 3L
1,496 SR
Queue Stats
92W - 84L
1,462 Elo+
Party 2
Team Averages
Level 77
1,369 SR
1,360 Elo+

VS

Team Averages
Level 60
1,323 SR
1,257 Elo+
King Arthur
King Arthur
Carii5xx
King Arthur
Level 121
God Stats
17W - 16L
1,434 SR
Queue Stats
263W - 262L
1,294 Elo+
Solo
Arachne
Arachne
Dark_A-P
Arachne
Level 68
God Stats
4W - 8L
1,368 SR
Queue Stats
253W - 269L
1,305 Elo+
Party 3
Persephone
Persephone
Frostyisfunny
Persephone
Level 77
God Stats
8W - 7L
1,497 SR
Queue Stats
311W - 325L
1,309 Elo+
Party 3
Neith
Neith
Yo-Dil
Neith
Level 27
God Stats
5W - 6L
1,051 SR
Queue Stats
71W - 73L
1,308 Elo+
Party 3
Ymir
Ymir
fortnitecurrymon
Ymir
Level 7
God Stats
16W - 14L
1,264 SR
Queue Stats
28W - 25L
1,069 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 0
8,362
597
4,546
9,514
7,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
14
5 / 2 / 4
9,024
645
10,935
7,087
3,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
11
1 / 2 / 5
7,065
505
3,379
9,179
3,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 0 / 5
7,064
505
3,744
4,701
1,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
w3bbi3r
Mercury
13
7 / 0 / 4
8,145
582
5,884
9,517
5,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Carii5xx
King Arthur
10
0 / 2 / 2
5,890
421
3,648
11,234
11,089
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mace

Mace

+10
Physical Power

Arachne
Dark_A-P
Arachne
11
2 / 3 / 0
6,551
468
3,690
10,525
4,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Persephone
Frostyisfunny
Persephone
11
1 / 4 / 1
7,013
501
5,564
6,613
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
Yo-Dil
Neith
9
1 / 2 / 1
5,957
426
3,714
7,059
2,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 5 / 2
5,985
428
1,367
12,044
7,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
16
Kills
4
5
Deaths
16
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
W
Izanami
5
2
4
3.5
L
King Arthur
Carii5xx
King Arthur
0
2
2
0.5
L
Arachne
Dark_A-P
Arachne
2
3
0
0.67
W
Susano
1
2
5
1.75
L
Persephone
Frostyisfunny
Persephone
1
4
1
0.38
L
Neith
Yo-Dil
Neith
1
2
1
0.75
L
0
5
2
0.2
W
2
0
5
4.5
W
Mercury
w3bbi3r
Mercury
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,488
Damage
17,983
39,998
Taken
47,475
21,677
Mitigated
28,501
11,722
Healing
12,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,546
2,482
0
3,324
9,514
7,360
3,120
0
9,514
0
58,710
W
Izanami
10,935
8,568
0
1,342
7,087
3,507
3,359
1,794
5,293
0
79,714
L
King Arthur
Carii5xx
King Arthur
3,648
346
11
3,985
11,234
11,089
0
663
10,523
0
28,690
L
Arachne
Dark_A-P
Arachne
3,690
2,409
0
3,642
10,525
4,727
0
489
9,826
0
46,308
W
Susano
3,379
688
0
3,579
9,179
3,495
0
1,163
8,016
0
40,874
L
Persephone
Frostyisfunny
Persephone
5,564
322
0
801
6,613
2,161
176
789
5,613
47,082
0
L
Neith
Yo-Dil
Neith
3,714
1,705
0
1,963
7,059
2,719
688
427
6,632
0
30,217
L
1,367
328
336
2,117
12,044
7,805
216
1,244
10,684
13,226
0
W
3,744
1,322
0
1,365
4,701
1,821
152
2,149
2,552
31,807
3,446
W
Mercury
w3bbi3r
Mercury
5,884
2,187
0
2,112
9,517
5,494
0
2,182
7,335
0
49,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,660
Gold Earned
31,396
486
Minions Killed
274
0
Camps Cleared
0
1,389,189
Distance Traveled
1,255,766
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,362
597
125
9
0
244,495
2
W
Izanami
9,024
645
140
10
0
217,588
0
L
King Arthur
5,890
421
44
3
0
260,493
0
L
Arachne
6,551
468
77
6
0
296,802
2
W
Susano
7,065
505
73
5
0
310,230
1
L
Persephone
7,013
501
83
6
0
242,027
10
L
Neith
5,957
426
55
4
0
201,523
3
L
Ymir
5,985
428
15
1
0
254,921
0
W
Sol
7,064
505
64
5
0
291,917
6
W
Mercury
8,145
582
84
6
0
324,959
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role