Player Matchup

Aphrodite
Aphrodite
Floricity
Aphrodite
Level 64
God Stats
0W - 2L
1,292 SR
Queue Stats
16W - 29L
1,266 Elo+
Party 2
Olorun
Olorun
LordLores
Olorun
Level 108
God Stats
12W - 12L
1,416 SR
Queue Stats
226W - 265L
1,331 Elo+
Solo
Susano
Susano
MeditationIsKey
Susano
Level 112
God Stats
1W - 3L
1,412 SR
Queue Stats
98W - 112L
1,415 Elo+
Solo
Cthulhu
Cthulhu
Necromancer8008
Cthulhu
Level 109
God Stats
3W - 3L
1,444 SR
Queue Stats
33W - 44L
1,327 Elo+
Party 2
Danzaburou
Danzaburou
TheScytheSlayer4
Danzaburou
Level 100
God Stats
1W - 4L
1,322 SR
Queue Stats
55W - 74L
1,274 Elo+
Party 2
Team Averages
Level 99
1,377 SR
1,323 Elo+

VS

Team Averages
Level 102
1,413 SR
1,354 Elo+
Hera
Hera
ExpertCrab4
Hera
Level 124
God Stats
13W - 20L
1,349 SR
Queue Stats
538W - 577L
1,452 Elo+
Party 1
Bacchus
Bacchus
LAVENDERWINDSONG
Bacchus
Level 136
God Stats
2W - 4L
1,402 SR
Queue Stats
361W - 441L
1,346 Elo+
Solo
Anhur
Anhur
RPFerreira96
Anhur
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,236 Elo+
Party 1
Tsukuyomi
Tsukuyomi
heitbern
Tsukuyomi
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
485W - 514L
1,419 Elo+
Party 1
Nike
Nike
peridrugs
Nike
Level 119
God Stats
36W - 50L
1,313 SR
Queue Stats
210W - 224L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Floricity
Aphrodite
14
2 / 4 / 3
8,465
403
3,248
14,297
6,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Olorun
LordLores
Olorun
15
4 / 4 / 2
9,111
434
4,979
14,246
8,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 6 / 5
9,246
440
3,731
17,625
7,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 4 / 2
8,407
400
10,099
21,504
10,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
TheScytheSlayer4
Danzaburou
15
5 / 5 / 1
10,350
493
12,788
18,375
7,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 9
11,830
563
17,997
8,228
3,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 7
9,357
446
8,070
13,799
14,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
1 / 4 / 2
8,229
392
1,897
13,794
4,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
heitbern
Tsukuyomi
17
9 / 3 / 8
11,177
532
17,135
18,521
7,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
19
5 / 0 / 2
12,029
573
16,545
15,213
12,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
11
Kills
22
23
Deaths
11
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
7
1
9
11.5
L
Aphrodite
Floricity
Aphrodite
2
4
3
0.88
W
0
3
7
1.17
L
Olorun
LordLores
Olorun
4
4
2
1.25
L
0
6
5
0.42
L
0
4
2
0.25
W
1
4
2
0.5
L
Danzaburou
TheScytheSlayer4
Danzaburou
5
5
1
1.1
W
Tsukuyomi
heitbern
Tsukuyomi
9
3
8
4.33
W
Nike
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,845
Damage
61,644
86,047
Taken
69,555
41,197
Mitigated
42,587
32,201
Healing
22,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,997
4,726
136
2,692
8,228
3,809
1,653
2,651
5,577
109,037
0
L
Aphrodite
Floricity
Aphrodite
3,248
477
4,001
5,506
14,297
6,374
286
6,519
7,778
26,558
0
W
8,070
480
2,560
2,904
13,799
14,081
455
4,243
9,556
32,254
0
L
Olorun
LordLores
Olorun
4,979
1,875
266
3,949
14,246
8,432
0
5,654
8,487
49,571
8,384
L
3,731
470
0
6,664
17,625
7,564
0
1,643
15,877
0
67,051
L
10,099
390
522
5,923
21,504
10,923
0
3,918
16,543
52,881
0
W
1,897
741
0
3,792
13,794
4,719
72
686
13,108
0
30,873
L
Danzaburou
TheScytheSlayer4
Danzaburou
12,788
5,621
327
5,043
18,375
7,904
2,872
8,804
9,515
0
81,190
W
Tsukuyomi
heitbern
Tsukuyomi
17,135
5,015
0
5,838
18,521
7,773
2,160
3,152
15,369
0
76,745
W
Nike
16,545
2,403
139
4,593
15,213
12,205
2,136
7,346
7,867
0
100,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,579
Gold Earned
52,622
461
Minions Killed
528
0
Camps Cleared
0
1,841,079
Distance Traveled
2,021,371
17
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,830
563
168
8
0
393,903
9
L
Aphrodite
8,465
403
45
2
0
379,360
0
W
Bacchus
9,357
446
29
1
0
418,313
8
L
Olorun
9,111
434
100
5
0
353,585
4
L
Susano
9,246
440
126
6
0
369,079
6
L
Cthulhu
8,407
400
84
4
0
404,491
2
W
Anhur
8,229
392
47
2
0
367,777
0
L
Danzaburou
10,350
493
106
5
0
334,564
5
W
Tsukuyomi
11,177
532
100
5
0
426,855
7
W
Nike
12,029
573
184
9
0
414,523
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role