Player Matchup

Guan Yu
Guan Yu
Diamond I
Blackee-_-Slays
Guan Yu
Diamond I
Level 138
God Stats
7W - 1L
1,720 SR
Queue Stats
84W - 45L
2,480 MMR
Party 2
Mulan
Mulan
Diamond III
JustFayre
Mulan
Diamond III
Level 131
God Stats
1W - 0L
1,273 SR
Queue Stats
80W - 44L
2,234 MMR
Party 2
Hades
Hades
Diamond I
TrashBoiGames
Hades
Diamond I
Level 147
God Stats
8W - 0L
1,759 SR
Queue Stats
84W - 45L
2,434 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,584 SR
2,382 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 120
1,454 SR
2,138 MMR
Athena
Athena
Diamond IV
Fire ball Hav
Athena
Diamond IV
Level 128
God Stats
2W - 5L
1,601 SR
Queue Stats
142W - 113L
2,027 MMR
Party 1
Vulcan
Vulcan
Diamond V
Sgtslinger22
Vulcan
Diamond V
Level 105
God Stats
0W - 1L
1,337 SR
Queue Stats
141W - 113L
2,017 MMR
Party 1
Hercules
Hercules
Diamond III
carnagekiller44
Hercules
Diamond III
Level 128
God Stats
0W - 2L
1,424 SR
Queue Stats
91W - 44L
2,371 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 10
10,816
721
9,286
14,603
17,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Mulan
JustFayre
Mulan
18
6 / 2 / 8
11,998
800
15,558
16,082
16,365
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
6 / 1 / 7
12,079
805
14,665
12,265
7,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
GebAh Muzen CabAo KuangPersephoneHorus

VS

Bans
Baron SamediDanzaburouFenrirThorCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
10,039
669
7,491
17,948
22,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Vulcan
16
2 / 5 / 0
10,593
706
12,955
11,509
4,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
13
1 / 6 / 2
9,208
614
9,348
15,249
8,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
14
Kills
4
4
Deaths
14
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
10
7
L
1
3
3
0.83
W
Mulan
JustFayre
Mulan
6
2
8
5
L
Vulcan
2
5
0
0.4
W
6
1
7
9.5
L
Hercules
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,509
Damage
29,794
42,950
Taken
44,706
41,719
Mitigated
36,086
19,906
Healing
7,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,286
2,444
2,097
3,629
14,603
17,463
289
8,192
6,411
0
33,530
L
7,491
2,327
596
3,183
17,948
22,922
0
5,407
12,141
17,326
0
W
Mulan
JustFayre
Mulan
15,558
3,459
983
4,760
16,082
16,365
1,634
6,867
9,215
0
55,173
L
Vulcan
12,955
3,085
0
1,077
11,509
4,923
0
2,927
8,430
64,451
0
W
14,665
1,353
2,018
6,419
12,265
7,891
1,050
5,503
6,762
62,776
0
L
Hercules
9,348
4,889
0
2,193
15,249
8,241
0
5,487
9,452
0
30,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,893
Gold Earned
29,840
210
Minions Killed
178
0
Camps Cleared
0
911,805
Distance Traveled
798,200
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,816
721
37
2
0
308,757
1
L
Athena
10,039
669
19
1
0
267,611
3
W
Mulan
11,998
800
61
4
0
297,843
2
L
Vulcan
10,593
706
111
7
0
273,856
4
W
Hades
12,079
805
112
7
0
305,205
2
L
Hercules
9,208
614
48
3
0
256,733
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role