Player Matchup

Kumbhakarna
Kumbhakarna
Bronze I
C1ickz
Kumbhakarna
Bronze I
Level 82
God Stats
13W - 12L
1,842 SR
Queue Stats
15W - 25L
1,121 MMR
Party 2
Chang'e
Chang'e
Bronze I
Godsclose2u
Chang'e
Bronze I
Level 117
God Stats
1W - 1L
1,789 SR
Queue Stats
15W - 27L
1,145 MMR
Party 2
Fenrir
Fenrir
Bronze III
TheMilkman34
Fenrir
Bronze III
Level 149
God Stats
0W - 2L
1,828 SR
Queue Stats
11W - 26L
863 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 116
1,820 SR
1,043 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,527 SR
1,282 MMR
Medusa
Medusa
Gold V
BENIDRIL1
Medusa
Gold V
Level 102
God Stats
13W - 10L
1,531 SR
Queue Stats
191W - 209L
1,196 MMR
Party 1
Baron Samedi
Baron Samedi
Gold III
ReallyRellTv
Baron Samedi
Gold III
Level 92
God Stats
172W - 167L
1,532 SR
Queue Stats
284W - 332L
1,393 MMR
Solo
Chaac
Chaac
Silver I
iWantIgudala
Chaac
Silver I
Level 116
God Stats
46W - 40L
1,517 SR
Queue Stats
213W - 241L
1,256 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
C1ickz
Kumbhakarna
19
3 / 5 / 3
13,890
661
5,770
36,518
60,666
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
Godsclose2u
Chang'e
18
2 / 9 / 4
13,086
623
14,375
25,279
13,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
20
6 / 5 / 4
15,012
715
19,933
24,520
22,824
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AtlasAh Muzen CabHeraCabrakanBacchus

VS

Bans
DiscordiaJormungandrHou YiZhong KuiCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BENIDRIL1
Medusa
20
13 / 6 / 6
15,732
749
29,271
25,292
14,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
ReallyRellTv
Baron Samedi
20
2 / 4 / 12
14,457
688
26,643
18,257
9,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
4 / 1 / 12
14,942
712
17,997
17,919
21,224
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
11
Kills
19
19
Deaths
11
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Medusa
BENIDRIL1
Medusa
13
6
6
2.67
L
Kumbhakarna
C1ickz
Kumbhakarna
3
5
3
0.9
L
Chang'e
Godsclose2u
Chang'e
2
9
4
0.44
W
Baron Samedi
ReallyRellTv
Baron Samedi
2
4
12
2
L
Fenrir
6
5
4
1.6
W
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,078
Damage
73,911
86,317
Taken
61,468
96,656
Mitigated
45,222
18,970
Healing
23,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BENIDRIL1
Medusa
29,271
16,897
512
3,594
25,292
14,259
1,542
9,155
16,137
0
93,955
L
Kumbhakarna
C1ickz
Kumbhakarna
5,770
351
351
8,921
36,518
60,666
787
13,510
23,008
39,035
0
L
Chang'e
Godsclose2u
Chang'e
14,375
900
2,101
5,873
25,279
13,166
468
4,820
20,459
62,323
0
W
Baron Samedi
ReallyRellTv
Baron Samedi
26,643
543
3,633
7,594
18,257
9,739
1,112
5,189
13,068
68,231
0
L
Fenrir
19,933
2,098
0
1,724
24,520
22,824
0
8,883
15,390
6,339
43,981
W
17,997
5,423
0
8,383
17,919
21,224
636
7,811
10,108
0
80,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,988
Gold Earned
45,131
184
Minions Killed
261
0
Camps Cleared
0
1,086,134
Distance Traveled
1,098,434
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
15,732
749
78
4
0
315,668
2
L
Kumbhakarna
13,890
661
34
2
0
375,044
1
L
Chang'e
13,086
623
96
5
0
300,783
7
W
Baron Samedi
14,457
688
97
5
0
373,319
4
L
Fenrir
15,012
715
54
3
0
410,307
1
W
Chaac
14,942
712
86
4
0
409,447
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role