Player Matchup

Scylla
Scylla
RaiderDragneel
Scylla
Level 68
God Stats
2W - 10L
1,304 SR
Queue Stats
84W - 123L
1,292 Elo+
Party 1
Achilles
Achilles
TheSauceHokage
Achilles
Level 128
God Stats
0W - 1L
1,092 SR
Queue Stats
14W - 9L
1,431 Elo+
Party 1
Bakasura
Bakasura
Williamates
Bakasura
Level 7
God Stats
0W - 2L
1,454 SR
Queue Stats
0W - 2L
1,077 Elo+
Party 1
Team Averages
Level 68
1,283 SR
1,267 Elo+

VS

Team Averages
Level 79
1,642 SR
1,399 Elo+
Shiva
Shiva
Aggrophysicist
Shiva
Level 158
God Stats
6W - 6L
1,674 SR
Queue Stats
47W - 50L
1,613 Elo+
Solo
Hera
Hera
EdwardDark_
Hera
Level 60
God Stats
4W - 1L
1,703 SR
Queue Stats
23W - 29L
1,288 Elo+
Party 2
Geb
Geb
cwc_mar
Geb
Level 18
God Stats
6W - 1L
1,548 SR
Queue Stats
16W - 17L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
10,124
675
10,493
11,991
4,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
13
1 / 4 / 3
9,350
623
8,934
15,871
19,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Williamates
Bakasura
14
1 / 3 / 3
9,890
659
4,020
13,602
7,305
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 9
10,065
671
12,019
16,114
13,264
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
9 / 1 / 2
12,118
808
16,903
4,703
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Geb
16
1 / 0 / 9
10,808
721
3,890
9,986
7,418
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
4
Kills
11
11
Deaths
4
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
3
9
1.83
W
9
1
2
10
L
2
4
2
0.75
L
Achilles
1
4
3
0.63
L
Bakasura
Williamates
Bakasura
1
3
3
0.83
W
Geb
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,447
Damage
32,812
41,464
Taken
30,803
31,706
Mitigated
22,368
5,932
Healing
5,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,019
1,934
649
2,180
16,114
13,264
728
4,502
10,621
163
48,902
W
16,903
4,120
0
676
4,703
1,686
1,072
2,234
2,202
64,734
0
L
10,493
600
0
890
11,991
4,981
0
5,230
6,761
52,310
0
L
Achilles
8,934
2,687
0
2,728
15,871
19,420
0
8,258
7,613
0
34,067
L
Bakasura
Williamates
Bakasura
4,020
2,985
147
2,167
13,602
7,305
0
7,501
6,101
0
16,504
W
Geb
3,890
238
0
1,641
9,986
7,418
480
4,198
5,519
11,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,364
Gold Earned
32,991
156
Minions Killed
172
0
Camps Cleared
0
766,935
Distance Traveled
831,851
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,065
671
48
3
0
272,890
1
W
Hera
12,118
808
110
7
0
277,675
2
L
Scylla
10,124
675
67
4
0
257,904
1
L
Achilles
9,350
623
36
2
0
250,180
2
L
Bakasura
9,890
659
53
4
0
258,851
0
W
Geb
10,808
721
14
1
0
281,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role