Player Matchup

Fenrir
Fenrir
Crepeertroll
Fenrir
Level 128
God Stats
1W - 1L
1,728 SR
Queue Stats
41W - 49L
1,465 Elo+
Party 2
Tyr
Tyr
Mpainter1
Tyr
Level 159
God Stats
3W - 12L
1,137 SR
Queue Stats
640W - 753L
1,392 Elo+
Solo
King Arthur
King Arthur
Payroth
King Arthur
Level 55
God Stats
2W - 0L
1,307 SR
Queue Stats
68W - 99L
1,368 Elo+
Solo
Merlin
Merlin
axia7
Merlin
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 24L
1,266 Elo+
Party 2
Baron Samedi
Baron Samedi
vC CeRsEy
Baron Samedi
Level 123
God Stats
4W - 1L
1,547 SR
Queue Stats
352W - 373L
1,462 Elo+
Party 2
Team Averages
Level 108
1,444 SR
1,391 Elo+

VS

Team Averages
Level 126
1,414 SR
1,462 Elo+
Cabrakan
Cabrakan
CdnMayhem
Cabrakan
Level 158
God Stats
4W - 7L
1,447 SR
Queue Stats
474W - 547L
1,435 Elo+
Solo
He Bo
He Bo
Hofgothi
He Bo
Level 79
God Stats
5W - 14L
1,279 SR
Queue Stats
492W - 540L
1,450 Elo+
Solo
Arachne
Arachne
PirateCapn
Arachne
Level 127
God Stats
1W - 2L
1,268 SR
Queue Stats
67W - 54L
1,471 Elo+
Solo
Baron Samedi
Baron Samedi
SpaceyVoid
Baron Samedi
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 60L
1,425 Elo+
Party 1
Cliodhna
Cliodhna
xKosmicKarmax
Cliodhna
Level 107
God Stats
6W - 6L
1,574 SR
Queue Stats
400W - 393L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
7 / 4 / 16
13,323
740
19,569
21,553
27,475
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
6 / 7 / 9
13,955
775
12,682
31,377
39,732
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
Payroth
King Arthur
20
4 / 4 / 10
12,400
689
12,668
27,990
39,489
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Merlin
axia7
Merlin
18
4 / 8 / 12
12,608
700
13,240
16,625
9,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Baron Samedi
vC CeRsEy
Baron Samedi
20
4 / 5 / 15
13,792
766
20,866
20,286
13,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CdnMayhem
Cabrakan
20
5 / 9 / 9
12,972
721
13,147
31,506
55,091
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

He Bo
Hofgothi
He Bo
14
1 / 3 / 7
9,616
534
8,368
8,470
4,079
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
PirateCapn
Arachne
1
0 / 0 / 0
4,832
268
0
0
0
Baron Samedi
SpaceyVoid
Baron Samedi
20
13 / 6 / 11
14,385
799
30,731
26,946
18,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
xKosmicKarmax
Cliodhna
20
8 / 8 / 16
14,307
795
28,949
29,898
18,573
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
70
25
Kills
27
28
Deaths
26
62
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
CdnMayhem
Cabrakan
5
9
9
1.06
W
Fenrir
7
4
16
3.75
L
He Bo
Hofgothi
He Bo
1
3
7
1.5
W
6
7
9
1.5
W
King Arthur
Payroth
King Arthur
4
4
10
2.25
L
Arachne
PirateCapn
Arachne
0
0
0
0
L
Baron Samedi
SpaceyVoid
Baron Samedi
13
6
11
3.08
W
Merlin
axia7
Merlin
4
8
12
1.25
W
Baron Samedi
vC CeRsEy
Baron Samedi
4
5
15
2.3
L
Cliodhna
xKosmicKarmax
Cliodhna
8
8
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,025
Damage
81,195
117,831
Taken
96,820
130,379
Mitigated
96,538
39,201
Healing
31,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
CdnMayhem
Cabrakan
13,147
837
779
1,775
31,506
55,091
84
9,937
20,886
30,496
0
W
Fenrir
19,569
2,688
2,764
5,639
21,553
27,475
3,184
8,333
13,220
0
36,116
L
He Bo
Hofgothi
He Bo
8,368
473
1,288
1,154
8,470
4,079
103
3,282
5,103
16,370
0
W
12,682
1,763
2,782
6,255
31,377
39,732
908
9,733
21,644
1,859
25,915
W
King Arthur
Payroth
King Arthur
12,668
1,033
620
3,797
27,990
39,489
781
14,211
13,779
0
22,811
L
Arachne
PirateCapn
Arachne
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
SpaceyVoid
Baron Samedi
30,731
1,124
9,241
10,237
26,946
18,795
222
10,615
16,056
52,549
0
W
Merlin
axia7
Merlin
13,240
1,030
109
212
16,625
9,838
1,817
7,053
9,572
26,708
0
W
Baron Samedi
vC CeRsEy
Baron Samedi
20,866
964
10,494
6,529
20,286
13,845
2,640
12,916
7,370
62,234
0
L
Cliodhna
xKosmicKarmax
Cliodhna
28,949
5,325
2,356
4,832
29,898
18,573
1,665
10,577
18,707
0
57,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,078
Gold Earned
56,112
161
Minions Killed
145
0
Camps Cleared
0
1,605,261
Distance Traveled
1,044,727
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
12,972
721
29
2
0
244,287
1
W
Fenrir
13,323
740
21
1
0
325,317
0
L
He Bo
9,616
534
22
1
0
186,699
0
W
Tyr
13,955
775
30
2
0
335,096
1
W
King Arthur
12,400
689
22
1
0
354,984
0
L
Arachne
4,832
268
0
0
0
0
0
L
Baron Samedi
14,385
799
43
2
0
293,364
0
W
Merlin
12,608
700
31
2
0
285,956
0
W
Baron Samedi
13,792
766
57
3
0
303,908
0
L
Cliodhna
14,307
795
51
3
0
320,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role