Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
Brettyuh
Freya
Level 34
God Stats
1W - 2L
1,652 SR
Queue Stats
50W - 38L
1,536 Elo+
Party 2
Serqet
Serqet
GeebieWeebie
Serqet
Level 23
God Stats
0W - 1L
1,249 SR
Queue Stats
5W - 9L
1,516 Elo+
Party 2
Nu Wa
Nu Wa
Genesis3000
Nu Wa
Level 26
God Stats
0W - 3L
1,292 SR
Queue Stats
32W - 56L
1,369 Elo+
Solo
Ra
Ra
Jahaz_demon
Ra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 48L
1,425 Elo+
Solo
Team Averages
Level 31
1,439 SR
1,469 Elo+

VS

Team Averages
Level 91
1,534 SR
1,440 Elo+
Achilles
Achilles
 
Achilles
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
McLovin92
Ah Muzen Cab
Level 121
God Stats
5W - 2L
1,666 SR
Queue Stats
174W - 201L
1,531 Elo+
Solo
Yu Huang
Yu Huang
Xochipillli
Yu Huang
Level 21
God Stats
1W - 1L
1,298 SR
Queue Stats
15W - 38L
1,331 Elo+
Solo
Horus
Horus
ZHueLaFlow
Horus
Level 149
God Stats
4W - 1L
1,705 SR
Queue Stats
286W - 292L
1,504 Elo+
Solo
Odin
Odin
jmanx907x
Odin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
6 / 5 / 4
8,362
760
9,835
12,395
9,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Freya
Brettyuh
Freya
13
1 / 5 / 5
7,450
677
9,952
13,388
6,424
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
13
2 / 3 / 3
7,591
690
5,363
13,942
14,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
0 / 4 / 5
7,855
714
12,993
9,090
4,286
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 1 / 6
9,673
879
16,777
10,163
5,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
2 / 6 / 10
7,708
701
9,460
18,037
18,381
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
McLovin92
Ah Muzen Cab
17
7 / 1 / 8
9,858
896
14,497
9,059
4,660
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yu Huang
Xochipillli
Yu Huang
15
6 / 3 / 6
8,746
795
12,581
10,721
4,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
15
1 / 1 / 14
8,133
739
5,349
15,913
9,065
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Odin
15
2 / 2 / 14
8,579
780
13,464
25,135
19,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
70
13
Kills
18
18
Deaths
13
23
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
5
4
1.6
W
Achilles
 
Achilles
2
6
10
1.17
L
Freya
Brettyuh
Freya
1
5
5
0.7
L
Serqet
2
3
3
1.17
L
0
4
5
0.63
L
4
1
6
7
W
Ah Muzen Cab
McLovin92
Ah Muzen Cab
7
1
8
11
W
Yu Huang
Xochipillli
Yu Huang
6
3
6
3
W
Horus
1
1
14
8
W
Odin
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,920
Damage
55,351
58,978
Taken
78,865
39,645
Mitigated
56,102
17,521
Healing
41,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,835
2,599
840
1,886
12,395
9,109
0
2,935
9,289
0
10,610
W
Achilles
 
Achilles
9,460
1,456
986
2,103
18,037
18,381
0
6,400
11,181
0
14,540
L
Freya
Brettyuh
Freya
9,952
3,038
655
3,660
13,388
6,424
0
2,791
10,325
13,291
0
L
Serqet
5,363
1,799
601
1,540
13,942
14,001
0
2,637
10,973
0
6,435
L
12,993
2,730
508
401
9,090
4,286
0
1,714
7,141
28,769
0
L
16,777
1,178
3,618
3,812
10,163
5,825
0
2,504
7,407
41,694
0
W
Ah Muzen Cab
McLovin92
Ah Muzen Cab
14,497
7,460
373
4,655
9,059
4,660
230
6,181
2,878
0
41,084
W
Yu Huang
Xochipillli
Yu Huang
12,581
1,093
1,626
3,364
10,721
4,988
248
5,791
4,891
26,156
0
W
Horus
5,349
2,575
9,191
8,366
15,913
9,065
20
8,662
7,171
0
10,302
W
Odin
13,464
1,435
1,101
10,000
25,135
19,008
0
12,688
12,278
0
22,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,931
Gold Earned
43,024
126
Minions Killed
130
0
Camps Cleared
0
947,878
Distance Traveled
1,096,300
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,362
760
4
0
0
165,744
0
W
Achilles
7,708
701
9
1
0
211,177
0
L
Freya
7,450
677
9
1
0
195,862
0
L
Serqet
7,591
690
8
1
0
209,153
1
L
Nu Wa
7,855
714
49
4
0
153,410
0
L
Ra
9,673
879
56
5
0
223,709
0
W
Ah Muzen Cab
9,858
896
52
5
0
201,669
0
W
Yu Huang
8,746
795
41
4
0
213,390
0
W
Horus
8,133
739
7
1
0
229,975
2
W
Odin
8,579
780
21
2
0
240,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role