Player Matchup

Achilles
Achilles
Bαjαn
Achilles
Level 55
God Stats
3W - 1L
1,673 SR
Queue Stats
213W - 49L
1,875 Elo+
Party 1
Maui
Maui
JustKyle7119
Maui
Level 158
God Stats
18W - 14L
1,650 SR
Queue Stats
378W - 226L
1,837 Elo+
Party 1
Merlin
Merlin
MercurysClap
Merlin
Level 24
God Stats
5W - 1L
1,836 SR
Queue Stats
61W - 11L
1,845 Elo+
Party 1
Fenrir
Fenrir
SaintThomas
Fenrir
Level 160
God Stats
4W - 3L
1,799 SR
Queue Stats
350W - 254L
1,814 Elo+
Party 1
Rama
Rama
codygus34
Rama
Level 115
God Stats
5W - 5L
1,541 SR
Queue Stats
217W - 203L
1,534 Elo+
Solo
Team Averages
Level 102
1,700 SR
1,781 Elo+

VS

Team Averages
Level 80
1,507 SR
1,539 Elo+
Apollo
Apollo
 
Apollo
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Chicken FLaco
Ymir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,567 Elo+
Party 2
Thanatos
Thanatos
RemyTheMouse
Thanatos
Level 106
God Stats
0W - 4L
1,158 SR
Queue Stats
24W - 32L
1,484 Elo+
Party 3
Vulcan
Vulcan
Xxjuanu
Vulcan
Level 63
God Stats
3W - 6L
1,472 SR
Queue Stats
107W - 125L
1,510 Elo+
Solo
Mercury
Mercury
flow9271
Mercury
Level 105
God Stats
2W - 1L
1,907 SR
Queue Stats
5W - 7L
1,636 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bαjαn
Achilles
11
11 / 0 / 3
6,960
696
8,343
5,746
2,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 0 / 9
5,732
573
3,272
7,203
4,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
10
5 / 2 / 8
6,191
619
7,741
5,312
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
11
5 / 2 / 2
6,550
655
4,774
7,505
3,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
11
1 / 1 / 0
6,032
603
4,192
4,987
1,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
1 / 1 / 1
5,061
506
4,797
7,915
2,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
1 / 3 / 1
4,980
498
3,118
9,835
5,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
RemyTheMouse
Thanatos
8
2 / 6 / 0
5,249
525
2,876
8,389
3,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Vulcan
Xxjuanu
Vulcan
8
0 / 6 / 0
4,817
482
2,431
6,239
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
flow9271
Mercury
8
1 / 6 / 0
4,868
487
2,036
10,030
3,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
22
Kills
5
5
Deaths
22
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
1
1
1.5
W
Achilles
Bαjαn
Achilles
11
0
3
12.5
L
1
3
1
0.5
W
0
0
9
4.5
W
Merlin
5
2
8
4.5
L
Thanatos
RemyTheMouse
Thanatos
2
6
0
0.33
W
Fenrir
5
2
2
3
L
Vulcan
Xxjuanu
Vulcan
0
6
0
0
W
Rama
1
1
0
1
L
Mercury
flow9271
Mercury
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,322
Damage
15,258
30,753
Taken
42,408
14,095
Mitigated
16,636
10,571
Healing
11,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,797
2,896
0
3,054
7,915
2,328
0
1,517
6,398
0
30,901
W
Achilles
Bαjαn
Achilles
8,343
3,988
0
1,070
5,746
2,327
0
428
5,318
0
36,456
L
3,118
1,022
0
1,943
9,835
5,872
0
3,901
5,934
11,691
3,119
W
3,272
1,433
0
2,500
7,203
4,654
0
1,849
5,354
12,519
0
W
Merlin
7,741
850
0
836
5,312
2,400
0
2,338
2,974
35,914
0
L
Thanatos
RemyTheMouse
Thanatos
2,876
1,000
0
4,068
8,389
3,452
0
292
8,097
0
19,958
W
Fenrir
4,774
1,664
0
3,417
7,505
3,133
0
0
7,505
0
40,246
L
Vulcan
Xxjuanu
Vulcan
2,431
961
0
152
6,239
1,979
0
3,282
2,957
31,257
0
W
Rama
4,192
3,515
0
2,748
4,987
1,581
270
431
4,556
0
50,529
L
Mercury
flow9271
Mercury
2,036
1,319
0
2,433
10,030
3,005
0
2,021
8,009
0
24,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,465
Gold Earned
24,975
314
Minions Killed
206
0
Camps Cleared
0
946,280
Distance Traveled
891,136
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,061
506
43
4
0
174,581
3
W
Achilles
6,960
696
64
6
0
222,531
0
L
Ymir
4,980
498
32
3
0
171,687
1
W
Maui
5,732
573
9
1
0
196,536
2
W
Merlin
6,191
619
64
6
0
165,232
0
L
Thanatos
5,249
525
30
3
0
170,553
1
W
Fenrir
6,550
655
74
7
0
192,894
1
L
Vulcan
4,817
482
58
6
0
193,311
1
W
Rama
6,032
603
103
10
0
169,087
1
L
Mercury
4,868
487
43
4
0
181,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role