Player Matchup

Hercules
Hercules
 
Hercules
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
BmTxAves
Neith
Level 5
God Stats
0W - 2L
1,297 SR
Queue Stats
1W - 7L
1,266 Elo+
Party 2
Poseidon
Poseidon
TheGoatJulian
Poseidon
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,263 Elo+
Party 2
Team Averages
Level 38
1,432 SR
1,343 Elo+

VS

Team Averages
Level 53
1,573 SR
1,654 Elo+
Vamana
Vamana
STEALTHBOMBR
Vamana
Level 44
God Stats
9W - 10L
1,720 SR
Queue Stats
9W - 13L
1,683 Elo+
Party 1
Sol
Sol
slayercorey33
Sol
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 15L
1,640 Elo+
Party 1
Thanatos
Thanatos
x-PuRe_GoOn-x
Thanatos
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
6 / 7 / 1
11,014
847
12,174
17,037
11,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
BmTxAves
Neith
14
1 / 3 / 3
9,059
697
3,927
7,615
3,017
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
TheGoatJulian
Poseidon
13
1 / 10 / 2
8,363
643
7,390
12,101
4,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
15
3 / 3 / 12
10,955
843
4,313
15,727
14,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
10 / 1 / 9
11,703
900
13,805
11,657
5,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
x-PuRe_GoOn-x
Thanatos
16
7 / 4 / 8
10,729
825
13,517
14,655
8,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
8
Kills
20
20
Deaths
8
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
6
7
1
0.93
L
Neith
BmTxAves
Neith
1
3
3
0.83
W
Vamana
3
3
12
3
L
Poseidon
TheGoatJulian
Poseidon
1
10
2
0.2
W
10
1
9
14.5
W
Thanatos
x-PuRe_GoOn-x
Thanatos
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,491
Damage
31,635
36,753
Taken
42,039
18,693
Mitigated
28,243
6,527
Healing
21,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
12,174
2,952
387
5,270
17,037
11,467
108
6,253
10,491
0
22,820
L
Neith
BmTxAves
Neith
3,927
1,037
0
620
7,615
3,017
168
2,585
4,764
0
24,398
W
Vamana
4,313
1,430
2,182
4,379
15,727
14,713
615
2,475
13,035
0
20,506
L
Poseidon
TheGoatJulian
Poseidon
7,390
1,671
0
250
12,101
4,209
110
4,485
7,348
20,967
0
W
13,805
4,501
0
5,055
11,657
5,230
2,379
2,920
8,481
46,073
3,349
W
Thanatos
x-PuRe_GoOn-x
Thanatos
13,517
4,652
0
9,943
14,655
8,300
0
2,121
12,154
0
49,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,436
Gold Earned
33,387
101
Minions Killed
160
0
Camps Cleared
0
591,286
Distance Traveled
748,189
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,014
847
25
2
0
229,879
2
L
Neith
9,059
697
33
3
0
192,693
0
W
Vamana
10,955
843
32
2
0
273,348
0
L
Poseidon
8,363
643
43
3
0
168,714
1
W
Sol
11,703
900
72
6
0
234,160
0
W
Thanatos
10,729
825
56
4
0
240,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role