Player Matchup

Anhur
Anhur
 
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
NogreN7
Ra
Level 159
God Stats
14W - 2L
1,756 SR
Queue Stats
355W - 62L
1,824 Elo+
Party 1
Sun Wukong
Sun Wukong
S0loWing
Sun Wukong
Level 160
God Stats
34W - 0L
2,021 SR
Queue Stats
958W - 127L
1,914 Elo+
Party 1
Team Averages
Level 158
1,759 SR
1,746 Elo+

VS

Team Averages
Level 135
1,471 SR
1,569 Elo+
Ishtar
Ishtar
Apoknow
Ishtar
Level 152
God Stats
2W - 3L
1,414 SR
Queue Stats
21W - 23L
1,487 Elo+
Party 2
Neith
Neith
Pir0mpetinha
Neith
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,702 Elo+
Party 2
Ullr
Ullr
Zarapinga
Ullr
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
4 / 8 / 11
10,946
782
10,446
15,503
7,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
4 / 3 / 6
10,775
770
9,090
11,030
7,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
S0loWing
Sun Wukong
18
9 / 1 / 7
12,202
872
24,589
19,399
19,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Apoknow
Ishtar
14
1 / 8 / 7
9,153
654
10,089
14,652
5,468
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
6 / 5 / 5
10,863
776
12,437
15,341
5,959
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ullr
14
5 / 4 / 6
10,003
715
10,060
17,837
6,733
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
30
17
Kills
12
12
Deaths
17
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
8
11
1.19
L
Ishtar
Apoknow
Ishtar
1
8
7
0.56
W
4
3
6
2.33
L
6
5
5
1.7
W
Sun Wukong
S0loWing
Sun Wukong
9
1
7
12.5
L
Ullr
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,125
Damage
32,586
45,932
Taken
47,830
34,663
Mitigated
18,160
11,148
Healing
4,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
10,446
5,085
0
404
15,503
7,244
0
0
15,503
0
35,444
L
Ishtar
Apoknow
Ishtar
10,089
4,899
0
812
14,652
5,468
0
2,296
12,002
0
30,103
W
9,090
456
1,213
2,540
11,030
7,446
1,148
41
10,989
47,462
0
L
12,437
4,493
0
2,415
15,341
5,959
0
3,724
10,686
0
34,475
W
Sun Wukong
S0loWing
Sun Wukong
24,589
4,840
0
6,991
19,399
19,973
1,375
0
19,399
0
54,648
L
Ullr
10,060
3,514
0
1,764
17,837
6,733
0
3,104
14,098
0
41,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,923
Gold Earned
30,019
180
Minions Killed
160
0
Camps Cleared
0
771,007
Distance Traveled
704,242
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,946
782
40
3
0
216,097
0
L
Ishtar
9,153
654
53
4
0
220,830
3
W
Ra
10,775
770
78
6
0
267,571
2
L
Neith
10,863
776
41
3
0
224,758
1
W
Sun Wukong
12,202
872
62
4
0
287,339
3
L
Ullr
10,003
715
66
5
0
258,654
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role