Player Matchup

Eset
Eset
RandiCap
Eset
Level 28
God Stats
5W - 0L
1,659 SR
Queue Stats
106W - 64L
1,664 Elo+
Party 1
Bellona
Bellona
TrainingWheels
Bellona
Level 138
God Stats
7W - 5L
1,976 SR
Queue Stats
537W - 380L
1,809 Elo+
Party 1
Gilgamesh
Gilgamesh
namechanged9641
Gilgamesh
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 40L
1,715 Elo+
Party 1
Team Averages
Level 74
1,712 SR
1,729 Elo+

VS

Team Averages
Level 73
1,439 SR
1,500 Elo+
Yemoja
Yemoja
BahamutAli
Yemoja
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 86L
1,484 Elo+
Party 2
Merlin
Merlin
NPChris
Merlin
Level 104
God Stats
1W - 5L
1,316 SR
Queue Stats
112W - 124L
1,480 Elo+
Party 2
Neith
Neith
YeeeHaww2646
Neith
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
15
3 / 0 / 9
9,580
798
11,567
9,224
4,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 1 / 7
10,463
872
8,780
13,817
12,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
namechanged9641
Gilgamesh
15
5 / 3 / 8
10,361
863
14,830
19,207
15,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BahamutAli
Yemoja
13
1 / 2 / 2
8,872
739
4,834
15,448
16,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Merlin
NPChris
Merlin
13
2 / 7 / 1
8,624
719
6,923
11,209
4,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 4 / 1
8,144
679
4,785
11,972
5,208
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
13
Kills
4
4
Deaths
13
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BahamutAli
Yemoja
1
2
2
1
L
Merlin
NPChris
Merlin
2
7
1
0.36
W
Eset
3
0
9
7.5
W
5
1
7
8.5
L
1
4
1
0.38
W
Gilgamesh
namechanged9641
Gilgamesh
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,177
Damage
16,542
42,248
Taken
38,629
31,758
Mitigated
26,442
14,252
Healing
5,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BahamutAli
Yemoja
4,834
1,525
1,717
2,286
15,448
16,627
0
5,541
9,907
14,736
0
L
Merlin
NPChris
Merlin
6,923
261
0
490
11,209
4,607
0
2,222
8,987
32,062
0
W
Eset
11,567
914
3,339
885
9,224
4,159
1,029
3,922
5,302
57,580
0
W
8,780
2,772
2,157
2,360
13,817
12,424
812
2,736
11,081
0
25,062
L
4,785
1,886
0
1,197
11,972
5,208
0
3,965
8,007
0
33,402
W
Gilgamesh
namechanged9641
Gilgamesh
14,830
4,550
2,440
3,071
19,207
15,175
452
5,147
13,065
123
28,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,404
Gold Earned
25,640
146
Minions Killed
115
0
Camps Cleared
0
762,335
Distance Traveled
597,140
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,872
739
9
1
0
204,752
1
L
Merlin
8,624
719
53
4
0
187,399
4
W
Eset
9,580
798
99
8
0
247,973
2
W
Bellona
10,463
872
27
2
0
275,553
9
L
Neith
8,144
679
53
4
0
204,989
1
W
Gilgamesh
10,361
863
20
2
0
238,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role