Player Matchup

Pele
Pele
ArnoDorian35
Pele
Level 82
God Stats
18W - 14L
1,588 SR
Queue Stats
111W - 132L
1,423 Elo+
Party 2
Achilles
Achilles
Johnner2116
Achilles
Level 67
God Stats
9W - 17L
1,308 SR
Queue Stats
137W - 158L
1,409 Elo+
Party 2
Chiron
Chiron
KING_OF_LOST_556
Chiron
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 73L
1,437 Elo+
Party 2
Anubis
Anubis
SlurpySarp
Anubis
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
148W - 168L
1,375 Elo+
Party 2
Cthulhu
Cthulhu
Troubled24
Cthulhu
Level 28
God Stats
2W - 1L
1,484 SR
Queue Stats
27W - 20L
1,446 Elo+
Party 2
Team Averages
Level 68
1,476 SR
1,418 Elo+

VS

Team Averages
Level 81
1,519 SR
1,416 Elo+
Ishtar
Ishtar
 
Ishtar
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
MAYHEM945
Thanatos
Level 76
God Stats
29W - 21L
1,594 SR
Queue Stats
111W - 94L
1,524 Elo+
Party 1
Ymir
Ymir
TCS Ashamed
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,291 Elo+
Party 1
Zhong Kui
Zhong Kui
l_Dugo_l
Zhong Kui
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 116L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 4
6,409
583
2,992
6,439
2,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Achilles
Johnner2116
Achilles
9
1 / 1 / 2
5,872
534
2,375
8,314
5,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 0
5,425
493
3,572
6,365
1,911
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
SlurpySarp
Anubis
12
2 / 0 / 3
7,019
638
6,466
6,831
3,729
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Troubled24
Cthulhu
11
3 / 1 / 2
7,102
646
7,460
11,349
6,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
3 / 0 / 0
6,511
592
6,089
8,598
2,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Horus
 
Horus
9
1 / 3 / 0
5,749
523
8,295
9,843
5,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
MAYHEM945
Thanatos
9
0 / 4 / 1
5,282
480
2,108
9,164
3,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 1
5,663
515
2,573
6,413
4,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zhong Kui
l_Dugo_l
Zhong Kui
8
0 / 2 / 0
4,763
433
3,239
6,461
4,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
10
Kills
4
4
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
3
0
0
3
L
Horus
 
Horus
1
3
0
0.33
W
4
0
4
6
W
Achilles
Johnner2116
Achilles
1
1
2
2
W
0
2
0
0
L
Thanatos
MAYHEM945
Thanatos
0
4
1
0.13
W
Anubis
SlurpySarp
Anubis
2
0
3
3.5
L
0
1
1
0.5
W
Cthulhu
Troubled24
Cthulhu
3
1
2
4
L
Zhong Kui
l_Dugo_l
Zhong Kui
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,865
Damage
22,304
39,298
Taken
40,479
20,020
Mitigated
20,036
15,382
Healing
18,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
6,089
3,933
0
5,820
8,598
2,956
0
0
8,598
0
48,932
L
Horus
 
Horus
8,295
4,754
74
2,257
9,843
5,585
494
5,623
3,648
0
37,692
W
2,992
389
0
904
6,439
2,091
17
442
5,997
0
40,235
W
Achilles
Johnner2116
Achilles
2,375
814
0
2,031
8,314
5,369
0
2,514
5,800
0
17,416
W
3,572
994
675
1,540
6,365
1,911
0
157
6,208
0
34,050
L
Thanatos
MAYHEM945
Thanatos
2,108
470
0
7,185
9,164
3,092
0
2,978
6,078
0
31,147
W
Anubis
SlurpySarp
Anubis
6,466
768
0
5,635
6,831
3,729
238
2,958
3,873
62,960
0
L
2,573
710
0
1,468
6,413
4,327
0
1,455
4,958
22,514
2,475
W
Cthulhu
Troubled24
Cthulhu
7,460
1,081
97
4,500
11,349
6,920
0
0
11,349
37,168
0
L
Zhong Kui
l_Dugo_l
Zhong Kui
3,239
385
0
2,104
6,461
4,076
0
3,190
3,271
24,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,827
Gold Earned
27,968
357
Minions Killed
297
0
Camps Cleared
0
1,106,884
Distance Traveled
1,024,068
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,511
592
95
9
0
204,622
4
L
Horus
5,749
523
55
5
0
216,094
2
W
Pele
6,409
583
73
7
0
253,895
2
W
Achilles
5,872
534
34
3
0
234,717
2
W
Chiron
5,425
493
56
5
0
200,053
1
L
Thanatos
5,282
480
64
6
0
224,969
1
W
Anubis
7,019
638
99
9
0
189,986
3
L
Ymir
5,663
515
44
4
0
213,828
3
W
Cthulhu
7,102
646
95
9
0
228,233
4
L
Zhong Kui
4,763
433
39
4
0
164,555
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role