Player Matchup

Danzaburou
Danzaburou
Ace 666Maverick
Danzaburou
Level 123
God Stats
14W - 15L
1,473 SR
Queue Stats
649W - 595L
1,489 Elo+
Party 1
Ah Puch
Ah Puch
KillaFitz88
Ah Puch
Level 65
God Stats
15W - 6L
1,620 SR
Queue Stats
432W - 333L
1,495 Elo+
Party 1
Ullr
Ullr
x2L0Wx
Ullr
Level 105
God Stats
4W - 5L
1,379 SR
Queue Stats
701W - 642L
1,481 Elo+
Party 1
Team Averages
Level 98
1,490 SR
1,488 Elo+

VS

Team Averages
Level 92
1,423 SR
1,408 Elo+
Kuzenbo
Kuzenbo
Hoshke
Kuzenbo
Level 104
God Stats
0W - 1L
1,330 SR
Queue Stats
7W - 21L
1,380 Elo+
Solo
Chang'e
Chang'e
JuicyDrizZle-
Chang'e
Level 58
God Stats
1W - 4L
1,439 SR
Queue Stats
15W - 16L
1,446 Elo+
Solo
Sun Wukong
Sun Wukong
THEGRTODIN25
Sun Wukong
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 49L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ace 666Maverick
Danzaburou
17
1 / 4 / 4
12,550
628
11,543
17,182
8,324
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
KillaFitz88
Ah Puch
20
2 / 1 / 3
14,187
709
10,238
10,720
5,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ullr
x2L0Wx
Ullr
20
4 / 1 / 3
14,379
719
20,857
14,672
9,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Hoshke
Kuzenbo
19
2 / 4 / 3
13,628
681
12,805
23,167
40,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
9
0 / 0 / 1
10,016
501
2,282
3,832
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
THEGRTODIN25
Sun Wukong
20
4 / 3 / 2
13,754
688
18,667
24,096
24,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
7
Kills
6
6
Deaths
7
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Ace 666Maverick
Danzaburou
1
4
4
0.75
L
Kuzenbo
Hoshke
Kuzenbo
2
4
3
0.88
L
Chang'e
0
0
1
0.5
W
Ah Puch
KillaFitz88
Ah Puch
2
1
3
3.5
L
Sun Wukong
THEGRTODIN25
Sun Wukong
4
3
2
1.67
W
Ullr
x2L0Wx
Ullr
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,638
Damage
33,754
42,574
Taken
51,095
22,995
Mitigated
66,772
12,245
Healing
15,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Ace 666Maverick
Danzaburou
11,543
2,616
463
3,075
17,182
8,324
1,184
6,192
10,509
0
58,034
L
Kuzenbo
Hoshke
Kuzenbo
12,805
3,441
0
6,058
23,167
40,775
0
5,582
16,831
39,419
0
L
Chang'e
2,282
130
481
2,242
3,832
1,172
0
201
3,445
14,329
0
W
Ah Puch
KillaFitz88
Ah Puch
10,238
582
0
3,473
10,720
5,583
451
4,402
6,106
97,009
0
L
Sun Wukong
THEGRTODIN25
Sun Wukong
18,667
3,386
0
6,705
24,096
24,825
0
4,512
18,494
540
75,414
W
Ullr
x2L0Wx
Ullr
20,857
9,355
716
4,518
14,672
9,088
1,784
5,650
8,500
0
60,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,116
Gold Earned
37,398
295
Minions Killed
192
0
Camps Cleared
0
1,038,914
Distance Traveled
788,986
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,550
628
67
3
0
306,838
0
L
Kuzenbo
13,628
681
54
3
0
316,040
4
L
Chang'e
10,016
501
30
2
0
113,086
1
W
Ah Puch
14,187
709
148
7
0
365,226
0
L
Sun Wukong
13,754
688
108
5
0
359,860
3
W
Ullr
14,379
719
80
4
0
366,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role