Player Matchup

Pele
Pele
AbstraktDarkBTW
Pele
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
252W - 228L
1,637 Elo+
Party 1
Jormungandr
Jormungandr
Risky Rickyy
Jormungandr
Level 127
God Stats
2W - 3L
1,508 SR
Queue Stats
237W - 254L
1,532 Elo+
Solo
Cthulhu
Cthulhu
SGalaxii
Cthulhu
Level 101
God Stats
1W - 3L
1,368 SR
Queue Stats
138W - 115L
1,625 Elo+
Party 1
Hel
Hel
SolidTyphoon
Hel
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
300W - 247L
1,635 Elo+
Party 1
Artio
Artio
TheeNortherner
Artio
Level 107
God Stats
2W - 3L
1,672 SR
Queue Stats
93W - 71L
1,626 Elo+
Party 1
Team Averages
Level 117
1,510 SR
1,611 Elo+

VS

Team Averages
Level 127
1,499 SR
1,568 Elo+
Hel
Hel
Bathwater1
Hel
Level 126
God Stats
3W - 2L
1,421 SR
Queue Stats
47W - 48L
1,559 Elo+
Party 3
Bacchus
Bacchus
Brosef Jachmann
Bacchus
Level 129
God Stats
3W - 1L
1,573 SR
Queue Stats
362W - 358L
1,591 Elo+
Party 2
Danzaburou
Danzaburou
DiddlesOP
Danzaburou
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 53L
1,548 Elo+
Party 3
Discordia
Discordia
SoJaygo
Discordia
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 66L
1,605 Elo+
Solo
Izanami
Izanami
TooL oN CracK
Izanami
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 9
12,290
723
28,135
29,884
18,772
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jormungandr
Risky Rickyy
Jormungandr
20
4 / 3 / 11
12,936
761
25,327
48,385
46,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
SGalaxii
Cthulhu
19
5 / 4 / 7
11,964
704
25,411
23,432
32,832
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

14
0 / 4 / 7
9,414
554
3,549
20,000
16,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
1 / 4 / 9
10,618
625
8,810
32,355
43,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 12
11,550
679
11,839
17,316
18,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
0 / 5 / 17
11,792
694
13,382
30,017
57,523
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
DiddlesOP
Danzaburou
20
10 / 5 / 8
13,985
823
43,388
22,721
15,329
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Discordia
SoJaygo
Discordia
20
5 / 1 / 10
12,549
738
37,153
14,335
9,100
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
17
0 / 3 / 10
10,419
613
25,485
21,065
12,439
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
75
15
Kills
18
18
Deaths
15
43
Assists
57
Player
Kills
Deaths
Assists
KDA
L
5
3
9
3.17
W
3
1
12
9
W
0
5
17
1.7
W
Danzaburou
DiddlesOP
Danzaburou
10
5
8
2.8
L
Jormungandr
Risky Rickyy
Jormungandr
4
3
11
3.17
L
Cthulhu
SGalaxii
Cthulhu
5
4
7
2.13
W
Discordia
SoJaygo
Discordia
5
1
10
10
L
0
4
7
0.88
L
1
4
9
1.38
W
Izanami
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,232
Damage
131,247
154,056
Taken
105,454
157,541
Mitigated
113,218
94,413
Healing
64,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
28,135
3,284
1,876
7,645
29,884
18,772
2,711
15,175
14,709
0
55,027
W
11,839
370
27,953
12,297
17,316
18,827
301
11,484
5,832
19,701
0
W
13,382
1,278
1,091
4,715
30,017
57,523
529
15,683
14,334
23,302
0
W
Danzaburou
DiddlesOP
Danzaburou
43,388
17,709
1,111
5,730
22,721
15,329
4,306
14,585
8,136
0
82,232
L
Jormungandr
Risky Rickyy
Jormungandr
25,327
6,264
3,160
14,558
48,385
46,027
729
17,762
30,623
58,812
0
L
Cthulhu
SGalaxii
Cthulhu
25,411
221
4,991
2,156
23,432
32,832
0
7,773
15,659
45,050
0
W
Discordia
SoJaygo
Discordia
37,153
691
2,696
3,955
14,335
9,100
1,213
8,190
6,145
56,147
0
L
3,549
466
33,141
9,832
20,000
16,806
502
11,325
8,675
6,069
0
L
8,810
431
9,021
8,033
32,355
43,104
459
10,339
22,016
10,868
0
W
Izanami
25,485
9,954
1,346
3,782
21,065
12,439
1,609
13,155
7,910
0
47,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,222
Gold Earned
60,295
198
Minions Killed
196
0
Camps Cleared
0
1,515,103
Distance Traveled
1,552,851
21
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
12,290
723
83
5
0
282,195
6
W
Hel
11,550
679
18
1
0
360,665
1
W
Bacchus
11,792
694
14
1
0
304,570
0
W
Danzaburou
13,985
823
84
5
0
282,066
1
L
Jormungandr
12,936
761
66
4
0
313,510
1
L
Cthulhu
11,964
704
43
3
0
314,832
4
W
Discordia
12,549
738
43
3
0
328,084
0
L
Hel
9,414
554
0
0
0
307,277
10
L
Artio
10,618
625
6
0
0
297,289
0
W
Izanami
10,419
613
37
2
0
277,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role