Player Matchup

Achilles
Achilles
LiL D6361
Achilles
Level 85
God Stats
32W - 33L
1,644 SR
Queue Stats
248W - 320L
1,452 Elo+
Party 1
Ravana
Ravana
blitzinstinctX
Ravana
Level 128
God Stats
2W - 2L
1,622 SR
Queue Stats
370W - 241L
1,728 Elo+
Party 1
Agni
Agni
nickelmcbicks88
Agni
Level 123
God Stats
3W - 4L
1,487 SR
Queue Stats
63W - 42L
1,511 Elo+
Party 1
Team Averages
Level 112
1,584 SR
1,564 Elo+

VS

Team Averages
Level 137
1,608 SR
1,499 Elo+
Tyr
Tyr
AimbotShrews
Tyr
Level 106
God Stats
5W - 6L
1,514 SR
Queue Stats
240W - 175L
1,569 Elo+
Party 2
Athena
Athena
mysteryvo
Athena
Level 160
God Stats
167W - 105L
1,657 SR
Queue Stats
562W - 421L
1,536 Elo+
Party 2
Baron Samedi
Baron Samedi
willcrossman01
Baron Samedi
Level 144
God Stats
10W - 3L
1,654 SR
Queue Stats
148W - 121L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LiL D6361
Achilles
15
2 / 10 / 0
10,715
595
14,732
26,875
28,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
0 / 4 / 4
10,805
600
10,899
16,585
19,841
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 6 / 3
11,364
631
12,193
14,050
6,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 1 / 3
14,301
795
22,886
19,136
21,017
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Athena
mysteryvo
Athena
19
2 / 2 / 17
13,735
763
14,083
25,317
32,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Baron Samedi
willcrossman01
Baron Samedi
19
2 / 1 / 14
12,314
684
14,074
12,655
6,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
54
3
Kills
20
20
Deaths
4
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
16
1
3
17.5
L
Achilles
LiL D6361
Achilles
2
10
0
0.2
L
0
4
4
0.5
W
Athena
mysteryvo
Athena
2
2
17
5.25
L
1
6
3
0.42
W
Baron Samedi
willcrossman01
Baron Samedi
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,824
Damage
51,043
57,510
Taken
57,108
54,755
Mitigated
60,424
10,267
Healing
20,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,886
4,160
0
5,967
19,136
21,017
1,901
3,715
14,965
213
54,217
L
Achilles
LiL D6361
Achilles
14,732
4,374
0
3,393
26,875
28,805
0
16,374
10,501
0
29,654
L
10,899
2,987
0
3,459
16,585
19,841
0
7,147
9,438
0
45,846
W
Athena
mysteryvo
Athena
14,083
3,840
0
5,065
25,317
32,496
147
6,738
17,718
41,472
0
L
12,193
1,493
0
3,415
14,050
6,109
0
4,864
9,186
53,916
0
W
Baron Samedi
willcrossman01
Baron Samedi
14,074
512
4,874
4,871
12,655
6,911
771
1,767
10,634
74,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,884
Gold Earned
40,350
182
Minions Killed
211
0
Camps Cleared
0
897,928
Distance Traveled
1,079,014
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
14,301
795
68
4
0
378,361
2
L
Achilles
10,715
595
23
1
0
299,660
2
L
Ravana
10,805
600
65
4
0
330,602
2
W
Athena
13,735
763
42
2
0
377,073
2
L
Agni
11,364
631
94
5
0
267,666
1
W
Baron Samedi
12,314
684
101
6
0
323,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role