Player Matchup

Cthulhu
Cthulhu
Gold I
DevilishRhino60
Cthulhu
Gold I
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 136L
1,797 MMR
Party 1
Danzaburou
Danzaburou
Platinum IV
Icy J7
Danzaburou
Platinum IV
Level 128
God Stats
19W - 19L
1,612 SR
Queue Stats
110W - 132L
1,859 MMR
Party 1
Set
Set
Gold IV
Mаlavita
Set
Gold IV
Level 67
God Stats
1W - 1L
1,923 SR
Queue Stats
13W - 6L
1,803 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 104
1,678 SR
1,820 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 126
1,764 SR
1,857 MMR
Kali
Kali
Masters
 
Kali
Masters
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bakasura
Bakasura
Diamond I
JohnsJohnson12
Bakasura
Diamond I
Level 75
God Stats
54W - 8L
1,926 SR
Queue Stats
118W - 51L
2,688 MMR
Party 2
Vulcan
Vulcan
Bronze V
White_Ice-420
Vulcan
Bronze V
Level 158
God Stats
1W - 0L
1,867 SR
Queue Stats
2W - 8L
1,382 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,792
679
6,650
11,614
8,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Icy J7
Danzaburou
11
0 / 2 / 0
6,451
645
7,950
8,789
3,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 2 / 0
6,915
692
7,507
9,579
4,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
KumbhakarnaAchillesAthenaGuan YuHera

VS

Bans
AtlasBacchusScyllaMulanBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
0 / 0 / 5
8,181
818
8,363
12,999
10,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bakasura
14
4 / 0 / 2
8,850
885
10,723
11,581
6,347
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 0 / 4
7,584
758
7,432
7,197
3,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
6
6
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
0
0
5
2.5
L
0
2
0
0
L
Danzaburou
Icy J7
Danzaburou
0
2
0
0
W
Bakasura
4
0
2
5
L
0
2
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,107
Damage
26,518
29,982
Taken
31,777
16,588
Mitigated
20,343
5,635
Healing
16,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
8,363
3,713
2,114
5,821
12,999
10,933
132
2,703
10,296
0
28,660
L
6,650
443
251
1,492
11,614
8,333
0
3,399
6,872
23,757
0
L
Danzaburou
Icy J7
Danzaburou
7,950
5,050
0
1,079
8,789
3,671
0
2,116
6,127
0
26,530
W
Bakasura
10,723
7,323
1,607
4,591
11,581
6,347
117
2,328
9,253
0
36,985
L
7,507
3,310
1,168
1,645
9,579
4,584
0
1,413
7,052
0
24,025
W
7,432
1,677
0
2,797
7,197
3,063
79
2,054
5,143
29,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,158
Gold Earned
24,615
133
Minions Killed
172
0
Camps Cleared
0
573,945
Distance Traveled
672,488
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,181
818
30
3
0
212,865
3
L
Cthulhu
6,792
679
31
3
0
203,293
3
L
Danzaburou
6,451
645
53
5
0
176,107
3
W
Bakasura
8,850
885
78
8
0
242,021
6
L
Set
6,915
692
49
5
0
194,545
1
W
Vulcan
7,584
758
64
6
0
217,602
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role