Player Matchup

Guan Yu
Guan Yu
OGG Rolling Pin
Guan Yu
Level 128
God Stats
13W - 7L
1,635 SR
Queue Stats
206W - 226L
1,448 Elo+
Party 3
Baron Samedi
Baron Samedi
THEJFKEXP63
Baron Samedi
Level 105
God Stats
4W - 4L
1,826 SR
Queue Stats
313W - 314L
1,463 Elo+
Party 2
Sun Wukong
Sun Wukong
Tatin_Panda
Sun Wukong
Level 135
God Stats
15W - 6L
1,684 SR
Queue Stats
234W - 225L
1,467 Elo+
Party 2
Bellona
Bellona
TheDonutLad
Bellona
Level 116
God Stats
4W - 2L
1,672 SR
Queue Stats
113W - 128L
1,430 Elo+
Party 3
Sol
Sol
TrialToaster565
Sol
Level 108
God Stats
16W - 12L
1,560 SR
Queue Stats
212W - 235L
1,456 Elo+
Party 3
Team Averages
Level 118
1,675 SR
1,453 Elo+

VS

Team Averages
Level 86
1,552 SR
1,471 Elo+
Serqet
Serqet
Bentaroni
Serqet
Level 91
God Stats
2W - 4L
1,348 SR
Queue Stats
60W - 66L
1,431 Elo+
Party 1
Sylvanus
Sylvanus
CaZz714
Sylvanus
Level 79
God Stats
0W - 1L
1,364 SR
Queue Stats
82W - 63L
1,519 Elo+
Solo
Kukulkan
Kukulkan
DarkfireDenial
Kukulkan
Level 56
God Stats
1W - 2L
1,721 SR
Queue Stats
41W - 52L
1,431 Elo+
Solo
Osiris
Osiris
Nagato521
Osiris
Level 129
God Stats
3W - 2L
1,751 SR
Queue Stats
208W - 207L
1,501 Elo+
Solo
Izanami
Izanami
Zinzz
Izanami
Level 74
God Stats
8W - 5L
1,578 SR
Queue Stats
41W - 40L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
7,030
469
10,199
14,064
11,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Baron Samedi
THEJFKEXP63
Baron Samedi
14
6 / 1 / 3
8,586
572
8,919
4,787
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Tatin_Panda
Sun Wukong
14
1 / 1 / 2
8,990
599
6,614
10,101
7,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
TheDonutLad
Bellona
14
2 / 1 / 5
8,018
535
11,472
14,249
9,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 1 / 2
8,314
554
12,636
12,848
4,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Bentaroni
Serqet
11
0 / 2 / 3
6,700
447
3,392
15,022
6,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sylvanus
CaZz714
Sylvanus
9
0 / 2 / 1
6,174
412
4,490
14,636
8,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
11
1 / 4 / 1
6,891
459
4,431
8,069
3,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
Nagato521
Osiris
14
1 / 3 / 0
8,074
538
8,792
15,248
14,621
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Zinzz
Izanami
10
3 / 4 / 1
6,905
460
7,933
13,729
4,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
14
Kills
5
5
Deaths
15
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Serqet
Bentaroni
Serqet
0
2
3
0.75
L
Sylvanus
CaZz714
Sylvanus
0
2
1
0.25
L
Kukulkan
1
4
1
0.38
L
Osiris
Nagato521
Osiris
1
3
0
0.33
W
2
1
5
4.5
W
Baron Samedi
THEJFKEXP63
Baron Samedi
6
1
3
7.5
W
Sun Wukong
Tatin_Panda
Sun Wukong
1
1
2
2
W
Bellona
TheDonutLad
Bellona
2
1
5
4.5
W
3
1
2
4
L
Izanami
Zinzz
Izanami
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,840
Damage
29,038
56,049
Taken
66,704
36,380
Mitigated
37,545
25,270
Healing
14,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Bentaroni
Serqet
3,392
669
0
4,953
15,022
6,441
0
3,911
11,064
0
40,888
L
Sylvanus
CaZz714
Sylvanus
4,490
1,310
780
5,095
14,636
8,727
0
4,185
9,749
17,870
0
L
Kukulkan
4,431
871
0
640
8,069
3,543
0
4,086
3,939
42,240
0
L
Osiris
Nagato521
Osiris
8,792
2,644
0
980
15,248
14,621
0
713
13,566
0
65,869
W
10,199
1,617
1,423
5,218
14,064
11,989
741
3,667
10,344
0
27,578
W
Baron Samedi
THEJFKEXP63
Baron Samedi
8,919
659
927
1,490
4,787
2,487
0
1,025
3,444
52,806
0
W
Sun Wukong
Tatin_Panda
Sun Wukong
6,614
1,085
0
5,979
10,101
7,683
1,066
172
9,929
0
66,992
W
Bellona
TheDonutLad
Bellona
11,472
4,261
0
2,475
14,249
9,869
0
2,176
12,005
0
69,241
W
12,636
5,065
62
7,696
12,848
4,352
1,151
1,881
10,553
78,440
5,440
L
Izanami
Zinzz
Izanami
7,933
4,941
0
2,078
13,729
4,213
0
7,928
5,650
0
35,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,938
Gold Earned
34,744
482
Minions Killed
348
0
Camps Cleared
0
1,495,276
Distance Traveled
1,394,058
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,700
447
67
4
0
326,599
9
L
Sylvanus
6,174
412
21
1
0
268,001
3
L
Kukulkan
6,891
459
79
5
0
266,664
0
L
Osiris
8,074
538
129
9
0
297,063
2
W
Guan Yu
7,030
469
41
3
0
304,299
3
W
Baron Samedi
8,586
572
94
6
0
295,568
4
W
Sun Wukong
8,990
599
139
9
0
291,769
3
W
Bellona
8,018
535
87
6
0
331,516
12
W
Sol
8,314
554
121
8
0
272,124
2
L
Izanami
6,905
460
52
3
0
235,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role