Player Matchup

Apollo
Apollo
AssassinCobalt
Apollo
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 104L
1,490 Elo+
Party 2
Neith
Neith
DH93 x
Neith
Level 14
God Stats
4W - 2L
1,728 SR
Queue Stats
19W - 35L
1,413 Elo+
Party 2
Ymir
Ymir
Dunck11
Ymir
Level 109
God Stats
4W - 3L
1,640 SR
Queue Stats
110W - 126L
1,464 Elo+
Party 2
Hercules
Hercules
Fairytale024
Hercules
Level 103
God Stats
12W - 14L
1,500 SR
Queue Stats
120W - 138L
1,520 Elo+
Solo
Khepri
Khepri
SlurpTheBlob
Khepri
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,443 Elo+
Solo
Team Averages
Level 78
1,574 SR
1,466 Elo+

VS

Team Averages
Level 85
1,748 SR
1,580 Elo+
Tiamat
Tiamat
Dead Kevin
Tiamat
Level 89
God Stats
157W - 158L
1,479 SR
Queue Stats
195W - 210L
1,426 Elo+
Solo
Da Ji
Da Ji
GouzLePen
Da Ji
Level 154
God Stats
9W - 4L
1,664 SR
Queue Stats
186W - 88L
1,637 Elo+
Party 1
Ymir
Ymir
NeverPex
Ymir
Level 26
God Stats
4W - 0L
1,877 SR
Queue Stats
58W - 17L
1,716 Elo+
Party 1
Hades
Hades
SatsumaInsel244
Hades
Level 69
God Stats
6W - 0L
1,943 SR
Queue Stats
111W - 117L
1,481 Elo+
Solo
Set
Set
TôgataMirio
Set
Level 88
God Stats
2W - 0L
1,774 SR
Queue Stats
144W - 73L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,370
461
5,863
8,439
3,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
DH93 x
Neith
12
0 / 6 / 0
6,593
412
1,742
9,321
3,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Dunck11
Ymir
12
2 / 3 / 4
7,507
469
9,492
12,248
6,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Fairytale024
Hercules
10
0 / 5 / 0
6,408
401
2,812
18,014
11,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Khepri
14
6 / 3 / 2
8,742
546
6,584
16,175
7,972
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dead Kevin
Tiamat
13
1 / 1 / 2
7,836
490
7,127
7,218
4,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
GouzLePen
Da Ji
15
3 / 2 / 3
8,923
558
9,381
14,523
6,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
13
3 / 0 / 6
8,525
533
5,314
9,547
10,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 7 / 4
8,633
540
12,207
12,790
9,217
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
10 / 0 / 3
10,626
664
12,583
8,446
4,125
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
10
Kills
18
18
Deaths
10
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
L
Neith
DH93 x
Neith
0
6
0
0
W
Tiamat
Dead Kevin
Tiamat
1
1
2
2
L
Ymir
Dunck11
Ymir
2
3
4
1.33
L
Hercules
Fairytale024
Hercules
0
5
0
0
W
Da Ji
GouzLePen
Da Ji
3
2
3
2.25
W
Ymir
3
0
6
6
W
1
7
4
0.43
L
Khepri
6
3
2
2.33
W
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,493
Damage
46,612
64,197
Taken
52,524
33,069
Mitigated
34,945
18,744
Healing
16,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,863
3,753
0
3,923
8,439
3,553
0
4,447
3,992
0
54,787
L
Neith
DH93 x
Neith
1,742
323
0
1,388
9,321
3,384
0
204
9,117
0
42,090
W
Tiamat
Dead Kevin
Tiamat
7,127
712
0
2,601
7,218
4,702
397
1,908
5,310
63,450
0
L
Ymir
Dunck11
Ymir
9,492
1,445
0
2,184
12,248
6,844
0
4,734
7,514
61,898
0
L
Hercules
Fairytale024
Hercules
2,812
719
0
4,394
18,014
11,316
0
6,263
11,751
0
22,328
W
Da Ji
GouzLePen
Da Ji
9,381
3,427
0
6,330
14,523
6,560
495
4,219
10,304
0
76,191
W
Ymir
5,314
1,685
0
2,130
9,547
10,341
212
2,681
6,866
23,636
0
W
12,207
2,772
615
3,222
12,790
9,217
535
7,184
5,606
63,786
0
L
Khepri
6,584
2,507
0
6,855
16,175
7,972
42
9,000
7,175
66,345
0
W
12,583
5,502
0
1,644
8,446
4,125
270
84
8,362
0
101,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,620
Gold Earned
44,543
419
Minions Killed
544
0
Camps Cleared
0
1,406,885
Distance Traveled
1,543,399
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,370
461
98
6
0
291,070
5
L
Neith
6,593
412
80
5
0
267,977
0
W
Tiamat
7,836
490
107
7
0
297,659
2
L
Ymir
7,507
469
94
6
0
299,268
2
L
Hercules
6,408
401
29
2
0
276,612
3
W
Da Ji
8,923
558
125
8
0
342,188
0
W
Ymir
8,525
533
38
2
0
321,725
1
W
Hades
8,633
540
125
8
0
240,702
4
L
Khepri
8,742
546
118
7
0
271,958
7
W
Set
10,626
664
149
9
0
341,125
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role