Player Matchup

Ne Zha
Ne Zha
Attila_ulusoyy_
Ne Zha
Level 54
God Stats
1W - 6L
1,514 SR
Queue Stats
56W - 102L
1,309 Elo+
Party 2
King Arthur
King Arthur
Sekman2
King Arthur
Level 10
God Stats
0W - 4L
1,248 SR
Queue Stats
3W - 22L
928 Elo+
Party 2
Charybdis
Charybdis
SyIenxe
Charybdis
Level 42
God Stats
5W - 8L
1,393 SR
Queue Stats
21W - 36L
1,293 Elo+
Party 2
Hera
Hera
XAdonisxkriegerX
Hera
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 86L
1,276 Elo+
Party 2
Bacchus
Bacchus
zleXoTiicZz
Bacchus
Level 18
God Stats
8W - 14L
1,415 SR
Queue Stats
19W - 46L
1,273 Elo+
Party 2
Team Averages
Level 32
1,414 SR
1,216 Elo+

VS

Team Averages
Level 57
1,461 SR
1,386 Elo+
Serqet
Serqet
ImSoNotGood
Serqet
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 57L
1,535 Elo+
Party 3
Raijin
Raijin
Ouzou-Lunatic
Raijin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 26L
1,263 Elo+
Party 1
Hercules
Hercules
Penningetorice
Hercules
Level 43
God Stats
3W - 3L
1,391 SR
Queue Stats
30W - 47L
1,295 Elo+
Solo
Medusa
Medusa
ThiS_Is_PaRis-
Medusa
Level 55
God Stats
3W - 5L
1,413 SR
Queue Stats
124W - 188L
1,309 Elo+
Party 1
Shiva
Shiva
qFlxnkss
Shiva
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 1
9,618
506
9,326
17,379
8,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
Sekman2
King Arthur
13
0 / 4 / 2
8,107
427
7,578
16,882
16,350
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
SyIenxe
Charybdis
11
0 / 7 / 1
7,139
376
9,285
15,918
4,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

16
6 / 4 / 1
9,914
522
12,544
9,249
4,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
zleXoTiicZz
Bacchus
11
0 / 5 / 0
7,522
396
5,413
16,264
16,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
4 / 1 / 12
9,805
516
10,962
18,140
16,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 4 / 1
9,558
503
6,422
11,435
3,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
14
2 / 5 / 2
8,542
450
5,953
14,713
15,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
6 / 0 / 8
9,228
486
13,612
13,755
5,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
qFlxnkss
Shiva
18
7 / 2 / 6
10,740
565
14,390
20,154
11,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
12
Kills
23
23
Deaths
12
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
6
3
1
2.17
W
Serqet
4
1
12
10
W
4
4
1
1.13
W
Hercules
2
5
2
0.6
L
King Arthur
Sekman2
King Arthur
0
4
2
0.25
L
Charybdis
SyIenxe
Charybdis
0
7
1
0.07
W
6
0
8
10
L
6
4
1
1.63
W
Shiva
qFlxnkss
Shiva
7
2
6
5
L
Bacchus
zleXoTiicZz
Bacchus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,146
Damage
51,339
75,692
Taken
78,197
49,525
Mitigated
52,245
14,562
Healing
23,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,326
3,807
30
3,965
17,379
8,034
0
523
16,706
0
68,691
W
Serqet
10,962
1,728
0
3,525
18,140
16,474
0
5,572
11,970
0
44,083
W
6,422
380
0
908
11,435
3,869
1,783
7,038
4,397
61,546
0
W
Hercules
5,953
3,043
0
2,948
14,713
15,190
243
762
13,951
0
43,943
L
King Arthur
Sekman2
King Arthur
7,578
1,047
0
2,369
16,882
16,350
38
1,040
15,842
0
42,104
L
Charybdis
SyIenxe
Charybdis
9,285
4,765
0
5,657
15,918
4,908
1,464
488
15,123
0
58,376
W
13,612
6,451
0
7,766
13,755
5,697
1,272
3,798
9,957
0
63,603
L
12,544
3,912
16
343
9,249
4,209
822
3,343
5,826
70,326
0
W
Shiva
qFlxnkss
Shiva
14,390
4,530
132
8,059
20,154
11,015
0
787
19,367
0
87,830
L
Bacchus
zleXoTiicZz
Bacchus
5,413
694
0
2,182
16,264
16,024
330
1,028
15,044
23,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,300
Gold Earned
47,873
390
Minions Killed
450
0
Camps Cleared
0
1,715,043
Distance Traveled
1,683,868
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,618
506
94
5
0
393,983
6
W
Serqet
9,805
516
44
2
0
379,196
4
W
Raijin
9,558
503
124
7
0
324,377
3
W
Hercules
8,542
450
53
3
0
286,302
0
L
King Arthur
8,107
427
67
4
0
321,346
3
L
Charybdis
7,139
376
78
4
0
281,794
5
W
Medusa
9,228
486
95
5
0
342,317
1
L
Hera
9,914
522
122
6
0
343,733
1
W
Shiva
10,740
565
134
7
0
351,676
0
L
Bacchus
7,522
396
29
2
0
374,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role