Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
RAFX_BR
Medusa
Level 125
God Stats
80W - 104L
1,446 SR
Queue Stats
290W - 341L
1,453 Elo+
Solo
Chaac
Chaac
packness
Chaac
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,518 Elo+
Solo
Team Averages
Level 97
1,482 SR
1,490 Elo+

VS

Team Averages
Level 134
1,550 SR
1,672 Elo+
Rama
Rama
ElCristoYisus
Rama
Level 155
God Stats
4W - 1L
1,707 SR
Queue Stats
214W - 142L
1,672 Elo+
Party 1
Yu Huang
Yu Huang
Silebeat
Yu Huang
Level 160
God Stats
37W - 11L
1,687 SR
Queue Stats
612W - 291L
1,725 Elo+
Party 1
Guan Yu
Guan Yu
sushikenji
Guan Yu
Level 88
God Stats
5W - 1L
1,255 SR
Queue Stats
244W - 132L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 6 / 2
7,050
705
4,547
11,763
2,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
RAFX_BR
Medusa
11
3 / 7 / 2
7,403
740
6,077
10,860
3,707
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
packness
Chaac
11
1 / 4 / 4
7,071
707
7,808
14,989
9,554
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 10
9,295
930
7,704
10,178
4,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Silebeat
Yu Huang
15
6 / 2 / 6
9,084
908
12,937
6,305
2,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
sushikenji
Guan Yu
13
5 / 3 / 10
8,678
868
13,576
12,415
8,655
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
6
Kills
17
17
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
6
2
0.5
W
6
1
10
11
L
Medusa
RAFX_BR
Medusa
3
7
2
0.57
W
Yu Huang
Silebeat
Yu Huang
6
2
6
4.5
L
Chaac
packness
Chaac
1
4
4
0.75
W
Guan Yu
sushikenji
Guan Yu
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,432
Damage
34,217
37,612
Taken
28,898
16,037
Mitigated
15,698
7,047
Healing
9,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,547
320
1,429
1,825
11,763
2,776
383
4,560
7,203
17,718
0
W
7,704
6,067
0
4,617
10,178
4,240
2,306
935
9,243
0
33,734
L
Medusa
RAFX_BR
Medusa
6,077
2,869
349
633
10,860
3,707
0
4,925
5,935
0
21,214
W
Yu Huang
Silebeat
Yu Huang
12,937
1,574
159
1,811
6,305
2,803
956
1,373
4,932
43,819
0
L
Chaac
packness
Chaac
7,808
2,145
0
2,811
14,989
9,554
204
3,484
11,505
0
25,443
W
Guan Yu
sushikenji
Guan Yu
13,576
3,106
964
2,225
12,415
8,655
0
2,275
10,140
0
28,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,524
Gold Earned
27,057
106
Minions Killed
138
0
Camps Cleared
0
528,980
Distance Traveled
623,240
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,050
705
34
3
0
169,000
2
W
Rama
9,295
930
66
7
0
205,953
0
L
Medusa
7,403
740
31
3
0
164,660
2
W
Yu Huang
9,084
908
53
5
0
196,908
3
L
Chaac
7,071
707
41
4
0
195,320
3
W
Guan Yu
8,678
868
19
2
0
220,379
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role